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  1. #496
    Wolfwazabi's Avatar Banned
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    I don't know if they patch this spot, but in 20 runs, i got 4 times dank cellar oppened and that was in the 5 first runs.

    [Goldfarming] [HYBRID] BlackSack's Script [AutoIT] [1920x1080]
  2. #497
    MrMenis's Avatar Private
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    @Black:
    Where are TP.png and tt_ckeck.png from?
    I looked in the script, but still dont know where this picture is from.
    Could you tell me please, cause i got it working so far! THX

  3. #498
    ouchmyfoot's Avatar Private
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    How can I get my guy to stash white tomes? Do I just put a png in the pics folder?

  4. #499
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by Mrozik91 View Post
    Is there any chance for Russian pics so we can farm on russian accs?
    Use Paint.Net and make your own pics. Shouldnt take more than an hour.

  5. #500
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by MrMenis View Post
    @Black:
    Where are TP.png and tt_ckeck.png from?
    I looked in the script, but still dont know where this picture is from.
    Could you tell me please, cause i got it working so far! THX
    TP.png is the either the left or the right side of the teleport casting bar (only shown while you are casting TP).

    tt.check im not sure.

  6. #501
    randomjack's Avatar Private
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    Originally Posted by Wolfwazabi View Post
    I don't know if they patch this spot, but in 20 runs, i got 4 times dank cellar oppened and that was in the 5 first runs.
    just now I had this rate.

    open 30 close 28 fail 11

    When I used the quest legacy of Cain the closed rate after 10 runs was 100% switching to imprisoned angel seems to give me 50% or its just random luck.

  7. #502
    randomjack's Avatar Private
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    sorry if I missed it in the previous 34 pages but I have the problem when the cellar is found

    My barb runs toward it but will sometimes not be far enough to the left. So instead of running to the cellar it runs into the fence that is to the right of the cellar and gets stuck there till it leaves game.

    Im stuck using 1600 X 900 and its been working well other then this part.

    thank you for creating it for us.

  8. #503
    MrMenis's Avatar Private
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    Thx Angry.
    This is working for me.
    Well, but he still dont click on the open cellar. If i click into it, he runs to the door, jumps against the wall and tp home... ^^

  9. #504
    damaskinos's Avatar Active Member
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    Hummm 34 legendaries and 0 TRUE legendaries... That script consider white items as legendaries... any advice?

  10. #505
    MrMenis's Avatar Private
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    @damaskinos: There are known Problems sometimes detect legendaries, he is still working on it - as far as i know.

    @Black + Angry:
    Everything is realy fine now for me - EXCEPT clicking on the entrance of cellar. Any ideas how to fix it?

  11. #506
    derrace's Avatar Corporal
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    Originally Posted by MrMenis View Post
    @damaskinos: There are known Problems sometimes detect legendaries, he is still working on it - as far as i know.

    @Black + Angry:
    Everything is realy fine now for me - EXCEPT clicking on the entrance of cellar. Any ideas how to fix it?

    Have you tried to set $CellarEnterHelp = True; ?

    Also, when $UseiLVL = True , there's no option to pick gems, but not stash them. I just want to pick them up to sell, and currently I am commenting out the line 781 for a quick fix.

    Under Traditional,
    ;SALVAGE - setting this will OVERRIDE traditional vendoring options - it will be skipped
    ; make sure you have a stack of each material in your bottom row( which is not scanned )for it to add To
    ; otherwise it will start tying to salvage your craft items and do nothing!

    There doesn't seem to be an equivalent when UseiLVL =true. I placed mats in bot row, and they still get stashed.

    I know you can change in game settings so that Alt toggles item check, and have it always on, but when I play normally, I prefer to manually press alt, and have it fade after a few secs.

    I have added a few ALT calls in the loot function, I think there's overhead in making those calls. Just wondering if it should get implemented.

    Is there a reason why $CheckLootWhilePorting is set to false by default? Seems like a nifty feature to have on.

  12. #507
    Wolfwazabi's Avatar Banned
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    The script support 800x600 ?

  13. #508
    sydeu's Avatar Master Sergeant
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    Originally Posted by Wolfwazabi View Post
    The script support 800x600 ?
    [Goldfarming] [HYBRID] BlackSack's Script [AutoIT] [1920x1080]

    please read AT LEAST the TOPIC of the thread....

  14. #509
    MrMenis's Avatar Private
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    @derrace: Yes, but that doesn't help.
    He ALWAYS click below it and a way to much left.

    This is caused by my resolution ofc, but i dont know which row i need to change... ^^

  15. #510
    Barbwire's Avatar Member
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    Whoa, populated thread!

    did a quick read up to page 29 (where I left and suddenly some more pages pop up haha) ,and didn't find anyone with this issues.

    I'm playing with a barbarian, changed my skill set to reflect the one suggested, configured everything and the script is working fine, but there were 2 issues bothering me a bit.

    the first one, sarkoth wasn't killed very fast because earthquake was not triggering by some odd reason. (the barbarian dps "timer" is set alright)

    then I tweaked the code a bit, with a line I've found at the script itself.
    on lines 424 and 426 i changed it to
    RandClick("left", Round(900 * $x_ratio), Round(600 * $y_ratio), 100, 100) ;earthquake

    then the earthquake started triggering and sarkoth is killed in time


    the other problem is about cellar door recognition. It is ALWAYS returning as cellar found, but then it fails to enter it (when it is closed). problem is, it takes longer for the script to abort this way, and depending on the mobs on the screen the char might get killed before call of the ancients and earthquake is triggered.

    I'm running with all the graphic options on the highest setting, and the fog is a little blue-ish. do you think that this could be what's bugging the script?

    thank you so much for posting this one! very helpful!

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