They always have great prices there![]()
They always have great prices there![]()
Blacksack I was using this script version blacksack's_1.93c_ilvl_with_ocr,_tab_choosing,_logging and I actually was watched it identify a rare amulet and vendor it before I could catch it. Also it said I had looted 6 rares when I only had 3 in my stash so somehow its vendoring rares. You might want to see whats going on there. Besides that it works perfectly for me.
I didnt write the new vendoring and iLVL stuff and personally im tempted to go back to the oldway which was faster and reliable
Just watched it salvage a legendary. The added benefits of the ilvl code do not justify losing legendaries. Switching back.
Yea i think i will too, the code is ugly and slow and it seems to make alot of mistakes. Was a good idea thou
Hi BlackSack,
im working atm on a new way to find the cellar entrance. Basically i'm taking multiple screenshots with a dll and "stack" them. Unchanged Pixel change to black -> changed pixel get updated ( sounds slow but it is superfast compared to the standard pixelsearch method autoit provides - somewhere around 100 times faster ).
So far it is not missing any cellar entrances. I think i gonna release it tomorrow after i cleaned and tweaked the code a bit more.
The cool thing is that i'm able to detect a "nearest spot" in my pixelmap. So the problem of missclicking and so on should be fixed with that change.
Sounds awesome! This is really in need of improvement, looking forward to trying it out
Wouldent your proposed system get confused by zombies walking about near the cellar since that would cause pixel value changes?
Last edited by BlackSack; 06-27-2012 at 03:29 AM.
Currently i still have to encounter zombies near the entrance. But i will take a look at this scenario.
I'm currently implementing another trick that hopefully speed the things up further.
The flow is the following:
- Move to location where it used to check the cellar entrance
- take a look at the minimap and search for the little yellow door -> if not found tp to town ( that method is faster then the old "moving the cursor around method" )
-> if found do the snapshot technique to determine the exact cellar position
I'm curious though if its possible to calculate the position of the cellar based on position of the symbol on the minimap ( guess i'm gonna the that out when i'm done with the above ).
Last edited by michael8; 06-27-2012 at 04:24 AM.
Nice Wo u done here, Test it yesterday before patch come so it farmed around 4-5 hours with 100% mf gear and I get around 1 million gold :-) and still found a3 legendarys and a set item that I can sell for 5millions. .. So thanks a lot for this
I actually was working on a way to just check for the minimap icon and then move away. The only problem is that my script (and i bet everyone's elses) uses random moves and random clicks. Therefore, even if you would would find the cellar on the minimap, you would still have to give the script the location to which the char should travel. My poor coding skills didn't get past that, hoping you can do bettery, ey![]()
Hey guys this seems like a really good idea, which script is the best to use? cheers.