[Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080] menu

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  1. #3031
    hellsan631's Avatar Corporal
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    Originally Posted by notAres View Post
    Lucky RNG and lots and lots of vendored magics/rares.
    Also you have to figure in the spawn rate nerf (its closer to 50% instead of 75%)

    I would also recommend adding an "alt" command when the program loots. I was having issues with longer 3+ pickup's with the names fading away, and the script stopped looting. I added in a Send("{ALT}") anytime the program went to search for an item (after Sleep(1000)) so that it the item text doesn't fade away.

    It would be cool if the script could identify if the stash was full and would move to a different tab (the new stashing system can do this with the tt_check.png), scanning the stash inventory and keeping track of how many slots are full.

    I ran the script last night and picked up 19 rares and a legendary (might have been a false positive), and i forgot to empty the first stash tab, so i only got around 2-3 rares from the run , and no legendary.
    Last edited by hellsan631; 06-20-2012 at 10:56 PM.

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
  2. #3032
    pierre23's Avatar Active Member
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    Originally Posted by hellsan631 View Post
    Also you have to figure in the spawn rate nerf (its closer to 50% instead of 75%)

    I would also recommend adding an "alt" command when the program loots. I was having issues with longer 3+ pickup's with the names fading away, and the script stopped looting. I added in a Send("{ALT}") anytime the program went to search for an item (after Sleep(1000)) so that it the item text doesn't fade away.
    Thanks for the reply notAres.

    hellsan, you can change your settings to keep the item names up indefinitely so they dont fade away.. I think the hotkey by default is CTRL to toggle it.

  3. #3033
    Goldfox420's Avatar Sergeant
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    Originally Posted by hellsan631 View Post
    Also you have to figure in the spawn rate nerf (its closer to 50% instead of 75%)

    I would also recommend adding an "alt" command when the program loots. I was having issues with longer 3+ pickup's with the names fading away, and the script stopped looting. I added in a Send("{ALT}") anytime the program went to search for an item (after Sleep(1000)) so that it the item text doesn't fade away.

    It would be cool if the script could identify if the stash was full and would move to a different tab (the new stashing system can do this with the tt_check.png), scanning the stash inventory and keeping track of how many slots are full.

    I ran the script last night and picked up 19 rares and a legendary (might have been a false positive), and i forgot to empty the first stash tab, so i only got around 2-3 rares from the run , and no legendary.
    The things disappearing problem is easily fixed if you read. Set the items on ground to toggle and toggle them on and they won't ever disappear.

  4. #3034
    hellsan631's Avatar Corporal
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    ah, right. sorry, didn't know that.

    For some reason S|ck's script doesn't stash items. Once it gets past the merchant, it clicks around a bit and doesn't go to stash or leave town.

    *edit* I continued to run the script after pausing and restarting at the main menu, and it has successfully stashed items 3 times now. So don't know where that issue came from.

    The new item "distribution" system could be improved and sped up a bit. To note the way items are place into inventory, since we know how many items were picked up, you can compute the maximum amount of space the taken up to be itemsPickedUp*2. You can also clear inventory so that it does 2 rows per column and if items that are on rows 2,4&6 are the same iLvL as that of the row on top of it, the item takes two slots.

    If there are 2 1-slot items on top of each other then the one on top will be dealt with, allowing the item on top to replace it. Odds are that both items will be cleared before inventory fills. I'm averaging 2 items per cellar which means that having a tolerance of around 9 runs per vender is acceptable.(10 seems a little too much with tombs and gems).

    Then again, perhaps checking the even rows for 1-slot items every 3rd-4th loot analyze cycle, instead of every cycle, would give a much better time without the possibility of over-flowing items (At say, 7 runs per stash)

    *edit 2*

    I was also thinking about having the stash items do 1 analyze of the stash itself to compute the space difference, and anytime was stashed, it would check the row below that item's column for tt_check.png to see if its a 1-space item or 2 space item. You could easily compute how many spots left in the stash when that hits 0, switch to a separate tab in the stash.

    You could also just do this when stashing an item. If the item previous to the stash attempt have the same inventory x,y, then go to the 2nd/3rd stash tab. You would need to keep track of the previous item's x,y but that's no big deal.
    Last edited by hellsan631; 06-21-2012 at 12:29 AM.

  5. #3035
    nahana78's Avatar Corporal
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    Originally Posted by baphomet58 View Post
    i know, im on 8, it's not working. i tried to pm you but your inbox was full. what exact version are you using, and did you do anything else but update?
    I'm using newest version from vmware website,, yes and I just uninstalled vmware 7 , cause i had same problem like you, and its working fine in vmware 8, so just try to uninstall vmware and reinstall again. There is no png for Cellar , its detected by code.

  6. #3036
    Vitlook's Avatar Member
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    262-ish GF

    Hi guys, I have 262 gf and I only manage to get up to 127k /h this night, any idea why I get that bad result?

