for some reason.. even thou I am in window full screen as stated.. the mouse is not clicking resume game at all but point to the extreme left of it.
What goes?
nvm.. it works after u click resume yourself >.>
for some reason.. even thou I am in window full screen as stated.. the mouse is not clicking resume game at all but point to the extreme left of it.
What goes?
nvm.. it works after u click resume yourself >.>
Last edited by gurungboi; 07-01-2012 at 05:28 PM.
Update6
-Added debug option. Activating it will create a log file in your script folder
the new script didnt seem to work for me.. it says at the checkpoint using skills dats all and tp relog and repeat the same thing.. im still using the old script..
i had that problem too.. just add a delay to it.. added a 1.5secs delay and it worked fine.. never had the issue.. just add the Sleep(1500) and it should solve the problem.. at least dats wad i did for some1 who doesnt know coding lol..
while $Searching
$Pixel3 = PixelSearch(60,384,411,450,0x3c0700 )
if Not @error Then
Sleep(1500)
MouseClick("left", 230, 416) ;button to resume game from main menu
;Sleep(8000)
Love this script, you've done a great job!
I have one small bug that keeps this from running for more than a few minutes. Everything works, but occasionally, whether the cellar is open or not, the script seems to "find" the pixel for the open cellar in the grass. From there the character just sits there waiting for dank cellar to "load" even though it was never clicked (grass was clicked, same spot every time).
My log is kind of pointless to post as once it finds the pixel in the grass it just says "07/02 @ 08:12:37 - Status check... Success!
07/02 @ 08:12:38 - Status check... Success!" repeatedly.until i stop the script, or manually reload the level and manually click the new open cellar. If I manually go and click on the cellar when this happens, it turns back to business as usual.
Any advice, or is this a known bug?
EDIT: I use the recommended 1920x1080 resolution with all graphics on high. I noticed if settings are on low, the character will pause and the script won't continue once you enter the cellar.
Last edited by omega30xx; 07-02-2012 at 08:22 AM. Reason: Additional info
-Update 6.1: Fixed a loop where the bot could stop trying to reach the cellar
When the cellar is not there, it creates a new game.
When the cellar is there, he enters, stand arround for 2 seconds, and then exits game. Why is that?
He never went to kill yet.
Resolution and skills are as written
Made the script, opened it in 64x and started at the checkpoint. But it just runs to the left abit, using abilities as intended and all..
Then it just stands there, pressing ESC over and over again.. Whats the problem?
Yeah I followed all settings, tried with run speed and without, screen res are correct and used code from OP. I got to the first check point, left and started, when I rejoin i activate program, character runs to the left smoke screens then drops two caltrops, he then stops completely way short of dank cellar (not even on edge of screen) smoke screens, runs back towards the old ruins(right) then teleports to town and just sits there forever.
Edit: I removed the fps checkbox now I get the same as the poster above. I start at checkpoint, caltrops twice with a smoke screen, pause, move left, caltrops, then it starts the escape key thing. After 10 runs it either does the escape thing or it gets hung on a fence row and sits there doing nothing at all. In over 30 plus attempts I have yet once had my character reach the cellar.
Last edited by MeasureCheat; 07-02-2012 at 12:23 PM.
it npced.. bs plans >.>
You guys might want to try what I suggested. I would have all sorts of small problems when my graphics were not on high. If you are using other settings you should try high settings and see if it fixes it.
https://i.imgur.com/kn2Km.jpg
Here is mine should be all on high, double check for me?