[Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080] menu

User Tag List

Page 200 of 300 FirstFirst ... 100150196197198199200201202203204250 ... LastLast
Results 2,986 to 3,000 of 4489
  1. #2986
    hotstuff06's Avatar Private
    Reputation
    3
    Join Date
    Jun 2012
    Posts
    8
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by hotstuff06 View Post
    I set the movement speed to 0 on both S-SarkothBot.ini and dh.ini and it still doesnt go far enough before trying to detect the cellar. my movement speed is 25%
    Any help on this?

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
  2. #2987
    belowme81's Avatar Active Member
    Reputation
    16
    Join Date
    Jun 2012
    Posts
    171
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by hotstuff06 View Post
    Any help on this?
    You have it completely backwards. Movement speed in the INI should be at 25 if you have 25% move speed.

  3. #2988
    kwone214's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    9
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    It says today when I woke up, 3 legendary and 1 set was picked up. I only find 1 legendary and 1 set. Why is this?

    What is the default gamma for this?
    Last edited by kwone214; 06-20-2012 at 01:47 PM.

  4. #2989
    H4K1's Avatar Corporal
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    34
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I found 3 legendary according to the log but theres none in my inventory.
    I ran a quick test and found that the bot does pick up my legendary, but it doesn't stash them!! Is something wrong with my settings or is there an actual bug with the bot? I stash rares away just fine. Maybe something is wrong with my png file, do you know which one I have to edit for legendary storage?

  5. #2990
    belowme81's Avatar Active Member
    Reputation
    16
    Join Date
    Jun 2012
    Posts
    171
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by H4K1 View Post
    I found 3 legendary according to the log but theres none in my inventory.
    I ran a quick test and found that the bot does pick up my legendary, but it doesn't stash them!! Is something wrong with my settings or is there an actual bug with the bot? I stash rares away just fine. Maybe something is wrong with my png file, do you know which one I have to edit for legendary storage?
    It is not a problem with your PNG file if it picked up the Legendary. More than likely they were false positives because the light in the cellar can be mistaken for a legendary click.

    if you want to be 100% sure, make sure not to ID items

  6. #2991
    S|cK's Avatar Member
    Reputation
    3
    Join Date
    Nov 2006
    Posts
    81
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I went ahead and re-created a new loot system for patch 1.0.3

    - Requires 1920x1080
    - Does a grid search for each items and class them in a db (stashing/looting/vendoring). A little bit slower than the old system, you might want to increase the number of runs before doing loot.
    - Salvage for item ilvl 59+ (exquisite goes for 2k, sell em!)
    - Will auto-stash set/legendary/plans/gems/tome/crafting materials/rare ilvl 63 and magic ilvl 63
    - Requires new pictures Filebeam - Beam up that File Scottie! (extract them with the other pictures)
    - Full script updated [AutoIt] notAres modified new loot analysis - Pastebin.com (Based on version 1.9.3 notAres script)
    - Still not perfect, use at your own risk of losing execution time if you're planning to go to sleep.
    - I'm still adapting the functions to run on more resolution (ratio multiplier), you'll just have to do the pngs.
    - I'm still coding the functions so it supports variables in the config DH.ini file (for more customization like stashing ilvl 62 etc..)
    - Run-time with analysis after 6 runs (inventory ~1/3 full) : 79.74 seconds.

    Current known issues:
    - Iridescent tear (rare craftin mats) looks like a match for an unidentified item and the script create a loop when trying to identify it. (Right now trying another question mark png and decreased tolerence from 120 to 100). In the next update the analysis will also identify items using the red tooltip text so it doesn't happen.
    - Salvaging items shows them in the chatlog, when the script goes into loot sequence after killing the mobs it detects the pixel color in the chatbox and tries to click on it. (Can be fixed by further reducing the loot zone out of chat box. Currently the chat box fades after a couple of seconds so the script resume it's TP sequence.)
    - Doesn't make the difference between items that takes 2 squares or 1 (scan the whole 6x10 grid) thus during stashing/salvaging/vendoring it might click 2 times on a single item (the second click will be on the empty grid). Right now it's intended because such scan implementation requires alot more efforts and time. Might come in the near future though.
    - GUI window blocks part of the tooltip if the item is near the bottom-right corner of the grid. (Can be fixed by moving the window a little more into the bottom-right corner of the screen. You can do it manually by drag & dropping or editing the code)

    Here is the code modification in case you already have a modified version of your own or simply wanna take the original version and add the new system to it.

