And I have another issue which is it doesn't save my level, everytime i relaunch the server, my level goes back to level 1, but it did save my banner design, and characters. Anything to do with the language for non-unicode program?
And I have another issue which is it doesn't save my level, everytime i relaunch the server, my level goes back to level 1, but it did save my banner design, and characters. Anything to do with the language for non-unicode program?
Hi, my everything works fine except that when I created my character by launching the game the loading screen and it hangs on very long loading why ? help pls
I don't see any damage either on the monster and it's the same for the leveling animation. I have to relog my character to see the right level so i guess it's normal. Your youtube video is old, perhaps the things changed with the leveling system in the recent build, i don't know.
I have no idea why your server doesn't save your level correctly, if i restart the server my level stay the same. (i have the last build of wetwlly)
there are many thing that works for a while and works with more than five minutes after his mooege will be well to include an update mooege to address this problem and to the activation of crafting and repair
New Update Release mooege-2770d34
Developer Notes
Fixes by Wesko to healthglobes, portal handling, destructible objects, and walkable fix
Now active skill are inserted on char creation. Db is cleared when the char is deleted
anything to do with the SQLite? I didn't install this, but I guess this is not important?
what is wetwlly? I downloaded the latest source from https://github.com/mooege/mooege
I dont know what im doing wrong i keep getting this error when starting the server...
[Fatal] [DBManager]: Connect() - [Exception] System.ArgumentException: Invalid ConnectionString format for parameter "Data Source"
en System.Data.SQLite.SQLiteConnection.ParseConnectionString(String connectionString)
en System.Data.SQLite.SQLiteConnection.Open()
en Mooege.Common.Storage.DBManager.Connect()
[Fatal] [Program]: Mooege terminating because of unhandled exception. - [Exception] System.TypeInitializationException: Se produjo una excepción en el inicializador de tipo de 'Mooege.Common.MPQ.MPQStorage'. ---> System.InvalidOperationException: No connection associated with this command
en System.Data.SQLite.SQLiteCommand.InitializeForReader()
en System.Data.SQLite.SQLiteCommand.ExecuteReader(CommandBehavior behavior)
en System.Data.SQLite.SQLiteCommand.ExecuteReader()
en Mooege.Common.MPQ.Data.LoadDBCatalog()
en Mooege.Common.MPQ.Data.LoadCatalogs()
en Mooege.Common.MPQ.Data.Init()
en Mooege.Common.MPQ.MPQStorage..cctor()
--- Fin del seguimiento de la pila de la excepción interna ---
en Mooege.Common.MPQ.MPQStorage.get_Initialized()
en Mooege.Program.Main(String[] args)
Now I downloaded the latest source from wetwlly, it looks pretty nice, monster walkable, correct damage output (few hits to kill a mob), workable HP (hp decrease if get hit), but everytime i open my inventory, it crashed me out. :'(
Edit: it must be something is invalid in my inventory, i can open my inventory if there is no item or less item, i crash out until i got an unattune rune?
Last edited by SkySaw; 02-03-2012 at 02:42 PM.
Skysaw, strange I opened my inventory several times without problem, still using the last wetwlly.
Dustinsirman, you need to follow all the instructions here (Mooege- The Diablo 3 Emulator - Updated Master Compiles). have you downloaded the uncorrupted mpq files ?
Will test more tomorrow, going to sleep now
3.44am here![]()
hihihi!
what is going on with ur beta account draw thingie? :P
i wanna test it sooo bad
I got it all up and running, logged in, and it all worked fine. The only issue is it runs weirdly slow. Its not a frame rate issue (thats perfect) but everything is slowed down to about half speed. My toons run, animations, attacks, mobs... anyone else have this problem?
Patch 12 is out, anyway current Mooege still works
Anyone recall what error 3008 meant and how to fix it? i forgot lol