[Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080] menu

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  1. #586
    ILackSkill's Avatar Private
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    Originally Posted by owned727 View Post
    Can you share your modified versoin of Blacksacks? Or tell us any changes you made from the one posted earlier in this thread?
    The Legendaries you see in that picture are Magic (blue) items indexed incorrectly

    [Goldfarming] [Barbarian] Sarkoth Goldfarming Script [AutoIT Script] [1920x1080]
  2. #587
    owned727's Avatar Member
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    ilackskill, just tried your script and it seems to miss the cellar everytime. It seems to look only in two place and both places are slightly northeast of the cellar "slightly"

  3. #588
    ILackSkill's Avatar Private
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    I haven't messed with that part of the script. it depends on your PC basically. try tweaking the sleep time after the jump and also the load/walk times

    edit: updated the script link as I seem to have pasted an old version. sorry for that
    Last edited by ILackSkill; 06-25-2012 at 07:00 PM.

  4. #589
    astor007's Avatar Member
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    its just returning me to town and and leaving the game , and repeating the same action....

    edit: fixed
    Last edited by astor007; 06-25-2012 at 08:28 PM.

  5. #590
    noobie12's Avatar Private
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    I got it.. Anyway what is the number for? 1300 MS to 1500MS? I having problem with the move only.. Can I just change the first part? Like I say stay idle for 1 second then start moving.. My loading page after resume is the red dot have to move till the end and additional 1 or 2 dots everytime.. Having bad latency, not stable..

  6. #591
    LATM's Avatar Contributor
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    I have a fix that will remove 95% of the false legendary reports without slowing down the run by even a single second
    add the line in BOLD. the others are for reference. It should be around line 335 depending on what modifications you have made.


    Send($Skill4)
    Sleep(100)
    Call("CheckDead")
    MouseClick("right",Round(694*$x_ratio),Round(929* $y_ratio)) ;cancel aura
    Sleep(Random(3200, 3600))
    RandClick("middle", Round(730 * $x_ratio), Round(585 * $y_ratio), 1, 1) ;move to left top corner for gold

  7. #592
    Azron's Avatar Private
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    Hi guys,

    loving the work, I had the same issue with swat - either scripts Lacks or Blacks even tofus - I'm having an issue where it says error window pop up after it successfully repairs.

    The other scenario I'm having with Lack's script is that I'll work beautifully - however it won't repair...so I'll go to my hearts content till im naked...but it doesn't actually call or check for repair...any ideas on why this occurs?

  8. #593
    theody's Avatar Corporal
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    Looks like 1.03a will screw over Sarkoth...

    Diablo III Patch 1.0.3a – v.1.0.3. 10235

    The latest client patch notes can be found here.
    Visit our Bug Report forum for a list of known issues.
    The most recent hotfixes can be found here.

    Classes
    Witch Doctor
    Bug Fixes
    Zombie Charger
    Skill Rune – Zombie Bears
    Fixed a bug where Zombie Bears were unable to attack targets on slopes

    Zombie Bears should no longer become stuck on objects with which they shouldn’t have collision


    Items
    General
    Equipped items will now take "wear-and-tear" durability damage at half the previous rate
    Please note that durability loss as the result of normal combat is different from the 10% durability loss characters will incur when they die. Equipped items have always suffered durability loss while fighting, and we are simply slowing the rate at which the loss occurs.


    Bug Fixes
    Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain

    Fixed a bug with linking items with 3 gem sockets

    It is no longer possible to create fake achievement links


    Bug Fixes
    General
    Fixed a bug that was causing the “Switch Hero” button to occasionally disappear after leaving a game while in town

    Fixed several gold and leveling exploits

    Fixed several game and service crashes (for Mac and PC)

  9. #594
    PureLifeWater's Avatar Private
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    Originally Posted by LATM View Post
    I have a fix that will remove 95% of the false legendary reports without slowing down the run by even a single second
    add the line in BOLD. the others are for reference. It should be around line 335 depending on what modifications you have made.


