[Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080] menu

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  1. #631
    owned727's Avatar Member
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    Originally Posted by BlackSack View Post
    The ILVL stuff replaces all the old commands, it seems to stash gems and tombs by default and does not have a disable option, it seems to stash them ok on mine, check you have the $GemTab set correctly if your using mine
    As in set to a number? I had changed yours from 1 to 2, but I'll put it back to 1 and see what happens.

    Let me know what the script does when its using OCR before it vendors on yours. Does it only check the first 2 rows in your inventory or does it check the bottom row also?

    Btw... noAres is about to release a totally revamped script.

    [Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080]
  2. #632
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by owned727 View Post
    As in set to a number? I had changed yours from 1 to 2, but I'll put it back to 1 and see what happens.

    Let me know what the script does when its using OCR before it vendors on yours. Does it only check the first 2 rows in your inventory or does it check the bottom row also?

    Btw... noAres is about to release a totally revamped script.
    Well it seems to scan every row however when I read the code it seems that if it detects empty squares twice in a row as it scans it will skip the remainder of that row maybe you are seeing this,
    Cool, when he releases it ill port this to it!

  3. #633
    iwillnotdie's Avatar Sergeant
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    Edited BlackSack's previous version a bit more.



    When the cellar is not open the run is usually 16-17 seconds, and when it is open it ranges from 34-36

    • Decreased even more wait times for path finding and clicking to the bare minimum for the script to still use the proper skills without it being on a cooldown beforehand.

    • Removed selling items all together since it just took up additional time decreasing the maximum profit per hour.

    • Copied a function from the updated script that detects when the bot tries to exit the game and closes out that prompt.




    [Custom Loot]
    PNG Location=C:\Program Files (x86)\AutoIt3\pics\
    Total Items=1
    [Additional]
    Movement Speed=50
    Walk Time=2400
    Load Time=3000
    Teleport Time=5350
    [Looting]
    Sets=True
    Legendaries=True
    Rares=True
    Magic=False
    Gems=False
    Tomes=False
    Custom=False
    [ManageLoot]
    Every=60
    [Stashing]
    Loot=True
    Legendaries=True
    Rares=True
    Magic=False
    Tomes=False
    Gems=False
    [Variability]
    Timer=False
    Manage Off By=2
    Any progress reports from the updated version would be greatly appreciated. Kinda wondering if I should keep tinkering with this one, or make the switch over to the more advanced features.
    Last edited by iwillnotdie; 06-26-2012 at 02:59 PM.

  4. #634
    BlackSack's Avatar Knight-Lieutenant
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    could you link me to or post that function that detects the exit game prompt and closes it so i can add it, thanks!

    Ok i captured screen shots of over 300 failed runs and im 99.9% sure that these 4 co-ords will detect the cellar every time

    dim $celx[4] = [300, 210, 190, 250]
    dim $cely[4] = [179, 179, 224, 160]

    I am getting exactly 50% success runs now up from 40% which appears to be what blizzard set it at - and making over 70K an hour extra from correcting this
    Last edited by BlackSack; 06-26-2012 at 03:15 PM.

  5. #635
    owned727's Avatar Member
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    Originally Posted by BlackSack View Post
    could you link me to or post that function that detects the exit game prompt and closes it so i can add it, thanks!

    Ok i captured screen shots of over 300 failed runs and im 99.9% sure that these 4 co-ords will detect the cellar every time

    dim $celx[4] = [300, 210, 190, 250]
    dim $cely[4] = [179, 179, 224, 160]

    I am getting exactly 50% success runs now up from 40% which appears to be what blizzard set it at - and making over 70K an hour extra from correcting this
    I really think its dependant on multiple variables. I've only kept track for about 1 hour but the coordinates #2, 6 and 7 are most common for me. Hopefully this is helpful for you. I don't know how to check the percentage of failures vs successes

    Black, are u running with any movement speed. I'm at 180% goldfind and only 157k/hr on avg over 106 runs. I have looting tomes and gems off.

  6. #636
    iwillnotdie's Avatar Sergeant
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    I would like to ensure that the function works before anything if thats fine with you .
    Also what is your gold per hour with your personal/publicly released updated script.

  7. #637
    owned727's Avatar Member
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    Originally Posted by iwillnotdie View Post

    Any progress reports from the updated version would be greatly appreciated. Kinda wondering if I should keep tinkering with this one, or make the switch over to the more advanced features.
    I'll test but your post got lost in this thread can u repost ur pastebin and pics. Thanks.