    Code:
    -21
    +21 Global $size = WinGetClientSize("[CLASS:D3 Main Window Class]"), $ver = "1.9.3", $ini = "DH.ini", $hFont = 0, $title, $Paused, $Go = False, $i = 0, $gX = 0, $gY = 0, $LegendaryCount = 0, $SetCount = 0, $RareCount = 0, $MagicCount = 0, $GemCount = 0, $TomeCount = 0, $deathCount = 0, $cellarCount = 0, $t = TimerInit(), $rt = 0, $run = 0, $yellow = 0xFFF000, $red = 0xD90000, $lblRun, $lblLocation, $lblStatus, $lblLast, $lblRuntime, $lblGear, $lblItems, $str_Stash, $str_StashGems, $str_StashMisc, $str_Vendor, $str_Salvage, $int_TownPosition
    
    -292 to 297
    +292 Call("AnalyseLoots")
    
    Functions
    
    Func AnalyseLoots() ; Grid search + ilvl detection, a little bit slower than old method but computes db for fast stashing/vendoring/new salvaging
        $str_Stash = ""
        $str_StashGems = ""
        $str_StashTomes = ""
        $str_Vendor = ""
        $str_Salvage = ""
        $int_TownPosition = 0
       GUICtrlSetData($lblStatus, "Status: Analysing loots")
       Send("c")
       Sleep(500)
        For $y = 0 to 5
           Mousemove(1435,Round(609+(45*$y)),2)
          For $x = 0 to 9
             Mousemove(1435+(48*$x),609+(45*$y),2)
             Sleep(100)
             If _ImageSearchArea($pngLoc & "tt_check.png", 0, Round((1435+(48*$x)-455)*$x_ratio), Round((609+(45*$y)-500)*$y_ratio), Round((1435+(48*$x)-35)*$x_ratio), Round(1080*$y_ratio), $gX, $gY, 20) Then ; If tooltip exists
                if _ImageSearchArea($pngLoc & "tt_square.png", 0, $gX, $gY, $gX+425, $gY+70,$gX,$gY,20) Then ; Gem, automatic stashing.
                    $str_StashGems = $str_StashGems & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                    ContinueLoop
                endif
                if _ImageSearchArea($pngLoc & "tt_tome.png", 0, $gX, $gY, $gX+425, $gY+70,$gX,$gY,20) Then ; Tome, automatic stashing.
                    $str_StashMisc = $str_StashMisc & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                    ContinueLoop
                endif
                if _ImageSearchArea($pngLoc & "tt_exquisite.png", 0, $gX, $gY, $gX+425, $gY+70,$gX,$gY,20) Then ; Crafting, automatic stashing.
                    $str_StashMisc = $str_StashMisc & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                    ContinueLoop
                endif
                if _ImageSearchArea($pngLoc & "tt_iridescent.png", 0, $gX, $gY, $gX+425, $gY+70,$gX,$gY,20) Then ; Crafting, automatic stashing.
                    $str_StashMisc = $str_StashMisc & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                    ContinueLoop
                endif
                if _ImageSearchArea($pngLoc & "tt_fiery.png", 0, $gX, $gY, $gX+425, $gY+70,$gX,$gY,20) Then ; Crafting, automatic stashing (faster than the pixel detection below).
                    $str_StashMisc = $str_StashMisc & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                    ContinueLoop
                endif
                if _ImageSearchArea($pngLoc & "tt_plan.png", 0, $gX, $gY, $gX+425, $gY+70,$gX,$gY,20) Then ; Plans, automatic stashing.
                    $str_StashMisc = $str_StashMisc & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                    ContinueLoop
                endif
                $tt_title = PixelSearch($gX, $gY, $gX+425, $gY+70, 0x00FF00, 1) ; Set, no ilvl check since they drop rarely. Goes to stash.
                if not @error then
                    $str_Stash = $str_Stash & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                    ContinueLoop
                endif
                $tt_title = PixelSearch($gX, $gY, $gX+425, $gY+70, 0xBF642F, 1) ; Legendary, no ilvl check since they drop rarely. Goes to stash.
                if not @error then
                    $str_Stash = $str_Stash & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                    ContinueLoop
                endif
                $tt_title = PixelSearch($gX, $gY, $gX+425, $gY+70, 0xFFFF00, 1) ; Rare
                if not @error then
                    if _ImageSearchArea($pngLoc & "ilvl59.png", 0, $gX, $gY, $gX+125, Round(1080*$y_ratio),$gX,$gY,20) Then ; Rare ilvl 59,  goes to salvage
