ilackskill, just tried your script and it seems to miss the cellar everytime. It seems to look only in two place and both places are slightly northeast of the cellar "slightly"
I haven't messed with that part of the script. it depends on your PC basically. try tweaking the sleep time after the jump and also the load/walk times
edit: updated the script link as I seem to have pasted an old version. sorry for that
Last edited by ILackSkill; 06-25-2012 at 07:00 PM.
its just returning me to town and and leaving the game , and repeating the same action....
edit: fixed
Last edited by astor007; 06-25-2012 at 08:28 PM.
I got it.. Anyway what is the number for? 1300 MS to 1500MS? I having problem with the move only.. Can I just change the first part? Like I say stay idle for 1 second then start moving.. My loading page after resume is the red dot have to move till the end and additional 1 or 2 dots everytime.. Having bad latency, not stable..
I have a fix that will remove 95% of the false legendary reports without slowing down the run by even a single second
add the line in BOLD. the others are for reference. It should be around line 335 depending on what modifications you have made.
Send($Skill4)
Sleep(100)
Call("CheckDead")
MouseClick("right",Round(694*$x_ratio),Round(929* $y_ratio)) ;cancel aura
Sleep(Random(3200, 3600))
RandClick("middle", Round(730 * $x_ratio), Round(585 * $y_ratio), 1, 1) ;move to left top corner for gold
Hi guys,
loving the work, I had the same issue with swat - either scripts Lacks or Blacks even tofus - I'm having an issue where it says error window pop up after it successfully repairs.
The other scenario I'm having with Lack's script is that I'll work beautifully - however it won't repair...so I'll go to my hearts content till im naked...but it doesn't actually call or check for repair...any ideas on why this occurs?
Looks like 1.03a will screw over Sarkoth...
Diablo III Patch 1.0.3a – v.1.0.3. 10235
The latest client patch notes can be found here.
Visit our Bug Report forum for a list of known issues.
The most recent hotfixes can be found here.
Classes
Witch Doctor
Bug Fixes
Zombie Charger
Skill Rune – Zombie Bears
Fixed a bug where Zombie Bears were unable to attack targets on slopes
Zombie Bears should no longer become stuck on objects with which they shouldn’t have collision
Items
General
Equipped items will now take "wear-and-tear" durability damage at half the previous rate
Please note that durability loss as the result of normal combat is different from the 10% durability loss characters will incur when they die. Equipped items have always suffered durability loss while fighting, and we are simply slowing the rate at which the loss occurs.
Bug Fixes
Fixed a bug that was causing Unique monsters to not drop the appropriate amount of loot when slain
Fixed a bug with linking items with 3 gem sockets
It is no longer possible to create fake achievement links
Bug Fixes
General
Fixed a bug that was causing the “Switch Hero” button to occasionally disappear after leaving a game while in town
Fixed several gold and leveling exploits
Fixed several game and service crashes (for Mac and PC)
Hey LATM, do you know what would be the most efficient way of adding a counter so that once x number of successful runs have been made, it idles in the main menu for say an hour? Would it be difficult to show me how I could add this? I would think it would just be similar to how repairing is currently done (after x runs), but I also feel it's a lot more complex...
hey guys I'm having troubles getting the scrupt to run
does anyone else have a 1920x1200 monitor? I've tried having desktop res and ingame res at 1920x1080 but does not seem to work
when I start the script it says updating, I go ahead and start the script and it takes the mouse cursor like 3-4 inches above the resume game button and just idles there
anyone else had this problem?
thanks
Who can make for a Russian client? thank you
-Added latest changes from NotAres 1.93 including all the iLVL60-63 stuff
dont forget new images: YOU WILL NEED THEM!!!!!!!
Zippyshare.com - pics.zip
-Modified ILVL stuff to respect tab choosing options from my previous version
-Fixed the OCR bug where 0 is seen as O
-Added option to use another war shout and call ancients before warping out on failed runs called $ExtraSafeExit
-Added LATMs legendary item count fix
-I noticed lots of variation in cellar location recently so i made cellar detection even more rigorous, you can optionally enable an 8 point grid search ($ExtraCellarSearch) if the standard 4 points isnt reliable for you
-cleaned up cellar detection code - i hate repeated lines! you can define your own cellar co-ords at line 234ish
-fixed a bug in the GPH calculation that didnt count the money from first run
-Added option to wait at menu for 1 hour after every X runs
The new version
BlackSack's 1.93a iLVL with OCR, tab choosing, logging
Please note my version does NOT use the ini file because.. whats the point so if you have one delete it and set options in the script
Lets hope this is not all a waste of time after the next patch comes out!
Last edited by BlackSack; 06-26-2012 at 07:55 PM.
BlackSack, You could be adapted to the Russian client? He tried to take screenshots and paste, but nothing worked.