  8. #638
    owned727's Avatar Member
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    Originally Posted by BlackSack View Post
    could you link me to or post that function that detects the exit game prompt and closes it so i can add it, thanks!

    Ok i captured screen shots of over 300 failed runs and im 99.9% sure that these 4 co-ords will detect the cellar every time

    dim $celx[4] = [300, 210, 190, 250]
    dim $cely[4] = [179, 179, 224, 160]

    I am getting exactly 50% success runs now up from 40% which appears to be what blizzard set it at - and making over 70K an hour extra from correcting this
    Is this incorporated in 1.93b?

  9. #639
    BlackSack's Avatar Knight-Lieutenant
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    Im getting about 270k per hour with 260% GF now i miss zero cellars before it was about 200K. Thats with gems and tombs and all looting options turned on and selling all magics and stashing all rares every 7 trips. Yea it does seem that finding the cellar is different for everyone for example if i run on my laptop instead of my main pc i see a different distribution of success rates across the points and thats with the same account and barbarian so im guessing hardware dependant somehow, impossible to pin down really so i suggest everyone do what i did and have it screenshot every failure and note down the position of missed cellars.

    I have added an option to my latest script todo this it will save images to a subfolder "shots" DO NOT LEAVE IT ON TOO LONG, IT WILL USE ALOT OF DISK SPACE!! set $TakeMissShots to true and let it run then check your shots folder and see if any show an open cellar if they do note the co-ords in your fav image program and add them to the list in the script (dont forget to modify the array length [4] to how many points you want)

    its incorporated here:
    http://pastebin.com/PtE6XJ4W
    Last edited by BlackSack; 06-26-2012 at 07:53 PM.

  10. #640
    owned727's Avatar Member
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    Originally Posted by BlackSack View Post
    Im getting about 270k per hour with 260% GF now i miss zero cellars before it was about 200K. Thats with gems and tombs and all looting options turned on and selling all magics and stashing all rares every 7 trips. Yea it does seem that finding the cellar is different for everyone for example if i run on my laptop instead of my main pc i see a different distribution of success rates across the points and thats with the same account and barbarian so im guessing hardware dependant somehow, impossible to pin down really so i suggest everyone do what i did and have it screenshot every failure and note down the position of missed cellars.

    I have added an option to my latest script todo this it will save images to a subfolder "shots" DO NOT LEAVE IT ON TOO LONG, IT WILL USE ALOT OF DISK SPACE!! set $TakeMissShots to true and let it run then check your shots folder and see if any show an open cellar if they do note the co-ords in your fav image program and add them to the list in the script (dont forget to modify the array length [4] to how many points you want)

    its incorporated here:
    http://pastebin.com/PtE6XJ4W
    How fast are your runs? Failed and Successes? What is your movement speed?
    Last edited by owned727; 06-26-2012 at 04:42 PM.

  11. #641
    LATM's Avatar Contributor
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    Originally Posted by BlackSack View Post
    Im getting about 270k per hour with 260% GF now i miss zero cellars before it was about 200K. Thats with gems and tombs and all looting options turned on and selling all magics and stashing all rares every 7 trips. Yea it does seem that finding the cellar is different for everyone for example if i run on my laptop instead of my main pc i see a different distribution of success rates across the points and thats with the same account and barbarian so im guessing hardware dependant somehow, impossible to pin down really so i suggest everyone do what i did and have it screenshot every failure and note down the position of missed cellars.

    I have added an option to my latest script todo this it will save images to a subfolder "shots" DO NOT LEAVE IT ON TOO LONG, IT WILL USE ALOT OF DISK SPACE!! set $TakeMissShots to true and let it run then check your shots folder and see if any show an open cellar if they do note the co-ords in your fav image program and add them to the list in the script (dont forget to modify the array length [4] to how many points you want)

    its incorporated here:
    http://pastebin.com/PtE6XJ4W
    some functions of the script go as soon as an area is detected, and have nothing to do wait times or sleep times, so hardware absolutely impacts GPH when it comes to 1. gameload time 2. tp to town time 3. game leave time

    also, if you have HIGH dps, it is often worth dropping a tiny bit of GF in exchange for enough pickup radius to not have to walk around. The faster runs end up earning more total.

