are you all using the new middle mouse button to move?
are you all using the new middle mouse button to move?
Yes I set just "move" to middle, The left trigger is the move/attack/whatever option. the char moves fine its just not going where it supposed to, either does the escape key thing or after the first caltrops /ss it stops for like 15 seconds, then does a trops then goes back to where i came from and tp's to town to do nothing further.
Last edited by MeasureCheat; 07-02-2012 at 02:53 PM.
can you activate debug mode and past the lines of the log from the begining of the runs to the resume button ?
Would love to but I cannot get debug mode to work for me, I have gone to the editor, then to tools>msg box(4096,debug) and I get a box at bottom but the only thing it says is the following:
>"C:\Program Files\AutoIt3\SciTE\..\autoit3.exe" /ErrorStdOut "C:\Users\MJB\Documents\sarkoth.au3"
I have never gotten the program to find Dank let alone leave the match and rejoin so I can't really assist to well in the troubleshooting but will do whatever you suggest
Last edited by MeasureCheat; 07-02-2012 at 03:05 PM.
Those are the settings I'm using (with shadows on HIGH Smooth), having AA on or off doesn't seem to change things for me.
Are you using a 64 bit system? If so try right clicking the script and run as x86 and try x64. You may just be having some weird bug due to this.
In the editor for the script just set debug to true. Should be near the top of the script. In green below is what needs to be changed to true to enable debug. It will then make a log.txt file when you run the script.
EDIT:
;-----------------------------------------------------
;-----------------------------------------------------
; Settings
$SearchForWhite = True ;Default: True ;True / False Activate/Deactivate white looting (will not pick potions / gems either)
$SearchForBlue = True ;Default: True ;True / False Activate/Deactivate blue looting
$SearchForYellow = True ;Default: True ;True / False Activate/Deactivate yellow looting
$KeepPotion = True ;Default: True ;True / False Activate/Deactivate dropping potion in stash
$KeepGems = True ;Default: True ;True / False Activate/Deactivate dropping in stash
$SarkothKillBeforeVendoring = 5 ;Default: 5 ;Number of kill before going to town to deposit and vendor
$LootingLoopCount = 2 ;Default: 2 ;Number of times you try looting items on the ground (increasing will increase the chance of unstucking yourself and keep looting)
$TimeOffset = 0 ;Default: 0 ;Increase this if you stop running before reaching the cellar door (1000 = 1 second)
$SalvageBlues = False ;Default: False ;True / False Activate/Deactivate Salavage of blues
$LessDeathMode = True ;Default: True ;True / False Activate / deactivate the run back when cellar is closed. Makes the run longer but reduces the deaths
$ShootingTime = 5000 ;Default: 5000 ;Time in 1/1000 sec to shoot at sarkoth. Increase if you can't kill him.
$DebugMode = False ;Default: False ;True / false Activate/Deactivate logging. Will create log file in your script folder
Last edited by omega30xx; 07-02-2012 at 03:09 PM.
Run 1: Did what i described above, ran back to where it came from, beginning check point then goes to town
07/02 @ 16:10:57 - Starting the bot
07/02 @ 16:10:57 - Running to cellar
07/02 @ 16:11:04 - Getting cellar coords...
07/02 @ 16:11:14 - ... didn't find cellar
07/02 @ 16:11:14 - Cellar not found
07/02 @ 16:11:14 - 'lessdeathmode' activated. running back to safety
07/02 @ 16:11:17 - TeleportAndResume
Run 2: I turned off less death mode for this one:
07/02 @ 16:14:30 - Starting the bot
07/02 @ 16:14:30 - Running to cellar
07/02 @ 16:14:38 - Getting cellar coords...
07/02 @ 16:14:47 - ... didn't find cellar
07/02 @ 16:14:47 - Cellar not found
07/02 @ 16:14:48 - TeleportAndResume
Well short of Dank it teleports to town and said not found but Dank was up that game.
I've had it not find the dank cellar when it was open, but it just tries again after leaving which isn't a big deal for me. For you it sounds as if it pauses when it should be leaving the game and resuming, right?
Yes #1 it has never found nor entered Dank. #2 When it does teleport to town it just sits there and doesn't leave the game. #3 Rest of the time it doesn't even teleport to town it just sits there and keeps hitting escape.
https://i.imgur.com/7EHf3.jpg
The object in the yellow box I get stuck on 70% of the time, and it has never proceeded past that object which is roughly the half way point from old ruins to the dank.
Last edited by MeasureCheat; 07-02-2012 at 03:36 PM.
Are you using the build and the keys the script requires? 1 - caltrop 2 - smoke screen 3 - prep 4 - companion
right click - ball lightning?
What passives are you using and gear, something user related could be affecting it.
Even so... Doesn't really explain why the script won't leave the game. I'm lost on this one.
when i right click on this script it try to begin instantly !! ( i got this error : Line107 Tolog(Coulnt reach the cellar blabla) Error : Unterminated string.) Its weird because with other script i can right click the script 1st , then alt tab in game and tape "=" to begin run ! i Don't understand why i can't run this script like other !
i can't seem to get the script to work
it can't find the resume button in the main menu
edit: i got it working by starting the script and then pausing it and resuming the game myself and start the script once I'm in game
edit2: there's seems to be problem with the script it doesn't check to see if it killed sarkoth or not, it attacks the minions and go to get the gold even with sarkoth still alive and try's to teleport back to town but ends up dying
Last edited by manjinder209; 07-02-2012 at 05:30 PM.
Thx for the help i got it working but i've noticed that when the hero goes back to town to stash items it doesn't click on the chest. it seems to click it on it a little too early before the teleport is finished. do you know which line do i need to change to fix this?
EDIT: I found the line to change so it works now
Last edited by manjinder209; 07-02-2012 at 09:43 PM.