Originally Posted by
LATM
Send($Skill1)
Sleep(200)
Send("{SHIFTDOWN}")
RandClick("left", Round(11 * $x_ratio), Round(1037 * $y_ratio), 10, 10) ;earthquake
Sleep(200)
RandClick("left", Round(11 * $x_ratio), Round(1037 * $y_ratio), 10, 10) ;earthquake
Send("{SHIFTUP}")
Sleep(300)
Send($Skill2)
Sleep(300)
Send($Skill4)
Sleep(200)
reliable kill routine with 1.2aps weapon and no ASI gear. Still has parody with earthquake just because its the most important part of the sequence, we don't want 1/10th of a second of lag to mess us up.
ALSO, important change Call of the ancients should be using Talic's Anger , with the faster summon overall from the new routine, and talic having leap, he leaps immediately upon being summoned, not only is it a nice immediate damage boost, but it also keeps sark still even longer, always dies in earthquake never makes it off even with super low dps setup.
10k DPS, sunkeeper, sarkoth ALWAYS dies before earthquake is over, getting very quick runs.
I am using sarkoth kill time [b]200[b] with 10,000k dps. My DPS is also set up with no crit & no ASI, and a low APS weapon [the correct way to build this character]
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Even more strange is the fact that I left $movementspeed at 12% when I took off my movement speed boots. What this means is that the timings are kind of loose, if you have a fast computer you can probably get away with using 12% movement speed at 0%, or 20% if u have 12%.
Unless its just another redundant function and isn't part of the move/distance calculation at all. But It definitely is. I think you left too much wiggle room in when calculating base barbarian movement speed.
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Also, you may have noticed that your barb randomly pauses before turning to enter the cellar. While the movement function is calculating it correctly every other time it is called, it works much more optimally if you use
If $UseEnhancedCellarFind Then
RandClick("middle", Round(400 * $x_ratio), Round(400 * $y_ratio), 1, 1); moves out of the way of the wall
RandMove(Round(400 * $x_ratio), Round(400 * $y_ratio)); hovers mouse, I don't know how to combine this in the manner you did.
Sleep(1050); ... zzzz
I didn't realize hovering over the cellar before simply clicking on it was a key to actually entering cellar. bizarre game mechanic...