                        $str_Salvage = $str_Salvage & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                        ContinueLoop
                    endif
                    if _ImageSearchArea($pngLoc & "ilvl60.png", 0, $gX, $gY, $gX+125, Round(1080*$y_ratio),$gX,$gY,20) Then ; Rare ilvl 60,  goes to salvage
                        $str_Salvage = $str_Salvage & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                        ContinueLoop
                    endif
                    if _ImageSearchArea($pngLoc & "ilvl61.png", 0, $gX, $gY, $gX+125, Round(1080*$y_ratio),$gX,$gY,20) Then ; Rare ilvl 61,  goes to salvage
                        $str_Salvage = $str_Salvage & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                        ContinueLoop
                    endif
                    if _ImageSearchArea($pngLoc & "ilvl62.png", 0, $gX, $gY, $gX+125, Round(1080*$y_ratio),$gX,$gY,20) Then ; Rare ilvl 62,  goes to salvage
                        $str_Salvage = $str_Salvage & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                        ContinueLoop
                    endif
                    if _ImageSearchArea($pngLoc & "ilvl63.png", 0, $gX, $gY, $gX+125, Round(1080*$y_ratio),$gX,$gY,20) Then ; Rare ilvl 63,  goes to stash
                        $str_Stash = $str_Stash & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                        ContinueLoop
                    endif
                    ; Below ilvl 59, goes to vendor
                    $str_Vendor = $str_Vendor & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                    ContinueLoop
                endif
                $tt_title = PixelSearch($gX, $gY, $gX+425, $gY+70, 0x6969FF, 1) ; Magic
                if not @error then
                    if _ImageSearchArea($pngLoc & "ilvl59.png", 0, $gX, $gY, $gX+125, Round(1080*$y_ratio),$gX,$gY,20) Then ; Magic ilvl 59, goes to salvage
                        $str_Salvage = $str_Salvage & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                        ContinueLoop
                    endif
                    if _ImageSearchArea($pngLoc & "ilvl60.png", 0, $gX, $gY, $gX+125, Round(1080*$y_ratio),$gX,$gY,20) Then ; Magic ilvl 60, goes to salvage
                        $str_Salvage = $str_Salvage & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                        ContinueLoop
                    endif
                    if _ImageSearchArea($pngLoc & "ilvl61.png", 0, $gX, $gY, $gX+125, Round(1080*$y_ratio),$gX,$gY,20) Then ; Magic ilvl 61, goes to salvage
                        $str_Salvage = $str_Salvage & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                        ContinueLoop
                    endif
                    if _ImageSearchArea($pngLoc & "ilvl62.png", 0, $gX, $gY, $gX+125, Round(1080*$y_ratio),$gX,$gY,20) Then ; Magic ilvl 62, goes to salvage
                        $str_Salvage = $str_Salvage & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                        ContinueLoop
                    endif
                    if _ImageSearchArea($pngLoc & "ilvl63.png", 0, $gX, $gY, $gX+125, Round(1080*$y_ratio),$gX,$gY,20) Then ; Magic ilvl 63, goes to stash
                        $str_Stash = $str_Stash & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                        ContinueLoop
                    endif
                    ; Below ilvl 59, goes to vendor
                    $str_Vendor = $str_Vendor & "|" & 1435+(48*$x) & "," & 609+(45*$y)
                    ContinueLoop
                endif
                ; Probably white/gray trash bugged pick, add to vendor string
                $str_Vendor = $str_Vendor & "|" & 1435+(48*$x) & "," & 609+(45*$y)
            Else
                ContinueLoop
             EndIf
          Next
      Next
      Send("c")
      Sleep(500)
      if $str_Stash <> "" or $str_StashGems <> "" or $str_StashMisc <> "" then Call ("StashLoot_new")
      if $str_Salvage <> "" then Call ("SalvageLoot_new")
      if $str_Vendor <> "" then Call ("VendorLoot_new")
    EndFunc
    
