[Gold/Itemfarming] [AutoIt] Sarkoth Act I Dank Cellar [WD] [Stash, Sell, Repair, +++] menu

User Tag List

Page 21 of 97 FirstFirst ... 17181920212223242571 ... LastLast
Results 301 to 315 of 1443
  1. #301
    zEEneXx's Avatar Knight-Captain
    Reputation
    65
    Join Date
    Jun 2012
    Posts
    432
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by mslavery View Post
    Haha. for some reason my wd is keeping some mojos, blue level 60 ones.
    yes thats the buggy old sell system. new one comes with 1.3 which should be muuuuuch better. and also a possibility for keeping certain item levels (as you wished :P)
    and much more like salvaging etc.

    [Gold/Itemfarming] [AutoIt] Sarkoth Act I Dank Cellar [WD] [Stash, Sell, Repair, +++]
  2. #302
    h0ng's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks Zeenexx for this amazing script.

    I have a little suggestion for the loot sequence. Right now they are set at Legend, Set, Rare, Magic, Tome, Gems. Would it be better if we have it the other way around starting from Gems? Because for players with relatively low DPS may get Sarkoth to run around abit before it gets killed, if Legenderies drop out of the looting area the bot will miss it. If we choose to pick up more frequent drops, it will lead the character to the pile of drops then the higher value rares will be in the search area and get picked up. Mean while the bot will pick up some left over gold as well if there's any.

    I have rearranged the loot sequence myself and it works better in my book. I know this script is designed for relatively high DPS build, but rearranging the loot sequence wont affect the efficiency. Hope these make sense to u.

    Praying the 1.03a patch wont nerf sarkoth drop too much and keeping this script alive!

  3. #303
    mslavery's Avatar Private
    Reputation
    1
    Join Date
    May 2012
    Posts
    11
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zEEneXx View Post
    yes thats the buggy old sell system. new one comes with 1.3 which should be muuuuuch better. and also a possibility for keeping certain item levels (as you wished :P)
    and much more like salvaging etc.
    fantastic! Thanks for the great time investment. We all appreciate it, I know i do!

  4. #304
    zEEneXx's Avatar Knight-Captain
    Reputation
    65
    Join Date
    Jun 2012
    Posts
    432
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by h0ng View Post
    Thanks Zeenexx for this amazing script.

    I have a little suggestion for the loot sequence. Right now they are set at Legend, Set, Rare, Magic, Tome, Gems. Would it be better if we have it the other way around starting from Gems? Because for players with relatively low DPS may get Sarkoth to run around abit before it gets killed, if Legenderies drop out of the looting area the bot will miss it. If we choose to pick up more frequent drops, it will lead the character to the pile of drops then the higher value rares will be in the search area and get picked up. Mean while the bot will pick up some left over gold as well if there's any.

    I have rearranged the loot sequence myself and it works better in my book. I know this script is designed for relatively high DPS build, but rearranging the loot sequence wont affect the efficiency. Hope these make sense to u.

    Praying the 1.03a patch wont nerf sarkoth drop too much and keeping this script alive!
    To be precise the looting sequence is: set - legendary - rare - magic - tome -gem

    i made that because the same reason you said but a little bit reverse (ohhh my english man.. ) for example what is if a little guy runs around and drops a gem at the side of the loot area and sarkoth drops a set item. then your char will run to the gem and then maybe the set item is out of range. you can see it like that or like you said. a perfect sequence for every situation is not possible i think. its up to the user to choose this if he has a little bit autoit experience.

    and yes im praying too.. put so much effort in this :P

    Originally Posted by mslavery View Post
    fantastic! Thanks for the great time investment. We all appreciate it, I know i do!
    its so much fun to code it really great time waster this script

  5. #305
    zEEneXx's Avatar Knight-Captain
    Reputation
    65
    Join Date
    Jun 2012
    Posts
    432
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Testing 1.3 right now - will let it run for one hour
    here the changelog:

    script
    - new, much better, sell and stashing system
    - stashing without selling now possible
    - keep items above certain itemlevel
    - shows lootarea only while looting
    - added salvaging
    - added $keephighlevel
    - added $keeplevel
    - added $salvage
    - repositioned log due to new sell system
    - added time for one run to log

    required files
    - removed sell1x1
    - removed sell1x2
    - removed sellnew
    - added sellblueA
    - added sellblueE
    - added sellblueI
    - added sellblueO
    - added sellblueU
    - added ilvl60
    - added ilvl61
    - added ilvl62
    - added ilvl63
    - added corner
    - added empty
    Last edited by zEEneXx; 06-26-2012 at 05:45 AM.

  6. #306
    dandemoni's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    6
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    zEEneXx you´re a brick!

    thx 4 this fine script, can´t wait 4 "keep items above certain itemlevel" / "salvaging"

    Godspeed!

