Thanks Zeenexx for this amazing script.
I have a little suggestion for the loot sequence. Right now they are set at Legend, Set, Rare, Magic, Tome, Gems. Would it be better if we have it the other way around starting from Gems? Because for players with relatively low DPS may get Sarkoth to run around abit before it gets killed, if Legenderies drop out of the looting area the bot will miss it. If we choose to pick up more frequent drops, it will lead the character to the pile of drops then the higher value rares will be in the search area and get picked up. Mean while the bot will pick up some left over gold as well if there's any.
I have rearranged the loot sequence myself and it works better in my book. I know this script is designed for relatively high DPS build, but rearranging the loot sequence wont affect the efficiency. Hope these make sense to u.
Praying the 1.03a patch wont nerf sarkoth drop too much and keeping this script alive!
To be precise the looting sequence is: set - legendary - rare - magic - tome -gem
i made that because the same reason you said but a little bit reverse (ohhh my english man..) for example what is if a little guy runs around and drops a gem at the side of the loot area and sarkoth drops a set item. then your char will run to the gem and then maybe the set item is out of range. you can see it like that or like you said. a perfect sequence for every situation is not possible i think. its up to the user to choose this if he has a little bit autoit experience.
and yes im praying too.. put so much effort in this :P
its so much fun to code itreally great time waster this script
Testing 1.3 right now - will let it run for one hour
here the changelog:
script
- new, much better, sell and stashing system
- stashing without selling now possible
- keep items above certain itemlevel
- shows lootarea only while looting
- added salvaging
- added $keephighlevel
- added $keeplevel
- added $salvage
- repositioned log due to new sell system
- added time for one run to log
required files
- removed sell1x1
- removed sell1x2
- removed sellnew
- added sellblueA
- added sellblueE
- added sellblueI
- added sellblueO
- added sellblueU
- added ilvl60
- added ilvl61
- added ilvl62
- added ilvl63
- added corner
- added empty
Last edited by zEEneXx; 06-26-2012 at 05:45 AM.
zEEneXx you´re a brick!
thx 4 this fine script, can´t wait 4 "keep items above certain itemlevel" / "salvaging"
Godspeed!
just a few testing runs more.
and its to say: at this moment rares wont be salvaged / sold due to performance issues. i need to have alook at this in version 1.3a
so if you set the keep items level to 62 it will keep:
- still all rares
- all magic items lvl 62 and 63
and salvage only lvl 60 and 61 magics
lvl 0-59 magics will be sold
Updated to 1.3 - new requried files needed - added salvaging - new sell system
It's impossible to test all settings, situations, etc. alone. So see this release as a beta. Keep the old 1.2 if this one dosen't work great for you and report any bugs please!
Last edited by zEEneXx; 06-26-2012 at 05:47 AM.
Hello zEEneXx, first of all thank you very much for your great script, it helps a lot.
I have a little problem with salvaging though. I have Level10 Blacksmith and i think because of different graphics/size of blacksmith pathing doesn't work there. My WD sells items, then begins to move to blacksmith to salvage, stucks on left wall, fails to reach blacksmith, waits a bit and logs out. Is this really a problem of blacksmith version, or is there something else I should know about?
I have done all the steps that you said, however when I hit "pause" it only shows a red box with loot window typed in the corning. The box is starts in the middle of the screen and does not fill up the whole screen. Every once in a while it just hits escape so the menu pops up but does nothing else. What am I doing wrong?
its not the artisan level. i have lvl 10 to.. the moving can be bugged due to randomization. as i said this needs to be tested cause i cant test every situation. and i also found a mistake where salvaging is bugged when keep level is set to 63.
if it shows a red box right after pressing pause you arena using the newest version. pls download required files and script version 1.3
Last edited by zEEneXx; 06-26-2012 at 06:50 AM.
i hotfixed the salvaging bug when keeplevel set to 63 - keep testing guys and report any bugs pls![]()