  12. #642
    owned727's Avatar Member
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    Originally Posted by LATM View Post
    some functions of the script go as soon as an area is detected, and have nothing to do wait times or sleep times, so hardware absolutely impacts GPH when it comes to 1. gameload time 2. tp to town time 3. game leave time

    also, if you have HIGH dps, it is often worth dropping a tiny bit of GF in exchange for enough pickup radius to not have to walk around. The faster runs end up earning more total.
    LATM, my issues with this script end up being that my pc seems to have its coordinates off a bit compared to the script and i probably only have a 85% success rate of when the cellar is up. Also, even when the cellar is detected, there is probably a 15% chance that my guy either runs straight, into the stone fence in front of the cellar and cant get in or a 5% chance that my barb walks to the cellar but doesnt click in. I believe that is that is slowing my script down. I don't notice the rhyme or reason for it, but i am capturing logs at the moment to try to figure it out.


    I am at 31 runs, 190k/hr with 166% mf- I assume I could be well over 200k/hr if I can get it more accurate to detect the cellar.

  13. #643
    BlackSack's Avatar Knight-Lieutenant
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    I get about 17s for failed runs and about 39s for success runs with no movement speed increase, i have huge pickup radius so could probly cut down alot on the amount of walking he does especially as i have about 14k dps and the monster always dies right on the spot where you land but i havent tweaked it like that yet. Yea the load times are of course hardware depandant but i dont see why it would affect the path he takes when walking to the cellar giving different detection positions.

    Log Duration: 05:49:13, Gaps: 1, Totaling: 00:10:08

    Gold total: 1530063, Per Hour: 268884.88, Per Trip: 6007.02
    Items total: 444, Per Hour: 76.29, Per Trip: 1.92, Chance 82.25%
    Gems total: 243, Per Hour: 41.75, Per Trip: 1.05, Chance 76.19%
    Books total: 30, Per Hour: 5.15, Per Trip: 0.13, Chance 12.55%

    Cellar frequency (success/total runs): 231/538: 42.94%
    Trips per hour: Total: 92.44, Success: 39.69, Fail 52.75

    Repairs total: 0, Per Hour: 0.00
    Deaths total: 0, Per Hour: 0.00
    Sold total: 334, Per Hour: 57.39
    Stashed total: 73, Per Hour: 12.54
    Logged out events: 38
    Failed runs: 10, Due to death: 0
    Detect Freq: p1: 24.9%, p2: 61.8%, p3: 8.3%, p4: 5.0%

    Total sold value: 142441, Avg sell value: 4594.87, Avg Item value: 426.47

    From my log i see that out of 538 runs 231 were successful, 10 were failed after detecting the cellar is open but none of those were due to deaths (0 deaths in this time) so i assume 9 times out of 230 he is running into that wall or getting stuck standing over the open cellar.

    I have added a few lines to click at his feet when he is standing over the cellar so he no longer gets stuck there: this fixes a few per 100 successful runs!

    [AutoIt] BlackSack's 1.93d iLVL with OCR, tab choosing, logging - Pastebin.com

    BTW i was actually getting more with the old version before the iLVL stuff - about 300k per hour, i think this loot analysing really takes a long time compared to the old vendoring system...
    Last edited by BlackSack; 06-26-2012 at 07:53 PM.

  14. #644
    michael8's Avatar Private
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    Is anyone using the +xx% movement speed with success? Some posted they had problems with the cellar and it was recommended to not use it. Would be interesting to know how much increase of gold per hour it would bring. Some base increase is rather easy to get.
    Currently I'm searching for alternatives to increase the rate.

    Basically its:
    *increase gf
    *increase mf
    *increase damage to decrease timers

    Other theoretically:
    *optimize vendor/salvage
    *increase pickup distance
    *increase running speed

    Any others?

  15. #645
    LATM's Avatar Contributor
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    Originally Posted by michael8 View Post
    Is anyone using the +xx% movement speed with success? Some posted they had problems with the cellar and it was recommended to not use it. Would be interesting to know how much increase of gold per hour it would bring. Some base increase is rather easy to get.
    Currently I'm searching for alternatives to increase the rate.

    Basically its:
    *increase gf
    *increase mf
    *increase damage to decrease timers

    Other theoretically:
    *optimize vendor/salvage
    *increase pickup distance
    *increase running speed

    Any others?
    pickup radius
    computer hardware
    walk path
    different class [barbs are slowest and shittiest of all except for monk {still love him though}]

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