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  1. #1726
    john007's Avatar Corporal
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    hey Eluzai, loong time no chat here lol, so they still didn't code monster attack players until now? i heard diablo 3 will comes out in april or so. some best buy stores posted that on their sites lol. i really hope the sharp team don't quit working on this emulator when the actual diablo 3 is out, because so a number of reasons we need the emulator

    Mooege- The Diablo 3 Emulator - Updated Master Compiles
  2. #1727
    wetwlly's Avatar Active Member
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    https://github.com/Egris/mooege/zipball/8815

    ^ Patch 14 for Mooege, enjoy guys.

    edit: no mobs attack and no quest advancing stuff.. (This is just Master + Patch 14. Not Wetwlly/Vencil Branch)

  3. #1728
    eluzai777's Avatar Member
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    Originally Posted by john007 View Post
    hey Eluzai, loong time no chat here lol, so they still didn't code monster attack players until now? i heard diablo 3 will comes out in april or so. some best buy stores posted that on their sites lol. i really hope the sharp team don't quit working on this emulator when the actual diablo 3 is out, because so a number of reasons we need the emulator
    Hey john007! Yes long time no chat

    Who knows when D3 will be released lol.
    I hope so too.


    BTW
    New compile for patch 14!

  4. #1729
    Varox's Avatar Active Member
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    newest compile, still getting error 3008 upon logging in...

    Followed all steps with Madcow
    Last edited by Varox; 03-13-2012 at 09:48 AM.

  5. #1730
    Varox's Avatar Active Member
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    Found the sollution for all those who cannot login and get error 3008:

    I can not login.
    User:test@ Pass: Anything*
    OR in Console,
    Just type "!account add wetwlly@ 12345678 wetwlly owner". Email must contain an @ sign, Password must be 8-digits, a Battletag and a userlevel(look at commands list for a list of levels).

  6. #1731
    wetwlly's Avatar Active Member
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    https://github.com/mooege/mooege/zipball/master

    Newest one has some updates to Doors and to Resources.

  7. #1732
    MarkRed's Avatar Private
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    Hi all,
    my problem persists also in patch 14:


    Code:
    ---------------OMISSIS-------------
                                         BLU LINES INFORMATIONS
    -----------------------------------------
    
    [Debug] [Server]: ReceiveCallback - [Exception] System.TypeInitializationExcepti
    on: L'inizializzatore di tipo di 'Mooege.Net.GS.Message.GameAttribute' ha genera
    to un'eccezione. ---> System.UnauthorizedAccessException: Accesso al percorso 'C
    :\Users\Administrator\AppData\Local\Temp\MooegeScriptedAttributeFuncs.cs' negato
    .
       in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
       in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I
    nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o
    ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea
    n useLongPath)
       in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access,
    FileShare share, Int32 bufferSize, FileOptions options)
       in System.IO.StreamWriter.CreateFile(String path, Boolean append)
       in System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encodin
    g, Int32 bufferSize)
       in System.IO.StreamWriter..ctor(String path)
       in Mooege.Net.GS.Message.ScriptedAttributeInitializer.ProcessAttributes(GameA
    ttribute[] attributes)
       in Mooege.Net.GS.Message.GameAttribute..cctor()
       --- Fine della traccia dello stack dell'eccezione interna ---
       in Mooege.Core.GS.Actors.Actor..ctor(World world, Int32 snoId, TagMap tags)
       in Mooege.Core.GS.Actors.Gizmo..ctor(World world, Int32 snoId, TagMap tags)
       in Mooege.Core.GS.Actors.ActorFactory.CreateGizmo(World world, Int32 snoId, T
    agMap tags)
       in Mooege.Core.GS.Actors.ActorFactory.Create(World world, Int32 snoId, TagMap
     tags)
       in Mooege.Core.GS.Map.Scene.LoadMarkers()
       in Mooege.Core.GS.Generators.WorldGenerator.Generate(Game game, Int32 worldSN
    O)
       in Mooege.Core.GS.Games.Game.GetWorld(Int32 worldSNO)
       in Mooege.Core.GS.Games.Game.get_StartingWorld()
       in Mooege.Net.GS.ClientManager.OnJoinGame(GameClient client, JoinBNetGameMess
    age message)
       in Mooege.Net.GS.ClientManager.Consume(GameClient client, GameMessage message
    )
       in Mooege.Net.GS.GameClient.Parse(ConnectionDataEventArgs e)
       in Mooege.Net.GS.GameServer.GameServer_DataReceived(Object sender, Connection
    DataEventArgs e)
       in Mooege.Net.Server.OnDataReceived(ConnectionDataEventArgs e)
       in Mooege.Net.Server.ReceiveCallback(IAsyncResult result)
    I don't know why.
    Ty in advance.

  8. #1733
    Tobbsi's Avatar Private
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    I get error 3003 now with the new patch 14. :/
    What is wrong?

  9. #1734
    niksata9's Avatar Private
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  10. #1735
    Bean007's Avatar Member
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    Is there gonna be anytime that the mpq's are gonna need to be updated? Just wondering. Are you gonna continue supporting patch 13 or should I just update to the new patch? Even though from patch 13 to 14 it was a short period.

  11. #1736
    Vengeance66's Avatar Private
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    How can I get back to patch 13 where the first quest works?

  12. #1737
    Kuliperko's Avatar Private
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    Tis is my problem.. Can you help me? 2i - image hosting, image upload, pictures upload, bbcode

  13. #1738
    Austin537's Avatar Master Sergeant
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    Originally Posted by Kuliperko View Post
    Your coredata.mpq is corrupted. Redownload and copy it to the right spots.

    Hey guys im back. sorry been busy haha.

  14. #1739
    Bean007's Avatar Member
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    Originally Posted by Vengeance66 View Post
    How can I get back to patch 13 where the first quest works?
    Didn't think any of the quests worked in patch 13.

  15. #1740
    Austin537's Avatar Master Sergeant
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    use the commands to advance through the quests.
    theres no saving and probably wont be.

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