[Goldfarming] [HYBRID] BlackSack's Script [AutoIT] [1920x1080] menu

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  1. #436
    TMichael's Avatar Knight-Lieutenant
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    Originally Posted by Mansonite View Post
    Dunno what else I'm doing wrong with this script.

    What I've done so far:
    1. Desktop and D3 (Windowed Fullscreen) on 1920x1080 in VMware.
    2.$Hero = "Hunter"
    $movementSpeed = 25
    3. Ran script on x64 with administrator. Works great the first time. Bot leaves game.
    4. Script resumes game and it goes through a TP loop or when it sees the cellar (I can see it on-screen), it ignores the cellar and TPs away.

    Log:

    Last Runtime: 16.93 seconds. Open/Close: 0/7, Fail: 0
    Last Runtime: 6.81 seconds. Open/Close: 0/7, Fail: 0
    Last Runtime: 6.74 seconds. Open/Close: 0/7, Fail: 0
    enhanced fail
    No Cellar
    Last Runtime: 18.06 seconds. Open/Close: 0/8, Fail: 0
    enhanced fail

    I stopped the script and ran it again, and it goes through the steps 3 - 4 again. Wtf I am doin wrong?
    The "enhanced fail" line means that your CheckForCellar function was unable to locate the entrance. This means either:

    A) Your character doesn't stop at the correct coordinates before calling that function, or
    B) The colors being checked vary too much from the actual colors on your screen

    I would guess the most likely explanation is A. Since lag and processing speed vary from system to system, you might try try increasing the time in your "Sleep(Random(700, 900))" lines between movements at the beginning of the script. If that doesn't do the trick, try adjusting your $movementSpeed variable again to see if it makes any difference. Good luck!

    [Goldfarming] [HYBRID] BlackSack's Script [AutoIT] [1920x1080]
  2. #437
    TMichael's Avatar Knight-Lieutenant
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    Originally Posted by Dreamy View Post
    Is anyone else experiencing the script to stand on top of the cellar for like 3 seconds before entering? I'm using 1920x1080 Fullscreen windowed on both my desktop and my game. No idea what I'm doing wrong, it does enter and kill sarkoth etc but it waits on top of the cellar first.
    Which class are you? (The movement part of the script varies by class)

  3. #438
    Dreamy's Avatar Site Donator
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    Originally Posted by TMichael View Post
    Which class are you? (The movement part of the script varies by class)
    I'm demon hunter, at my character sheet it says I have 15% movement speed so thats what I added. But thats from passives tho.

  4. #439
    TMichael's Avatar Knight-Lieutenant
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    Originally Posted by Dreamy View Post
    I'm demon hunter, at my character sheet it says I have 15% movement speed so thats what I added. But thats from passives tho.
    Since you're still finding the cellar, all I can think of is reducing the load time variable near the beginning of the script:

    Code:
    $loadtime = 3400 ;Time (in ms) the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
    Maybe try 1400 and see what happens? If you have a ridiculously fast hard drive (or SSD), this would make sense.

  5. #440
    tmxkn1's Avatar Member
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    Hi, thx for the great job done on this script!!!! Incredible speed improvement, this is awesome!!


    However, I have one problem. I'm not sure if I am the only one that is suffering from this.

    The bot is stashing ilvl50, ilvl51, ilvl55 magic items ect, literally everything below ilvl59, and sometimes magic ilvl62, although my settings are like:
    Code:
    $i59Rare = "vend"
    $i60Rare = "vend"
    $i61Rare = "salvage"
    $i62Rare = "stash"
    $i63Rare = "stash"
     
    $i59Magic = "vend"
    $i60Magic = "vend"
    $i61Magic = "salvage"
    $i62Magic = "salvage"
    $i63Magic = "stash"
    Also, it switches to the 3rd stash tab when stashing items, even though the 2nd one is not full. The settings are:
    Code:
    $GemTab = 1 ;Tab to put gems and tombs in
    $ItemTab = 2 ;Tab to put any items in
    $NextItemTab = 3 ;Next Tab to put any items in when first one is full
    $FinalItemTab = 3 ;Next, Next Tab to put any items in when Next one is full

    BTW, I found a small mistake in the script:
    When the character returns to town and the script is about to analyse items, it press "c" instead of $Inventory:

    ----------------Start of analysis, Line: 1654----------------
    Code:
    GUICtrlSetData($lblStatus, "Status: Analysing loots")
            Send("c") 
            Sleep(500)
    ----------------End of analysis, Line: 1851----------------
    Code:
    Send("c")
            Sleep(500)
            ;Call("AddLog", "Stash gear : "  & $str_Stash )
    I am using TAB and i for the inventory, so press "c" won't work at all. I have changed mine to Send("$Inventory") myself, but I think it will be useful if I post it here.


