anyone having issues with their game closing while running this after a little bit
anyone having issues with their game closing while running this after a little bit
I had this running fine for 3 days and now my character TPs from the cellar and opens inventory, basically mouse moves left and right...slowly left n right...I didnt touch anything...anyone have any ideas?
So I restarted 3 times now..Same problem..About 5-10 runs in, My guy sits in town with the inventory opened,and the mouse going left,than right,slowly..Any ideas?
Last edited by Peterk426; 07-10-2012 at 03:05 PM.
Is it just my bad luck or something else ? I have 273 MF, I think it's pretty good but in almost 300 runs I get ~200 magic and only 5 rares (legendary and set 0) How about yours statistic ?
I tried searching for an answer before asking, but couldn't find one.
I am curious, are there any plans to add in custom affix stashing options (ie: Stashing all "Ransacking" items)? or is this already possible?
How is the damage Earthquake and Ancients calculated?
I'd like to move my barb to 1hnd and shield to get more GF/MF, but not at the cost of repetitive deaths and non-kill runs.
Ok so this script does some things faster and better than the stand alone Monk script, but it also does some things slower so I'm still getting 35-38 seconds runs.
When loading into the game, it takes 2 seconds before he starts to "pathfind" no matter how small I make the value in the script.
Same thing for exiting the game, no matter how low I make the line $tptime = x, it still takes 2-3 seconds when he enters town to exit.
I want it to exit IMMEDIATELY, preferably before my guy even finishes leaving the portal, which I was able to do with the monk stand alone.
So if those 2 things can get fixed I can get down to a 32 second run and that would actually be an improvement.
EDIT:
Few more speed problems. Sometimes after he starts to TP he will run to the side a bit then start to TP again.
After looting Sarkoth, the cursor seems to click on the chat box and the monk runs to the bottom left corner of the screen before TPing out of cellar, adding a few more seconds.
Last edited by Grevel; 07-10-2012 at 05:17 PM.
Changing any of the sleep values isn't doing anything. It takes the same amount of time time to "leave game" after leaving the portal into town at 6000 or 500.
This isn't my first rodeo.
Besides that, the running to the bottom left corner (looks like it's trying to click on words in the chat box from salvaging) adds almost 5 seconds, along with a few other things that have nothing to do with sleep times.
Some of these things were happening with the stand alone Monk script, so I'm thinking the problem may be Monk specific.
Last edited by Grevel; 07-10-2012 at 05:52 PM.
Grevel as far as I know Blacksack doesn't have a monk, so he's probably not going to fix many monk specific issues.
thats rightalthou I do have a lvl 45 monk that i tried in Hell with not quite the right skills and i get 29s runs on my hybrid and i dont see him standing in town, all my chars leave game as they walk from the portal. Actually getting 200GPH atm with this monk in HELL and with only 190% GF i just reduced the walking about time for gold collection by about 4s and it gets throu runs pretty fast
any reason it always says it has stashed like 20 legendaries when in reality it hasn't found any?
These might be related - this used to happen to me when my delays were too short. Try increasing the TP value, or any other delay occurring during the teleport, until this no longer happens.
For the second issue (clicking the chat box), I suspect your bot thinks it sees loot in that corner, so the Loot or the CheckLootWhilePorting functions are probably the culprits.
To fix issues like this in my code, I added five smaller search areas to my Loot function to replace the default values, trying to avoid areas which might cause a false positive. For each loot type, I have five lines like this:
Those values above are based on where MY character stands just after the fight, which is different from Black's current script, but you probably get the idea. The additional searches run fast enough for me so that I don't see any significant speed difference when calling the LootGear function 20 times versus four times. I do still rarely see the unnecessary TP interrupt, but these all seem to be caused by reading matching pixel colors on my Call of the Ancients helpers.Code:$LegendaryCount += LootGear(0xBF642F, 1, 190, 460, 430, 740) $LegendaryCount += LootGear(0xBF642F, 1, 430, 330, 840, 908) $LegendaryCount += LootGear(0xBF642F, 1, 840, 190, 952, 908) $LegendaryCount += LootGear(0xBF642F, 1, 952, 100, 1572, 908) $LegendaryCount += LootGear(0xBF642F, 1, 1465, 650, 1910, 958)
Anyway, if your issue is primarily just clicking in that one corner, you could try adjusting the default search coordinates. In:
try reducing $y2 to make your search area include less of the screen bottom. Just be careful not to lose areas on your lower screen right which might actually contain loot (which is why I added smaller, multiple search areas).Code:Func LootGear($color, $tolerance = 2, $x1 = 400, $x2 = 1690, $y1 = 20, $y2 = 900)
Last edited by TMichael; 07-10-2012 at 09:25 PM.