  7. #3037
    baphomet58's Avatar Member
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    Originally Posted by nahana78 View Post
    I'm using newest version from vmware website,, yes and I just uninstalled vmware 7 , cause i had same problem like you, and its working fine in vmware 8, so just try to uninstall vmware and reinstall again. There is no png for Cellar , its detected by code.
    finally got it working by just doing a clean install of everything. thanks for help.

    the bot does miss the cellar quite a bit though. like the one poster mentioned, is should be converted from a pixel search to a hand png for better accuracy.

  8. #3038
    Synfoe's Avatar Sergeant
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    Originally Posted by TheProoflol View Post
    Has anyone successfully re-script it to stash level 62 and 63 items through image search of the item level since it's included in the new patch?
    Id love this feature also.

  9. #3039
    S|cK's Avatar Member
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    Originally Posted by hellsan631 View Post
    The new item "distribution" system could be improved and sped up a bit. To note the way items are place into inventory, since we know how many items were picked up, you can compute the maximum amount of space the taken up to be itemsPickedUp*2. You can also clear inventory so that it does 2 rows per column and if items that are on rows 2,4&6 are the same iLvL as that of the row on top of it, the item takes two slots.
    Right now i'm working on a solution to get rid of the double/triple click on empty grid problem. Not exactly the way you described it but it works. In order to check if the items ilvl match on 2 rows I still have to scan the whole grid, which is the most time consuming right now. But i'm working on it not having to.

    Originally Posted by hellsan631 View Post
    *edit 2*

    I was also thinking about having the stash items do 1 analyze of the stash itself to compute the space difference, and anytime was stashed, it would check the row below that item's column for tt_check.png to see if its a 1-space item or 2 space item. You could easily compute how many spots left in the stash when that hits 0, switch to a separate tab in the stash.

    You could also just do this when stashing an item. If the item previous to the stash attempt have the same inventory x,y, then go to the 2nd/3rd stash tab. You would need to keep track of the previous item's x,y but that's no big deal.
    tt_check.png is used to scan for the tooltip window. It has nothing to do with stash or 1/2-slots items. Currently i'm not working on a stash scan, the fastest workaround would be to random page 2 and 3 for items. You just need to clear gems often from page 1 (sell em AH, turn them, etc.)
    Last edited by S|cK; 06-21-2012 at 01:15 AM.

  10. #3040
    Synfoe's Avatar Sergeant
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    Honest to god I can't get it to pick up mythic potions the png is in there and custom is on, actually there was already a png in the folder for them so I didn't create my own afterall.

  11. #3041
    sofheart's Avatar Private
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    Originally Posted by Goldfox420 View Post
    The things disappearing problem is easily fixed if you read. Set the items on ground to toggle and toggle them on and they won't ever disappear.
    How do you set the items on ground to toggle on if you don't mind me asking. Thanks!

  12. #3042
    S|cK's Avatar Member
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    Originally Posted by sofheart View Post
    How do you set the items on ground to toggle on if you don't mind me asking. Thanks!
    Menu Options -> Gameplay -> Item Label Display -> Set: Push to toggle (ON/OFF)

  13. #3043
    hellsan631's Avatar Corporal
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    Originally Posted by S|cK View Post
    Right now i'm working on a solution to get rid of the double/triple click on empty grid problem. Not exactly the way you described it but it works. In order to check if the items ilvl match on 2 rows I still have to scan the whole grid, which is the most time consuming right now. But i'm working on it not having to.
    Scaning each row every 4th stashing cycle and scanning all the odd rows (1st & 3rd every time, 5th every other time) should be a 60% reduction in scanning time. If you randomize between using the 1st, 2nd, and 3rd tab when stashing items, and check to see if the item stashes, that seems the most efficient way to stash/scan items. Sounds like you have something better though. Hopefully its not that complex.

    Originally Posted by S|cK View Post
    tt_check.png is used to scan for the tooltip window. It has nothing to do with stash or 1/2-slots items. Currently i'm not working on a stash scan, the fastest workaround would be to random page 2 and 3 for items. You just need to clear gems often from page 1 (sell em AH, turn them, etc.)
    I was just saying to use that png, because it should be the same as the one in the stash. Stash scanning would be really time consuming, and not needed at all really.
    Last edited by hellsan631; 06-21-2012 at 01:38 AM.

  14. #3044
    greenxeyezz's Avatar Sergeant
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    Don't know if this has been addressed or not, but I happened to have a iridescent tear on my bag (1st column, 5th row) and when the bot when to IDENTIFY it got stuck looping that. I think I will turn identifying OFF, just in case it gets caught with something else "yellow" or "rare". Don't know how to debug it or fix, just a FYI....

  15. #3045
    kelvinblade's Avatar Member
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    the macro works great for me. thanks a lot. im just curious why the identify function does a send "c" everytime. what's that suppose to do? thanks.

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