  7. #307
    zEEneXx's Avatar Knight-Captain
    Reputation
    65
    Join Date
    Jun 2012
    Posts
    432
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by dandemoni View Post
    zEEneXx you´re a brick!

    thx 4 this fine script, can´t wait 4 "keep items above certain itemlevel" / "salvaging"

    Godspeed!
    just a few testing runs more.

    and its to say: at this moment rares wont be salvaged / sold due to performance issues. i need to have alook at this in version 1.3a
    so if you set the keep items level to 62 it will keep:
    - still all rares
    - all magic items lvl 62 and 63

    and salvage only lvl 60 and 61 magics

    lvl 0-59 magics will be sold

  8. #308
    kennysan123's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    9
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zEEneXx View Post
    just a few testing runs more.

    and its to say: at this moment rares wont be salvaged / sold due to performance issues. i need to have alook at this in version 1.3a
    so if you set the keep items level to 62 it will keep:
    - still all rares
    - all magic items lvl 62 and 63

    and salvage only lvl 60 and 61 magics

    lvl 0-59 magics will be sold
    this will be awesome creating more space on stash !

  9. #309
    zEEneXx's Avatar Knight-Captain
    Reputation
    65
    Join Date
    Jun 2012
    Posts
    432
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Updated to 1.3 - new requried files needed - added salvaging - new sell system

    It's impossible to test all settings, situations, etc. alone. So see this release as a beta. Keep the old 1.2 if this one dosen't work great for you and report any bugs please!
    Last edited by zEEneXx; 06-26-2012 at 05:47 AM.

  10. #310
    ancientdead's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hello zEEneXx, first of all thank you very much for your great script, it helps a lot.

    I have a little problem with salvaging though. I have Level10 Blacksmith and i think because of different graphics/size of blacksmith pathing doesn't work there. My WD sells items, then begins to move to blacksmith to salvage, stucks on left wall, fails to reach blacksmith, waits a bit and logs out. Is this really a problem of blacksmith version, or is there something else I should know about?

  11. #311
    FrostyAbyss's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I have done all the steps that you said, however when I hit "pause" it only shows a red box with loot window typed in the corning. The box is starts in the middle of the screen and does not fill up the whole screen. Every once in a while it just hits escape so the menu pops up but does nothing else. What am I doing wrong?

  12. #312
    zEEneXx's Avatar Knight-Captain
    Reputation
    65
    Join Date
    Jun 2012
    Posts
    432
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by ancientdead View Post
    Hello zEEneXx, first of all thank you very much for your great script, it helps a lot.

    I have a little problem with salvaging though. I have Level10 Blacksmith and i think because of different graphics/size of blacksmith pathing doesn't work there. My WD sells items, then begins to move to blacksmith to salvage, stucks on left wall, fails to reach blacksmith, waits a bit and logs out. Is this really a problem of blacksmith version, or is there something else I should know about?
    its not the artisan level. i have lvl 10 to.. the moving can be bugged due to randomization. as i said this needs to be tested cause i cant test every situation. and i also found a mistake where salvaging is bugged when keep level is set to 63.

    Originally Posted by FrostyAbyss View Post
    I have done all the steps that you said, however when I hit "pause" it only shows a red box with loot window typed in the corning. The box is starts in the middle of the screen and does not fill up the whole screen. Every once in a while it just hits escape so the menu pops up but does nothing else. What am I doing wrong?
    if it shows a red box right after pressing pause you arena using the newest version. pls download required files and script version 1.3
    Last edited by zEEneXx; 06-26-2012 at 06:50 AM.

  13. #313
    zEEneXx's Avatar Knight-Captain
    Reputation
    65
    Join Date
    Jun 2012
    Posts
    432
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    i hotfixed the salvaging bug when keeplevel set to 63 - keep testing guys and report any bugs pls

  14. #314
    ancientdead's Avatar Member
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by zEEneXx View Post
    its not the artisan level. i have lvl 10 to.. the moving can be bugged due to randomization. as i said this needs to be tested cause i cant test every situation. and i also found a mistake where salvaging is bugged when keep level is set to 63.
    I see. I never managed to get stashing work either, my WD just going near well to look for stash while it's actually one building to the left Anyway it's not gamebreaking to not being able to use stash or salvage.

  15. #315
    zEEneXx's Avatar Knight-Captain
    Reputation
    65
    Join Date
    Jun 2012
    Posts
    432
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Jennifer346 View Post
    Is there any way this can be supported for us 1680x1050 guys?
    just with a virtual machine. have a look at the link i provided in the main post

Similar Threads

  1. Replies: 440
    Last Post: 10-31-2012, 11:00 AM
  2. Replies: 148
    Last Post: 08-03-2012, 04:19 PM
  3. Replies: 5
    Last Post: 08-02-2012, 02:48 AM
  4. Replies: 6
    Last Post: 07-24-2012, 12:18 PM
  5. [AutoIt] How to enter Dank Cellar without moving a real mouse over it?
    By psychoangler in forum Diablo 3 Bots and Programs
    Replies: 3
    Last Post: 07-12-2012, 04:59 AM
All times are GMT -5. The time now is 04:26 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search