    Func StashLoot_new()
        $arr_split = ""
        $pos_split = ""
        GUICtrlSetData($lblStatus, "Status: Putting Items in Stash")
        MouseClick("left", 1064 * $x_ratio, 256 * $y_ratio)
        Moving(1600)
        $int_TownPosition = 1
    
        ;Gems Page 1
        if $str_StashGems <> "" Then
        MouseClick("left", 500 * $x_ratio, 200 * $y_ratio, 1, 3)
        $str_StashGems = StringMid($str_StashGems,2)
        $arr_split = StringSplit($str_StashGems,"|")
        For $i = 1 to $arr_split[0]
            Sleep(Random(100, 300))
            $pos_split = StringSplit($arr_split[$i], ",", 2)
            MouseClick("right", $pos_split[0], $pos_split[1], 1, 3)
        Next
        EndIf
    
        ;Tomes/Crafting Materials/Plans/Etc Page 2
        if $str_StashMisc <> "" Then
        MouseClick("left", 500 * $x_ratio, 360 * $y_ratio, 1, 3)
        $str_StashMisc = StringMid($str_StashMisc,2)
        $arr_split = StringSplit($str_StashMisc,"|")
        For $i = 1 to $arr_split[0]
            Sleep(Random(100, 300))
            $pos_split = StringSplit($arr_split[$i], ",", 2)
            MouseClick("right", $pos_split[0], $pos_split[1], 1, 3)
        Next
    EndIf
    
        ;Gears Page 2
        if $str_Stash <> "" then
        $str_Stash = StringMid($str_Stash,2)
        $arr_split = StringSplit($str_Stash,"|")
        For $i = 1 to $arr_split[0]
            Sleep(Random(100, 300))
            $pos_split = StringSplit($arr_split[$i], ",", 2)
            MouseClick("right", $pos_split[0], $pos_split[1], 1, 3)
        Next
        EndIf
    
        Sleep(Random(100, 150))
        Send("{SPACE}")
    EndFunc
    
    Func SalvageLoot_new()
        $arr_split = ""
        $pos_split = ""
        GUICtrlSetData($lblStatus, "Status: Salvaging loots")
        if $int_TownPosition = 0 then ; Starting from TP
            MouseClick("middle", 1582 * $x_ratio, 527 * $y_ratio)
            Moving(2000)
            MouseClick("left", 1661 * $x_ratio, 409 * $y_ratio)
            Moving(2500)
        Else ; Starting from Stash
            MouseClick("middle", 1484 * $x_ratio, 583 * $y_ratio)
            Moving(2000)
            MouseClick("left", 1773 * $x_ratio, 484 * $y_ratio)
            Moving(2500)
        EndIf
        $int_TownPosition = 2
        MouseClick("left", 263 * $x_ratio, 287 * $y_ratio)
        $str_Salvage = StringMid($str_Salvage,2)
        $arr_split = StringSplit($str_Salvage,"|")
        For $i = 1 to $arr_split[0]
            Sleep(Random(100, 300))
            $pos_split = StringSplit($arr_split[$i], ",", 2)
            MouseClick("left", $pos_split[0], $pos_split[1], 1, 3)
            Sleep(100)
            if PixelGetColor(819*$x_ratio,375*$y_ratio) == 0x370C00 then Send("{ENTER}")
        Next
        Sleep(Random(100, 150))
        Send("{SPACE}")
    EndFunc
    
