Originally Posted by
Barbwire
Whoa, populated thread!
did a quick read up to page 29 (where I left and suddenly some more pages pop up haha) ,and didn't find anyone with this issues.
I'm playing with a barbarian, changed my skill set to reflect the one suggested, configured everything and the script is working fine, but there were 2 issues bothering me a bit.
the first one, sarkoth wasn't killed very fast because earthquake was not triggering by some odd reason. (the barbarian dps "timer" is set alright)
then I tweaked the code a bit, with a line I've found at the script itself.
on lines 424 and 426 i changed it to
RandClick("left", Round(900 * $x_ratio), Round(600 * $y_ratio), 100, 100) ;earthquake
then the earthquake started triggering and sarkoth is killed in time
the other problem is about cellar door recognition. It is ALWAYS returning as cellar found, but then it fails to enter it (when it is closed). problem is, it takes longer for the script to abort this way, and depending on the mobs on the screen the char might get killed before call of the ancients and earthquake is triggered.
I'm running with all the graphic options on the highest setting, and the fog is a little blue-ish. do you think that this could be what's bugging the script?
thank you so much for posting this one! very helpful!