Hi all,
my problem persists also in patch 14:
Code:
---------------OMISSIS-------------
BLU LINES INFORMATIONS
-----------------------------------------
[Debug] [Server]: ReceiveCallback - [Exception] System.TypeInitializationExcepti
on: L'inizializzatore di tipo di 'Mooege.Net.GS.Message.GameAttribute' ha genera
to un'eccezione. ---> System.UnauthorizedAccessException: Accesso al percorso 'C
:\Users\Administrator\AppData\Local\Temp\MooegeScriptedAttributeFuncs.cs' negato
.
in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, I
nt32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions o
ptions, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolea
n useLongPath)
in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access,
FileShare share, Int32 bufferSize, FileOptions options)
in System.IO.StreamWriter.CreateFile(String path, Boolean append)
in System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encodin
g, Int32 bufferSize)
in System.IO.StreamWriter..ctor(String path)
in Mooege.Net.GS.Message.ScriptedAttributeInitializer.ProcessAttributes(GameA
ttribute[] attributes)
in Mooege.Net.GS.Message.GameAttribute..cctor()
--- Fine della traccia dello stack dell'eccezione interna ---
in Mooege.Core.GS.Actors.Actor..ctor(World world, Int32 snoId, TagMap tags)
in Mooege.Core.GS.Actors.Gizmo..ctor(World world, Int32 snoId, TagMap tags)
in Mooege.Core.GS.Actors.ActorFactory.CreateGizmo(World world, Int32 snoId, T
agMap tags)
in Mooege.Core.GS.Actors.ActorFactory.Create(World world, Int32 snoId, TagMap
tags)
in Mooege.Core.GS.Map.Scene.LoadMarkers()
in Mooege.Core.GS.Generators.WorldGenerator.Generate(Game game, Int32 worldSN
O)
in Mooege.Core.GS.Games.Game.GetWorld(Int32 worldSNO)
in Mooege.Core.GS.Games.Game.get_StartingWorld()
in Mooege.Net.GS.ClientManager.OnJoinGame(GameClient client, JoinBNetGameMess
age message)
in Mooege.Net.GS.ClientManager.Consume(GameClient client, GameMessage message
)
in Mooege.Net.GS.GameClient.Parse(ConnectionDataEventArgs e)
in Mooege.Net.GS.GameServer.GameServer_DataReceived(Object sender, Connection
DataEventArgs e)
in Mooege.Net.Server.OnDataReceived(ConnectionDataEventArgs e)
in Mooege.Net.Server.ReceiveCallback(IAsyncResult result)
I don't know why.
Ty in advance.