    Func VendorLoot_new()
        $arr_split = ""
        $pos_split = ""
        GUICtrlSetData($lblStatus, "Status: Vendoring Items")
        if $int_TownPosition = 0 Then ; Starting from TP
            MouseClick("middle", 1565 * $x_ratio, 50 * $y_ratio)
        Elseif $int_TownPosition = 1 Then ; Starting from Stash
            MouseClick("middle", 1560 * $x_ratio, 120 * $y_ratio)
        Else ; Starting from Blacksmith
            MouseClick("middle", 738 * $x_ratio, 64 * $y_ratio)
        EndIf
        Moving(3000)
        MouseClick("left", 1030 * $x_ratio, 210 * $y_ratio) ;Talk to vendor
        Moving(3000)
        $str_Vendor = StringMid($str_Vendor,2)
        $arr_split = StringSplit($str_Vendor,"|")
        For $i = 1 to $arr_split[0]
            Sleep(Random(100, 300))
            $pos_split = StringSplit($arr_split[$i], ",", 2)
            MouseClick("right", $pos_split[0], $pos_split[1], 1, 3)
            if PixelGetColor(819*$x_ratio,375*$y_ratio) == 0x370C00 then Send("{ENTER}")
        Next
        Sleep(Random(500, 800))
        Send("{SPACE}")
    EndFunc
    Last edited by S|cK; 06-20-2012 at 03:58 PM.

  7. #2992
    belowme81's Avatar Active Member
    Reputation
    16
    Join Date
    Jun 2012
    Posts
    171
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by S|cK View Post
    I went ahead and re-created a new loot system for patch 1.0.3

    - Requires 1920x1080
    - Does a grid search for each items and class them in a db (stashing/looting/vendoring). A little bit slower than the old system, you might want to increase the numbers of runs before doing loot.
    - Salvage for item ilvl 59+ (exquisite goes for 2k, sell em!)
    - Will auto-stash set/legendary/plans/gems/tome/crafting materials/rare ilvl 63 and magic ilvl 63
    - Requires new pictures Filebeam - Beam up that File Scottie! (extract them with the other pictures)
    - Full script updated [AutoIt] notAres modified new loot analysis - Pastebin.com
    - Still not perfect, don't use yet if you're planning to go to sleep.
    will it salvage rares as well? I wouldn't want Rare ilvl 63 items being salvaged

  8. #2993
    thegame88's Avatar Member
    Reputation
    1
    Join Date
    Nov 2010
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    1600x900 doesn't work for me, i am using the correct PNG and it presses my game menu for some reason :x

  9. #2994
    H4K1's Avatar Corporal
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    34
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by belowme81 View Post
    It is not a problem with your PNG file if it picked up the Legendary. More than likely they were false positives because the light in the cellar can be mistaken for a legendary click.

    if you want to be 100% sure, make sure not to ID items

    No you didn't actually read my post.
    I tested it with a personal legendary item by dropping it on the floor before my bot starts the looting process
    It loots my legendary successfully, but when my character goes to the stash, it doesn't stash it.
    I'm not sure if I fixed this, but in the Stashloot function if you change the tolerance to 1 it seemed to work. Haven't found any legendaries just yet so I can't confirm if it is actually working or not
    Also, if it's a false positive, what are the chances that out of over 300 runs, I only click that spot 3 times, when my bot has a restrictive mouse movement?
    Last edited by H4K1; 06-20-2012 at 02:49 PM.

  10. #2995
    belowme81's Avatar Active Member
    Reputation
    16
    Join Date
    Jun 2012
    Posts
    171
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by H4K1 View Post
    No you didn't actually read my post.
    I tested it with a personal legendary item by dropping it on the floor before my bot starts the looting process
    It loots my legendary successfully, but when my character goes to the stash, it doesn't stash it.
    I'm not sure if I fixed this, but in the Stashloot function if you change the tolerance to 1 it seemed to work. Haven't found any legendaries just yet so I can't confirm if it is actually working or not
    Also, if it's a false positive, what are the chances that out of over 300 runs, I only click that spot 3 times, when my bot has a restrictive mouse movement?
    You're right, I didn't completely grasp your post I guess, but your bot does not have restrictive movement when looting. It screen scrapes looking for pixels/colors coordinates then loots. The ORANGE lamp is the same shade as legendary items so it could mis-click and then think you picked a legendary up. You might not believe me but notAres has even mentioned this.

