[Goldfarming] MMOtoaster's Sarkoth Script, 400k+ GPH [1920x1080] menu

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  1. #76
    MMOtoaster's Avatar Member
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    Originally Posted by LATM View Post
    Any particular reason it does the gold check after coming back in to town? you could shave a second off by having it check inventory while teleporting out of the cellar, and instaleave on appearing in town. awesome work btw
    Thanks for the tip, will include it in the next update. Really no particular reason for doing it in town

    [Goldfarming] MMOtoaster's Sarkoth Script, 400k+ GPH [1920x1080]
  2. #77
    MMOtoaster's Avatar Member
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    Originally Posted by skelly19 View Post
    Tried it out, I liked the idea of it and the new skillset worked great.

    However it seemed pretty inconsistent with the pathing on the way to the cellar. Every other game my character would run straight into the fence and not make it even near the cellar and just proceed to leave game.

    I don't know if it's my loading times or the fact that I run with movespeed boots.

    Wish it worked though I can tell you put a lot of work into it and the no vendoring/reduced stashing along with limited item pickups would certainly boost GPH a lot.
    Its due to the movement speed, since its setup to work with 0 movementspeed. Try mixing with Moving() times. Thank for the comment. Now I really could use some sleep. Good night !

  3. #78
    Mindlapse's Avatar Member
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    Everything works 100% and is CRAZY gpm with my 300% gold find

    BUT

    when I run this on virtual machine, 70% of the time it doesnt walk far enough to cellar or detect cellar, and the other 20% of the time it makes my DH die

    when I run notAres script on virtual machine it works same as when I run it on my pc normally

    do you know what I need to adjust to make this run 100% on my VM?

    would appreciate your help because I like to play dota2 while botting on virtual machine

  4. #79
    remi87's Avatar Member
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    Hey Toaster.

    The bot seems to be too fast and my computer dont load ingame in time. I tried changing the values on Constants in line 106 "$loadtime =" but nothing happens even when I set a time of 10000 *10 seconds). Where in the script do I need to change load times for 1. loading ingame and for 2.teleporting time loading and finally 3. Loading back to main screen.


    Thanks again for the help, much appreciated

  5. #80
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by Triarii View Post
    When the cellar isn't found, it goes to the position to teleport back to town, I just die from a risen. Any way to fix this? What are the hotkeys needed? It doesn't use smoke screen, or anything. Shimozoki's script does work with the smoke screen. Hotkeys are currently WASD.
    EDIT: Figured out the keys used are 1234. Script works great.

    EDIT: When Sarkoth is dead, it gets a hangup and continues to fire arrows into the area where the mobs would be, although they are dead. A few seconds are just wasted by doing this. Anyway to fix this? Same thing happened with Shimozoki's script for me.
    The script isnt "hanging up" when Sarkoth dies. This isnt an injection bot, memory reading / writing etc. The bot doesnt know Sarkoth is dead., its just going through the motions of what its programmed to do. If you are killing Sarkoth fast, simply adjust the attack times. If the bot is attacking for 12 seconds, and you only need 5 seconds to kill it.... simply adjust the INI file to only attack for 5 seconds.

  6. #81
    remi87's Avatar Member
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    Originally Posted by remi87 View Post
    Hey Toaster.

    The bot seems to be too fast and my computer dont load ingame in time. I tried changing the values on Constants in line 106 "$loadtime =" but nothing happens even when I set a time of 10000 *10 seconds). Where in the script do I need to change load times for 1. loading ingame and for 2.teleporting time loading and finally 3. Loading back to main screen.


    Thanks again for the help, much appreciated


    Btw im using this on VMware. And it seems like its missing the first click to move when its pathing. It works in the initial start up (first time load into game). Then it misses a click, and it uses smokescreen from the start before moving. I tried changing line 106 but it seems its not detecting the number im putting in. Also I dont think the ini files are updating when im changing stuff to the .au3 file. The bot picked up a rare item when I set it not to. So I dont know. Any ideas?
    Last edited by remi87; 06-28-2012 at 09:00 PM.

  7. #82
    Triarii's Avatar Member
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    Originally Posted by Angrycoder View Post
    The script isnt "hanging up" when Sarkoth dies. This isnt an injection bot, memory reading / writing etc. The bot doesnt know Sarkoth is dead., its just going through the motions of what its programmed to do. If you are killing Sarkoth fast, simply adjust the attack times. If the bot is attacking for 12 seconds, and you only need 5 seconds to kill it.... simply adjust the INI file to only attack for 5 seconds.
    This is the first time that i've messed with Autoit, thanks for the in depth answer. It also sometimes doesn't go all the way to check the cellar, and just randomly teleports back to down.

  8. #83
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by Triarii View Post
    This is the first time that i've messed with Autoit, thanks for the in depth answer. It also sometimes doesn't go all the way to check the cellar, and just randomly teleports back to down.
    Might be a loadtime issue. This script is here is suppose to be super fast. So if its taking you longer than probably 1 second to get from the Main Menu into the game, its probably done checking for Old Ruins and is teleporting back to town because the check failed.

    Basically, increase the load time to accommodate for slower hard drives, and you will stop teleporting back too soon ;p


    Everyones PC is different, so most people have to make small adjustments to the scripts to get it properly tuned for your own PC.

  9. #84
    Triarii's Avatar Member
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    Originally Posted by Angrycoder View Post
    Might be a loadtime issue. This script is here is suppose to be super fast. So if its taking you longer than probably 1 second to get from the Main Menu into the game, its probably done checking for Old Ruins and is teleporting back to town because the check failed.

