Start the script from the main menu, with the resume game button showing - you get the banner menu when it starts clicking thinking it's inside a game when it's not
You can also try increasing some of the delays
18 second flat runs while looting set/leg/rares
the gold count is bugged obviously
Now lets do some math on how much 1 extra or less second on open runs will net you
assuming in one hour you get a perfect 50% open 50% closed ratio at 18 second open 9.5 closed:
1 hour (285 gold find, 20k dps)
(rounding some of these number so it's clean)
170 total runs.
85 open cellar (85 x 18seconds = 1530 seconds
85 closed (85 x 9.5seconds = 807.5 seconds
=2337.5 seconds for runs
60minutes x 60seconds = 3600 seconds in an hour
3600seconds - 2337.5 seconds = 1262.5 seconds ( /60=21.04 minutes) spent during the hour in menus
now assume you make 7k per open cellar run from gold only
85(runs) x7000 (gold) = 595,000 so this seems about right for 18 second runs for one hour = about 600k meaning 7k on average gold per open cellar run makes sense
Adding one second to open cellar runs for 19 second opens:
3600 seconds in the hour
85 closed cellar = 807.5 seconds
time in menus = 1262.5 seconds
807.5 + 1262.5 = 2070 seconds
3600 seconds - 2070 seconds = 1530 seconds
1530 / 19 sec. open cellars = 80.5 total open cellar runs for the hour
so five less runs per an hour with 19 seconds compared to 18.
5 x 7000k gold = 35,000k less or more gold an hour per second
I didn't do this to prove anything I just thought it would be interesting to see. Who knew you spend 1/3 of the hour just in loading menus lol
So if you can shave even two seconds off your time you can get about 60-70k extra gold an hour
1366x768 is really fixed now. I made a goof when redoing the find cellar function. Heres the new update..if anyone running these lower resolutions could give me there pictures so I can include them with the script that would be great. Sorry for the delay with that resolution..
Download: http://bit.ly/Pf154g
WAS:
NOW:Code:$cellarCoordx[$CellCoord] - 71 * $x_ratio
Code:$cellarCoordx[$CellCoord] * $x_ratio - 71
Is anyone having issues with the GUI, could be using the custom loot to changing your timings. Just let me know! I'm going to fix the legendary lamp problem and dumby proof the GUI some more.
You need to average out how long a vendor trip takes and how much gold is received now. I'll post it on the OP then.
Last edited by chancity; 07-04-2012 at 08:07 PM.
Big thanks.. This was from Lawl 2.0.3
Nothing special about the PC E8400 4gigs or ram and and gtx 460
255 GF 252 MF
No movement speed increase.
2.0.4 does not seem to be doing as well for me. Ill have to mess with it more later.
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2012-07-04 20:08:15 :
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Chancity's Dank Celler
Stats:
Total Runtime: 9 hours, 50 minutes
Open Cellar Avg: 22.3s - Closed Cellar Avg: 10.2s
Total Cellars Found: 713 (49%)
Total Cellars Not Found: 749 (51%)
Total Deaths: 3 (0%)
Total Repairs: 0 (0%)
Loot:
Rares: 128 Legendary's: 7 Set Items: 0 Gems: 68
433K Per Hour - Accumulated Gold: 4.14M
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Hm yeah I didn't factor in vendor trips because I only run gph plus sets legendaries and rares so my runs to vendor is set to like 150 runs i.e. only once in an hour. I would imagine they take about 5-8 seconds.
And you make about 7k - 8k with high MF
is max ms still good to achieve? and what about using hydras, wasn't sure if that was new or old.
what's a decent dps weapon for this bot? what's decent dps to get total? thx!
Last edited by karosh; 07-04-2012 at 08:27 PM.
Yeah I don't doubt it. So far around 600-650k max /hr seems to be the comfortable spot to be at right now whether you run gph or looting magics. It's amazing to think how far this script has come. Really amazing work on it man.
so would getting MS over GF be better if i'm just trying to achieve max GPH? for example getting lacuni prowlers vs getting ones that have 20 gf