Sharing my autoIt script :: Sarkoth (loot and optimized for DH) menu

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  1. #151
    Mad man's Avatar Member
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    are you all using the new middle mouse button to move?

    Sharing my autoIt script :: Sarkoth (loot and optimized for DH)
  2. #152
    MeasureCheat's Avatar Private
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    Yes I set just "move" to middle, The left trigger is the move/attack/whatever option. the char moves fine its just not going where it supposed to, either does the escape key thing or after the first caltrops /ss it stops for like 15 seconds, then does a trops then goes back to where i came from and tp's to town to do nothing further.
    Last edited by MeasureCheat; 07-02-2012 at 02:53 PM.

  3. #153
    Mad man's Avatar Member
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    can you activate debug mode and past the lines of the log from the begining of the runs to the resume button ?

  4. #154
    MeasureCheat's Avatar Private
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    Would love to but I cannot get debug mode to work for me, I have gone to the editor, then to tools>msg box(4096,debug) and I get a box at bottom but the only thing it says is the following:


    >"C:\Program Files\AutoIt3\SciTE\..\autoit3.exe" /ErrorStdOut "C:\Users\MJB\Documents\sarkoth.au3"



    I have never gotten the program to find Dank let alone leave the match and rejoin so I can't really assist to well in the troubleshooting but will do whatever you suggest
    Last edited by MeasureCheat; 07-02-2012 at 03:05 PM.

  5. #155
    omega30xx's Avatar Corporal
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    Originally Posted by MeasureCheat View Post
    https://i.imgur.com/kn2Km.jpg

    Here is mine should be all on high, double check for me?
    Those are the settings I'm using (with shadows on HIGH Smooth), having AA on or off doesn't seem to change things for me.

    Are you using a 64 bit system? If so try right clicking the script and run as x86 and try x64. You may just be having some weird bug due to this.

  6. #156
    omega30xx's Avatar Corporal
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    Originally Posted by MeasureCheat View Post
    Would love to but I cannot get debug mode to work for me, I have gone to the editor, then to tools>msg box(4096,debug) and I get a box at bottom but the only thing it says is the following:


    >"C:\Program Files\AutoIt3\SciTE\..\autoit3.exe" /ErrorStdOut "C:\Users\MJB\Documents\sarkoth.au3"
    In the editor for the script just set debug to true. Should be near the top of the script. In green below is what needs to be changed to true to enable debug. It will then make a log.txt file when you run the script.

    EDIT:

    ;-----------------------------------------------------
    ;-----------------------------------------------------
    ; Settings
    $SearchForWhite = True ;Default: True ;True / False Activate/Deactivate white looting (will not pick potions / gems either)
    $SearchForBlue = True ;Default: True ;True / False Activate/Deactivate blue looting
    $SearchForYellow = True ;Default: True ;True / False Activate/Deactivate yellow looting
    $KeepPotion = True ;Default: True ;True / False Activate/Deactivate dropping potion in stash
    $KeepGems = True ;Default: True ;True / False Activate/Deactivate dropping in stash
    $SarkothKillBeforeVendoring = 5 ;Default: 5 ;Number of kill before going to town to deposit and vendor
    $LootingLoopCount = 2 ;Default: 2 ;Number of times you try looting items on the ground (increasing will increase the chance of unstucking yourself and keep looting)
    $TimeOffset = 0 ;Default: 0 ;Increase this if you stop running before reaching the cellar door (1000 = 1 second)
    $SalvageBlues = False ;Default: False ;True / False Activate/Deactivate Salavage of blues
    $LessDeathMode = True ;Default: True ;True / False Activate / deactivate the run back when cellar is closed. Makes the run longer but reduces the deaths
    $ShootingTime = 5000 ;Default: 5000 ;Time in 1/1000 sec to shoot at sarkoth. Increase if you can't kill him.
    $DebugMode = False ;Default: False ;True / false Activate/Deactivate logging. Will create log file in your script folder
    Last edited by omega30xx; 07-02-2012 at 03:09 PM.

  7. #157
    MeasureCheat's Avatar Private
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    Run 1: Did what i described above, ran back to where it came from, beginning check point then goes to town
    07/02 @ 16:10:57 - Starting the bot
    07/02 @ 16:10:57 - Running to cellar
    07/02 @ 16:11:04 - Getting cellar coords...
    07/02 @ 16:11:14 - ... didn't find cellar
    07/02 @ 16:11:14 - Cellar not found
    07/02 @ 16:11:14 - 'lessdeathmode' activated. running back to safety
    07/02 @ 16:11:17 - TeleportAndResume

    Run 2: I turned off less death mode for this one:

    07/02 @ 16:14:30 - Starting the bot
    07/02 @ 16:14:30 - Running to cellar
    07/02 @ 16:14:38 - Getting cellar coords...
    07/02 @ 16:14:47 - ... didn't find cellar
    07/02 @ 16:14:47 - Cellar not found
    07/02 @ 16:14:48 - TeleportAndResume

    Well short of Dank it teleports to town and said not found but Dank was up that game.