    Basically, increase the load time to accommodate for slower hard drives, and you will stop teleporting back too soon ;p


    Everyones PC is different, so most people have to make small adjustments to the scripts to get it properly tuned for your own PC.
    Well, how would i go by adjusting this in the script? What lines would I be looking for? I have a moderately fast computer, and my load times are fine. Around 1 second per map.

  10. #85
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by remi87 View Post
    Btw im using this on VMware. And it seems like its missing the first click to move when its pathing. It works in the initial start up (first time load into game). Then it misses a click, and it uses smokescreen from the start before moving. I tried changing line 106 but it seems its not detecting the number im putting in. Also I dont think the ini files are updating when im changing stuff to the .au3 file. The bot picked up a rare item when I set it not to. So I dont know. Any ideas?
    Loadtime issue, same as above.

    Change line 106.

    If changing line 106 isnt enough, then go all the way down to line 360. Add a sleep timer after clicking Resume Game. Should look like:

    Code:
    RandClick("left", Round(230*$x_ratio), Round(416*$y_ratio), 120*$x_ratio, 5*$y_ratio) ;Random Click on the resume button
    Sleep(2000) ; Change this to whatever is needed to ensure you load into the game properly.

  11. #86
    remi87's Avatar Member
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    Originally Posted by remi87 View Post
    Btw im using this on VMware. And it seems like its missing the first click to move when its pathing. It works in the initial start up (first time load into game). Then it misses a click, and it uses smokescreen from the start before moving. I tried changing line 106 but it seems its not detecting the number im putting in. Also I dont think the ini files are updating when im changing stuff to the .au3 file. The bot picked up a rare item when I set it not to. So I dont know. Any ideas?

    Btw im using this on VMware. And it seems like its missing the first click to move when its pathing. It works in the initial start up (first time load into game). Then it misses a click, and it uses smokescreen from the start before moving. I tried changing line 106 but it seems its not detecting the number im putting in. Also I dont think the ini files are updating when im changing stuff to the .au3 file. The bot picked up a rare item when I set it not to. So I dont know. Any ideas?
    Yeah I think my real problem is when im changing the sarkoth_run_dh.au3, its not saving anything I change. So when I change the loadtime in line 106, it doesnt recognize it for some reason and the bot still runs the same, so it misses the first couple commands because my screen is still loading. Any idea what I can do to make it save?

  12. #87
    Angrycoder's Avatar Knight-Lieutenant
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    Originally Posted by remi87 View Post
    Yeah I think my real problem is when im changing the sarkoth_run_dh.au3, its not saving anything I change. So when I change the loadtime in line 106, it doesnt recognize it for some reason and the bot still runs the same, so it misses the first couple commands because my screen is still loading. Any idea what I can do to make it save?
    Read the post above this one yours

  13. #88
    Zdanimal's Avatar Member
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    I'm not getting the custom loot to work at all. Using archon.png downloaded, made my own, etc. If Magic is set to true properly pics up. Just bought an "of Death" piece to try too and nothing. Is anyone else getting the custom png loot to work?

  14. #89
    remi87's Avatar Member
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    Originally Posted by Angrycoder View Post
    Read the post above this one yours

    hey Angry,

    appreciate the help. It seems to be working after I put in that sleep command. But why isnt the script saving when I change stuff? I put False for picking up rare items and it still is picking up rare items etc... What could be causing it NOT to save anything I change in the script?

    2 more things, when I kill the mobs in the celler, my character teleports to early before my ferrets pick up all the gold. Do you know where in the script I can change this?And if it doesnt work, where do I need to put a sleep command at?

    And sometimes it doesnt detect the cellar even though its open. Where could I add a sleep time so it would give it more time to search for the cellar?
    Last edited by remi87; 06-28-2012 at 09:24 PM.

  15. #90
    Mindlapse's Avatar Member
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    Originally Posted by Angrycoder View Post
    Loadtime issue, same as above.

    Change line 106.

    If changing line 106 isnt enough, then go all the way down to line 360. Add a sleep timer after clicking Resume Game. Should look like:

    Code:
    RandClick("left", Round(230*$x_ratio), Round(416*$y_ratio), 120*$x_ratio, 5*$y_ratio) ;Random Click on the resume button
    Sleep(2000) ; Change this to whatever is needed to ensure you load into the game properly.
    This is what I did to fix load time on VMware (changing $loadtime in script didn't do anything, but adding 2000 sleep after clicking resume fixed it)

    however, now it runs to the right places but does not correctly detect cellar

    it mouses over an open cellar and even shows the "Dank Cellar" when moused over, but it doesn't go in

    everything works fine when I don't run on VMware though but I want it to run on vmware




    Originally Posted by remi87 View Post
    hey Angry,

    appreciate the help. It seems to be working after I put in that sleep command. But why isnt the script saving when I change stuff? I put False for picking up rare items and it still is picking up rare items etc... What could be causing it NOT to save anything I change in the script?

    2 more things, when I kill the mobs in the celler, my character teleports to early before my ferrets pick up all the gold. Do you know where in the script I can change this?And if it doesnt work, where do I need to put a sleep command at?

    And sometimes it doesnt detect the cellar even though its open. Where could I add a sleep time so it would give it more time to search for the cellar?

    @remi:

    are you compiling the script into an exe using the autoit converter? if you are compiling it then you need to remember to re-compile a new autoit exe after you make changes in the script

    if you aren't compiling and just running script directly then I'm not sure. Make changes for loot in the .ini instead of the script itself and it should work
    Last edited by Mindlapse; 06-28-2012 at 09:28 PM.

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