[Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080] menu

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  1. #2401
    qu9ke's Avatar Master Sergeant
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    Originally Posted by kevink88 View Post
    You must be doing something wrong mate like my ss shows its flawless you just need to make some small adjustments.
    If you saw those runs I saw in v1.8c, I don't think you would say I would need "small" adjustments xD. v1.8a is fine for the most part, but I'm curious why 1.8c is the way it is for me.

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
  2. #2402
    Rezidude's Avatar Private
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    Do you guys think it would be worth it to script a salvaging script before vendoring? Cant be that difficult, just goto blacksmith, salvaging button, pixelsearch for the level 60 when hover, if it finds it then salvage. Then stash the mats. Then vendor. Or do you think that will be to time consuming and lower the GPH? But my thoughts are that those mats sell for almost double somtimes triple on the AH compared to vendoring them.

  3. #2403
    notAres's Avatar Knight-Lieutenant
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    The way the ini reads, it sets "False" as a string for variables, which means everything needs to be checked for True now. Pushed a fix to the archive. Redownload 1.8d

  4. #2404
    qu9ke's Avatar Master Sergeant
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    Is there a reason why I'm not selling any magic items ? I set magic vendoring to true in the script. It wouldn't do it when it was set to false either, if that means anything ;p

  5. #2405
    bluegdec1's Avatar Member
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    First off - huge thanks goes out to notares for sharing this script with us - pretty amazing stuff. I do have one question - I'm not sure what the issue is, but the GUI is registering legendaries that have dropped but aren't showing up in my inventory or my stash. Is anyone else having a similar problem?

    If so, is there a specific place in the code that I should be fiddling around with to make it ok?

  6. #2406
    notAres's Avatar Knight-Lieutenant
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    Try with 1.8e. Make sure you change settings in your DH.ini file now, since they are loaded AFTER the defaults.

    Originally Posted by bluegdec1 View Post
    First off - huge thanks goes out to notares for sharing this script with us - pretty amazing stuff. I do have one question - I'm not sure what the issue is, but the GUI is registering legendaries that have dropped but aren't showing up in my inventory or my stash. Is anyone else having a similar problem?

    If so, is there a specific place in the code that I should be fiddling around with to make it ok?
    It will always happen because the 1 color we check for on legendaries is sometimes the same as the lamp on the wall. If it's not in your stash, you never picked one up.

  7. #2407
    qu9ke's Avatar Master Sergeant
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    -sigh- I don't know why but any version besides 1.8a is just inconsistent with me. There's no guarantee the cursor will hit the cellar no matter what numbers I put in, whereas 1.8a I would at least hit it 90%+ of the time. My only guess would be maybe the other versions are performing actions so fast that my computer lags behind a little bit, causing the DH position to vary. I did notice in 1.8a it performed its actions and pathfinding just a tiny bit slower.

  8. #2408
    S|cK's Avatar Member
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    Code:
    501 Func LootTomes()
    ...
    509 GemCount += 1
    I actually lol'ed a little bit inside. Copy/paste well done
    Last edited by S|cK; 06-16-2012 at 11:43 PM.

  9. #2409
    darknight666's Avatar Master Sergeant
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    Code:
    $attackMulti = False		;True if you want to shoot both left and right in addition to the middle (False for Lightning Ball)

    This is not working i have it set to to False and it is still attacking each side not just middle


    Also This is not working also have it on false and still doing it

    Code:
    $Timer = False 			;True and the bot will add random sleep intervals
    Last edited by darknight666; 06-16-2012 at 11:57 PM.

  10. #2410
    Chester1500's Avatar Private
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    I've noticed that the script only picks up a handful of magic items. Like 3+ will drop on the ground and it usually only picks up one. Is there a way to fix this? Maybe I need some more .pngs?

  11. #2411
    digit_xero's Avatar Active Member
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    Having troubles with the script getting stuck at this point... The game will lag when entering.. 30+ seconds sometimes and then never move from here until restarted. Any way to implement a check for it waiting at the old ruins?

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]-untitled-jpg

  12. #2412
    darknight666's Avatar Master Sergeant
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    Originally Posted by digit_xero View Post
    Having troubles with the script getting stuck at this point... The game will lag when entering.. 30+ seconds sometimes and then never move from here until restarted. Any way to implement a check for it waiting at the old ruins?

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]-untitled-jpg

    Change This

    Code:
    $loadtime = 3400 		;Time (in ms) the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
    to

    Code:
    $loadtime = 30000 		;Time (in ms) the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
    That would be 30 sec. if you want it longer do more

  13. #2413
    notAres's Avatar Knight-Lieutenant
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    Originally Posted by SpamBears View Post
    Just so you know, doing this:

    Code:
    	Call("ReadINI")
    	Call("CreateINI")
    is redundant. You are reading the ini, then writing the SAME thing back to it each time. If you're going to do that, there's no point. What you should do is add a check to see if the user changed any variables in the script, and if they have, update THOSE variables. Don't know if this was done intentionally, or if it was just a bug in the script.
    Actually I did that so that any time I add a new variable, people with older inis will still have the new values written. It writes in the defaults that I added, meaning they don't have to go fishing for options and keywords to add to their ini every time I make a new version. I tested it multiple times and decided that's the fastest way to get what I need.

  14. #2414
    notAres's Avatar Knight-Lieutenant
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    Originally Posted by digit_xero View Post
    Having troubles with the script getting stuck at this point... The game will lag when entering.. 30+ seconds sometimes and then never move from here until restarted. Any way to implement a check for it waiting at the old ruins?

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]-untitled-jpg
    Are you starting the bot at the resume menu? If so, then you need to update the OldRuins.png with a screenshot of the top right of your screen. That's how it knows when to begin. (But it should say old ruins - area not found. I think you aren't starting it at the resume menu...)

    Originally Posted by qu9ke View Post
    -sigh- I don't know why but any version besides 1.8a is just inconsistent with me. There's no guarantee the cursor will hit the cellar no matter what numbers I put in, whereas 1.8a I would at least hit it 90%+ of the time. My only guess would be maybe the other versions are performing actions so fast that my computer lags behind a little bit, causing the DH position to vary. I did notice in 1.8a it performed its actions and pathfinding just a tiny bit slower.
    Try making some changes to this function:
    Code:
    Func RandClick($clickType, $xPos, $yPos, $xOff = 10, $yOff = 10, $clicks = 1, $speed = 4)
    	If $xOff < 1 Then $xOff = 1
    	If $yOff < 1 Then $yOff = 1
    	$randX = Round(Random($xPos-($xOff*$x_ratio), $xPos+($xOff*$x_ratio)))
    	$randY = Round(Random($yPos-($yOff*$y_ratio), $yPos+($yOff*$y_ratio)))
    	MouseClick($clickType, $randX, $randY, $clicks, $speed)
    EndFunc
    Such as setting $speed = 4 to something higher (10 was the default in previous versions), or adding a small sleep right after the mouseclick

  15. #2415
    doomoh's Avatar Private
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    Hey notAres, thanks for the awesome script.

    I was wondering if you happen to know the default values for other resolutions. Unfortunately my gfx card only goes to 1600x900, so maybe a neutral 1280x768 guide or something of the sort. As far as I can tell, it would just me a matter of switching out some values in the existing script (correct me if I'm wrong please).

    Thanks again for all your hard work. Get a donation button going :P

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