[Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080] menu

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  1. #661
    BlackSack's Avatar Knight-Lieutenant
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    They always have great prices there

    [Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080]
  2. #662
    steveb32's Avatar Member
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    Blacksack I was using this script version blacksack's_1.93c_ilvl_with_ocr,_tab_choosing,_logging and I actually was watched it identify a rare amulet and vendor it before I could catch it. Also it said I had looted 6 rares when I only had 3 in my stash so somehow its vendoring rares. You might want to see whats going on there. Besides that it works perfectly for me.

  3. #663
    BlackSack's Avatar Knight-Lieutenant
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    I didnt write the new vendoring and iLVL stuff and personally im tempted to go back to the oldway which was faster and reliable

  4. #664
    ILackSkill's Avatar Private
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    Just watched it salvage a legendary. The added benefits of the ilvl code do not justify losing legendaries. Switching back.

  5. #665
    BlackSack's Avatar Knight-Lieutenant
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    Yea i think i will too, the code is ugly and slow and it seems to make alot of mistakes. Was a good idea thou

  6. #666
    baysic's Avatar Sergeant
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    Originally Posted by ILackSkill View Post
    Just watched it salvage a legendary. The added benefits of the ilvl code do not justify losing legendaries. Switching back.
    Sooooooo that was real legendary that was shown on my bot and got salvaged last night!!!
    I though it was it detect those orange lantern by accident. lol

  7. #667
    Schmoggg's Avatar Sergeant
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    Hi BlackSack,

    im working atm on a new way to find the cellar entrance. Basically i'm taking multiple screenshots with a dll and "stack" them. Unchanged Pixel change to black -> changed pixel get updated ( sounds slow but it is superfast compared to the standard pixelsearch method autoit provides - somewhere around 100 times faster ).
    So far it is not missing any cellar entrances. I think i gonna release it tomorrow after i cleaned and tweaked the code a bit more.
    The cool thing is that i'm able to detect a "nearest spot" in my pixelmap. So the problem of missclicking and so on should be fixed with that change.

  8. #668
    ILackSkill's Avatar Private
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    Originally Posted by baysic View Post
    Sooooooo that was real legendary that was shown on my bot and got salvaged last night!!!
    I though it was it detect those orange lantern by accident. lol
    You can't know for sure. In my case.. I saw it happen :/

    @Schmoggg - that sounds supercool and hightech at the same time

  9. #669
    BlackSack's Avatar Knight-Lieutenant
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    Sounds awesome! This is really in need of improvement, looking forward to trying it out

    Wouldent your proposed system get confused by zombies walking about near the cellar since that would cause pixel value changes?
    Last edited by BlackSack; 06-27-2012 at 03:29 AM.

  10. #670
    Schmoggg's Avatar Sergeant
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    Originally Posted by BlackSack View Post
    Wouldent your proposed system get confused by zombies walking about near the cellar since that would cause pixel value changes?
    Currently i still have to encounter zombies near the entrance. But i will take a look at this scenario.
    I'm currently implementing another trick that hopefully speed the things up further.
    The flow is the following:
    - Move to location where it used to check the cellar entrance
    - take a look at the minimap and search for the little yellow door -> if not found tp to town ( that method is faster then the old "moving the cursor around method" )
    -> if found do the snapshot technique to determine the exact cellar position

    I'm curious though if its possible to calculate the position of the cellar based on position of the symbol on the minimap ( guess i'm gonna the that out when i'm done with the above ).

  11. #671
    michael8's Avatar Private
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    Originally Posted by Schmoggg View Post
    -> if found do the snapshot technique to determine the exact cellar position
    Is this step necessary if you know already its there?
    The "ideal" method would pobably scan for the entrance on the minimap while walking. tp if its not found but continue to run to the expected cellar position ideally without stoping the character at all.
    Last edited by michael8; 06-27-2012 at 04:24 AM.

  12. #672
    Schmoggg's Avatar Sergeant
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    Originally Posted by michael8 View Post
    Is this step necessary if you know already its there?
    The "ideal" method would pobably scan for the entrance on the minimap while walking. tp if its not found but continue to run to the expected cellar position ideally without stoping the character at all.
    Your are correct. That should be the better solution. But i need to test if it conflicts with the sprint cooldown.

  13. #673
    DieTec's Avatar Member
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    Nice Wo u done here, Test it yesterday before patch come so it farmed around 4-5 hours with 100% mf gear and I get around 1 million gold :-) and still found a3 legendarys and a set item that I can sell for 5millions. .. So thanks a lot for this

  14. #674
    ILackSkill's Avatar Private
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    Originally Posted by Schmoggg View Post
    Currently i still have to encounter zombies near the entrance. But i will take a look at this scenario.
    I'm currently implementing another trick that hopefully speed the things up further.
    The flow is the following:
    - Move to location where it used to check the cellar entrance
    - take a look at the minimap and search for the little yellow door -> if not found tp to town ( that method is faster then the old "moving the cursor around method" )
    -> if found do the snapshot technique to determine the exact cellar position

    I'm curious though if its possible to calculate the position of the cellar based on position of the symbol on the minimap ( guess i'm gonna the that out when i'm done with the above ).
    I actually was working on a way to just check for the minimap icon and then move away. The only problem is that my script (and i bet everyone's elses) uses random moves and random clicks. Therefore, even if you would would find the cellar on the minimap, you would still have to give the script the location to which the char should travel. My poor coding skills didn't get past that, hoping you can do bettery, ey

  15. #675
    DSentinus's Avatar Member
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    Hey guys this seems like a really good idea, which script is the best to use? cheers.

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