    Send($Skill4)
    Sleep(100)
    Call("CheckDead")
    MouseClick("right",Round(694*$x_ratio),Round(929* $y_ratio)) ;cancel aura
    Sleep(Random(3200, 3600))
    RandClick("middle", Round(730 * $x_ratio), Round(585 * $y_ratio), 1, 1) ;move to left top corner for gold
    Hey LATM, do you know what would be the most efficient way of adding a counter so that once x number of successful runs have been made, it idles in the main menu for say an hour? Would it be difficult to show me how I could add this? I would think it would just be similar to how repairing is currently done (after x runs), but I also feel it's a lot more complex...

  10. #595
    DTard's Avatar Sergeant
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    Originally Posted by theody View Post
    Looks like 1.03a will screw over Sarkoth...

    Diablo III Patch 1.0.3a – v.1.0.3. 10235

    The latest client patch notes can be found here.
    Visit our Bug Report forum for a list of known issues.
    The most recent hotfixes can be found here.

    Classes
    Witch Doctor
    Bug Fixes
    Zombie Charger
    Skill Rune – Zombie Bears
    Fixed a bug where Zombie Bears were unable to attack targets on slopes

    Zombie Bears should no longer become stuck on objects with which they shouldn’t have collision


    Items
    General
    Equipped items will now take "wear-and-tear" durability damage at half the previous rate
    Please note that durability loss as the result of normal combat is different from the 10% durability loss characters will incur when they die. Equipped items have always suffered durability loss while fighting, and we are simply slowing the rate at which the loss occurs.


    Bug Fixes
    Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain

    Fixed a bug with linking items with 3 gem sockets

    It is no longer possible to create fake achievement links


    Bug Fixes
    General
    Fixed a bug that was causing the “Switch Hero” button to occasionally disappear after leaving a game while in town

    Fixed several gold and leveling exploits

    Fixed several game and service crashes (for Mac and PC)
    I doubt Sarkoth will be changed. Farming him is NOT an exploit.

  11. #596
    w00tx's Avatar Sergeant
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    hey guys I'm having troubles getting the scrupt to run

    does anyone else have a 1920x1200 monitor? I've tried having desktop res and ingame res at 1920x1080 but does not seem to work

    when I start the script it says updating, I go ahead and start the script and it takes the mouse cursor like 3-4 inches above the resume game button and just idles there

    anyone else had this problem?


    thanks

  12. #597
    BlackSack's Avatar Knight-Lieutenant
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    Originally Posted by PureLifeWater View Post
    Hey LATM, do you know what would be the most efficient way of adding a counter so that once x number of successful runs have been made, it idles in the main menu for say an hour? Would it be difficult to show me how I could add this? I would think it would just be similar to how repairing is currently done (after x runs), but I also feel it's a lot more complex...
    I will add this to the version im currently working on

  13. #598
    50centVadim's Avatar Member
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    Who can make for a Russian client? thank you

  14. #599
    BlackSack's Avatar Knight-Lieutenant
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    -Added latest changes from NotAres 1.93 including all the iLVL60-63 stuff
    dont forget new images: YOU WILL NEED THEM!!!!!!!
    Zippyshare.com - pics.zip

    -Modified ILVL stuff to respect tab choosing options from my previous version

    -Fixed the OCR bug where 0 is seen as O

    -Added option to use another war shout and call ancients before warping out on failed runs called $ExtraSafeExit

    -Added LATMs legendary item count fix

    -I noticed lots of variation in cellar location recently so i made cellar detection even more rigorous, you can optionally enable an 8 point grid search ($ExtraCellarSearch) if the standard 4 points isnt reliable for you

    -cleaned up cellar detection code - i hate repeated lines! you can define your own cellar co-ords at line 234ish

    -fixed a bug in the GPH calculation that didnt count the money from first run

    -Added option to wait at menu for 1 hour after every X runs

    The new version

    BlackSack's 1.93a iLVL with OCR, tab choosing, logging

    Please note my version does NOT use the ini file because.. whats the point so if you have one delete it and set options in the script

    Lets hope this is not all a waste of time after the next patch comes out!
    Last edited by BlackSack; 06-26-2012 at 07:55 PM.

  15. #600
    50centVadim's Avatar Member
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    BlackSack, You could be adapted to the Russian client? He tried to take screenshots and paste, but nothing worked.

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