    Thx again for this best ever script!!!




    OK, for the first problem, I see why.
    Code:
    ; Below ilvl 59
                                            If $StashRare Then
                                                    $str_Stash = $str_Stash & "|" & 1435 + (48 * $x) & "," & 609 + (45 * $y)
                                            ElseIf $VendorRare Then
                                                    $str_Vendor = $str_Vendor & "|" & 1435 + (48 * $x) & "," & 609 + (45 * $y)
                                            Else
                                                    $str_Stash = $str_Stash & "|" & 1435 + (48 * $x) & "," & 609 + (45 * $y)
                                            EndIf
    I need to change ALL "TRUE"s to "FALSE"s in these lines:
    Code:
    $StashRare = True ;True if you want to store Rare items in the stash
    $StashMagic = False ;True if you want to store Magic items in the stash
    Last edited by tmxkn1; 07-11-2012 at 05:40 AM. Reason: Update

  6. #441
    d3strya's Avatar Private
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    Hey I followed the instructions however all the bot does is port to town and then leave game and repeat and idea on what I am doing wrong ???

  7. #442
    tmxkn1's Avatar Member
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    Originally Posted by raakall View Post
    after patch , this is BS , 200 GPH with 212% goldfind ....
    yea, it's very likely been nerfed to at least 2/3 of last patch.

  8. #443
    tmxkn1's Avatar Member
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    One more problem found:

    The legendary item count is still not quite right with
    Code:
    $ReduceLegendSearch = True ; limit legendary searching to lower part of screen to reduce false finds
    , but I don't mind it anyway.

  9. #444
    duder's Avatar Sergeant
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    as a dh, with hot pursuit+12% boots, i put in 25 movespeed, and using tactical advantage
    it misses the cellar on first click about 50% of the time, taking a 1-2 extra seconds outside :x
    running at 1600x900 though, perhaps that could be the problem

    and i dont know if its set to autorepair when it goes to vendor, but with vendoring turned off, it doesnt repair when u go yellow

  10. #445
    RogerHestlund's Avatar Member
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    Will this work for only one character?

  11. #446
    Fermiparado's Avatar Private
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    Originally Posted by tmxkn1 View Post
    yea, it's very likely been nerfed to at least 2/3 of last patch.
    I'm still getting normal values.

  12. #447
    tmxkn1's Avatar Member
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    Originally Posted by Fermiparado View Post
    I'm still getting normal values.
    Can you show your statistics?

    From my experience, with 1.03a it was quite common to see gold over 2000, but with 1.03b, it is much less often to see something over 1500.
    In the same time, for small amount, gold over 300 was common in 1.03a, but with 1.03b, it is reduced to less than 100.

    My GF is 240%.

    GPH was 400K before 1.03a, was 350K with 1.03a and it was with a slower bot (not this one).
    Now it is 230K.

  13. #448
    tempo22's Avatar Sergeant Authenticator enabled
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    Since this morning update

    i'm running with 300gf on a DH

    didn't noticed it to be lower

  14. #449
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by tmxkn1 View Post
    Hi, thx for the great job done on this script!!!! Incredible speed improvement, this is awesome!!


    However, I have one problem. I'm not sure if I am the only one that is suffering from this.

    The bot is stashing ilvl50, ilvl51, ilvl55 magic items ect, literally everything below ilvl59, and sometimes magic ilvl62, although my settings are like:
    Code:
    $i59Rare = "vend"
    $i60Rare = "vend"
    $i61Rare = "salvage"
    $i62Rare = "stash"
    $i63Rare = "stash"
     
    $i59Magic = "vend"
    $i60Magic = "vend"
    $i61Magic = "salvage"
    $i62Magic = "salvage"
    $i63Magic = "stash"
    Also, it switches to the 3rd stash tab when stashing items, even though the 2nd one is not full. The settings are:
    Code:
    $GemTab = 1 ;Tab to put gems and tombs in
    $ItemTab = 2 ;Tab to put any items in
    $NextItemTab = 3 ;Next Tab to put any items in when first one is full
    $FinalItemTab = 3 ;Next, Next Tab to put any items in when Next one is full

    BTW, I found a small mistake in the script:
    When the character returns to town and the script is about to analyse items, it press "c" instead of $Inventory:
    Thanks for spotting that

  15. #450
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by tmxkn1 View Post
    yea, it's very likely been nerfed to at least 2/3 of last patch.
    Im still getting 450K GPH with my wizard on 280% GF

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