  8. #158
    omega30xx's Avatar Corporal
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    I've had it not find the dank cellar when it was open, but it just tries again after leaving which isn't a big deal for me. For you it sounds as if it pauses when it should be leaving the game and resuming, right?

  9. #159
    MeasureCheat's Avatar Private
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    Originally Posted by omega30xx View Post
    I've had it not find the dank cellar when it was open, but it just tries again after leaving which isn't a big deal for me. For you it sounds as if it pauses when it should be leaving the game and resuming, right?
    Yes #1 it has never found nor entered Dank. #2 When it does teleport to town it just sits there and doesn't leave the game. #3 Rest of the time it doesn't even teleport to town it just sits there and keeps hitting escape.


    https://i.imgur.com/7EHf3.jpg

    The object in the yellow box I get stuck on 70% of the time, and it has never proceeded past that object which is roughly the half way point from old ruins to the dank.
    Last edited by MeasureCheat; 07-02-2012 at 03:36 PM.

  10. #160
    Mad man's Avatar Member
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    Originally Posted by MeasureCheat View Post
    Yes #1 it has never found nor entered Dank. #2 When it does teleport to town it just sits there and doesn't leave the game. #3 Rest of the time it doesn't even teleport to town it just sits there and keeps hitting escape.


    https://i.imgur.com/7EHf3.jpg

    The object in the yellow box I get stuck on 70% of the time, and it has never proceeded past that object which is roughly the half way point from old ruins to the dank.
    sorry, I cannot reproduce as described. The bot should never go to the area you posted. I don't think the bug is related to the script.

  11. #161
    omega30xx's Avatar Corporal
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    Originally Posted by MeasureCheat View Post
    Yes #1 it has never found nor entered Dank. #2 When it does teleport to town it just sits there and doesn't leave the game. #3 Rest of the time it doesn't even teleport to town it just sits there and keeps hitting escape.


    https://i.imgur.com/7EHf3.jpg

    The object in the yellow box I get stuck on 70% of the time, and it has never proceeded past that object which is roughly the half way point from old ruins to the dank.
    Are you using the build and the keys the script requires? 1 - caltrop 2 - smoke screen 3 - prep 4 - companion
    right click - ball lightning?

    What passives are you using and gear, something user related could be affecting it.

    Even so... Doesn't really explain why the script won't leave the game. I'm lost on this one.

  12. #162
    mat123's Avatar Member
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    when i right click on this script it try to begin instantly !! ( i got this error : Line107 Tolog(Coulnt reach the cellar blabla) Error : Unterminated string.) Its weird because with other script i can right click the script 1st , then alt tab in game and tape "=" to begin run ! i Don't understand why i can't run this script like other !

  13. #163
    manjinder209's Avatar Private
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    i can't seem to get the script to work
    it can't find the resume button in the main menu
    edit: i got it working by starting the script and then pausing it and resuming the game myself and start the script once I'm in game
    edit2: there's seems to be problem with the script it doesn't check to see if it killed sarkoth or not, it attacks the minions and go to get the gold even with sarkoth still alive and try's to teleport back to town but ends up dying
    Last edited by manjinder209; 07-02-2012 at 05:30 PM.

  14. #164
    omega30xx's Avatar Corporal
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    Originally Posted by manjinder209 View Post
    i can't seem to get the script to work
    it can't find the resume button in the main menu
    edit: i got it working by starting the script and then pausing it and resuming the game myself and start the script once I'm in game
    edit2: there's seems to be problem with the script it doesn't check to see if it killed sarkoth or not, it attacks the minions and go to get the gold even with sarkoth still alive and try's to teleport back to town but ends up dying
    You can edit the script to shoot longer when in the dank cellar.

    Like you said, you must make the checkpoint, leave game, resume and then start the script. This script does not search for the resume button like notAres'.

  15. #165
    manjinder209's Avatar Private
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    Originally Posted by omega30xx View Post
    You can edit the script to shoot longer when in the dank cellar.

    Like you said, you must make the checkpoint, leave game, resume and then start the script. This script does not search for the resume button like notAres'.
    Thx for the help i got it working but i've noticed that when the hero goes back to town to stash items it doesn't click on the chest. it seems to click it on it a little too early before the teleport is finished. do you know which line do i need to change to fix this?
    EDIT: I found the line to change so it works now
    Last edited by manjinder209; 07-02-2012 at 09:43 PM.

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