    Couldn't you test with your own legendary like you said you tested with before?

  11. #2996
    jessi3jai's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    7
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    need some help, when my friend come to my game, the bot just like stop forever cause it can't click on the enter when i try to leave this game, any help on this?

  12. #2997
    belowme81's Avatar Active Member
    Reputation
    16
    Join Date
    Jun 2012
    Posts
    171
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by jessi3jai View Post
    well, it's because i m too weak to farm it at Inferno mode, so i m in Hell mode, most the time they drop those instead of the square one.
    This is the section you want to change/add. Lines 53-59 I believe. Your total items would be 3. And then the other lines [1], [2], would be the name of the images for the affixes you need.

    Code:
    $totalItems = 3 ;Number of items in the pick array
    Global $pick[$totalItems] ;DONT CHANGE THIS
     
    ;Array of items to loot (GEMS AND TOMES ALREADY INCLUDED)
    $pick[0] = "mythic.png|40" ;png|Tolerance
    $pick[1] = "Perfect.png|40"
    $pick[2] = "Radian.png|40"
    I believe the above code will do what you want though. I could be totally wrong though

  13. #2998
    bofeity's Avatar Sergeant
    Reputation
    5
    Join Date
    Jun 2010
    Posts
    54
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by jessi3jai View Post
    need some help, when my friend come to my game, the bot just like stop forever cause it can't click on the enter when i try to leave this game, any help on this?
    set status to busy / disable quick join

  14. #2999
    wazer's Avatar Member
    Reputation
    1
    Join Date
    Aug 2008
    Posts
    32
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi guys im back

    To debug the legendary ****up try run this code while running the bot and see if it acts and messages you when attacking / looting in the dank cellar.

    I know it will act while in town, solution is to get another color code for legendary, that arent picked up other places while in dank cellar.

    That will fix the legendary false counts.


    Code:
    AdlibRegister("Counter", 10)
    
    While 1
    	sleep(10)
    Local $coord = PixelSearch(0, 0, @DesktopWidth, @DesktopHeight, 0xBF642F, 0); <- Legendary pickup color
    If Not @error Then
        MsgBox(0, "X and Y are:", $coord[0] & "," & $coord[1])
    	MouseMove($coord[0],$coord[1])
    EndIf
    WEnd
    
    ; Set the counter
    $i = 0
    
    ; The Adlib function
    Func Counter()
    	$mPos = MouseGetPos()
        ToolTip("x: " & $mPos[0] & @CRLF & "y: " & $mPos[1])
        Sleep(10)
    
    EndFunc
    Last edited by wazer; 06-20-2012 at 04:23 PM.

  15. #3000
    vanlione's Avatar Private
    Reputation
    1
    Join Date
    Jun 2012
    Posts
    1
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Can someone help me? why my dh stop in oldtristan and teleport to soon, be4 reach the DankCellar

    http://i1263.photobucket.com/albums/...anlione/DH.jpg

    Attached Thumbnails Attached Thumbnails [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]-dh-jpg  

Similar Threads

  1. Replies: 17
    Last Post: 12-14-2012, 07:21 PM
  2. Replies: 108
    Last Post: 07-03-2012, 02:39 PM
  3. Auto IT Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
    By Peterk426 in forum Diablo 3 Bots Questions & Requests
    Replies: 5
    Last Post: 07-02-2012, 03:05 PM
  4. Replies: 5
    Last Post: 06-19-2012, 01:36 PM
  5. [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
    By notAres in forum Diablo 3 Bots and Programs
    Replies: 1118
    Last Post: 06-11-2012, 10:32 AM
All times are GMT -5. The time now is 08:10 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search