Do you guys think it would be worth it to script a salvaging script before vendoring? Cant be that difficult, just goto blacksmith, salvaging button, pixelsearch for the level 60 when hover, if it finds it then salvage. Then stash the mats. Then vendor. Or do you think that will be to time consuming and lower the GPH? But my thoughts are that those mats sell for almost double somtimes triple on the AH compared to vendoring them.
The way the ini reads, it sets "False" as a string for variables, which means everything needs to be checked for True now. Pushed a fix to the archive. Redownload 1.8d
Is there a reason why I'm not selling any magic items? I set magic vendoring to true in the script. It wouldn't do it when it was set to false either, if that means anything ;p
First off - huge thanks goes out to notares for sharing this script with us - pretty amazing stuff. I do have one question - I'm not sure what the issue is, but the GUI is registering legendaries that have dropped but aren't showing up in my inventory or my stash. Is anyone else having a similar problem?
If so, is there a specific place in the code that I should be fiddling around with to make it ok?
Try with 1.8e. Make sure you change settings in your DH.ini file now, since they are loaded AFTER the defaults.
It will always happen because the 1 color we check for on legendaries is sometimes the same as the lamp on the wall. If it's not in your stash, you never picked one up.
-sigh- I don't know why but any version besides 1.8a is just inconsistent with me. There's no guarantee the cursor will hit the cellar no matter what numbers I put in, whereas 1.8a I would at least hit it 90%+ of the time. My only guess would be maybe the other versions are performing actions so fast that my computer lags behind a little bit, causing the DH position to vary. I did notice in 1.8a it performed its actions and pathfinding just a tiny bit slower.
I actually lol'ed a little bit inside. Copy/paste well doneCode:501 Func LootTomes() ... 509 GemCount += 1![]()
Last edited by S|cK; 06-16-2012 at 11:43 PM.
Code:$attackMulti = False ;True if you want to shoot both left and right in addition to the middle (False for Lightning Ball)
This is not working i have it set to to False and it is still attacking each side not just middle
Also This is not working also have it on false and still doing it
Code:$Timer = False ;True and the bot will add random sleep intervals
Last edited by darknight666; 06-16-2012 at 11:57 PM.
I've noticed that the script only picks up a handful of magic items. Like 3+ will drop on the ground and it usually only picks up one. Is there a way to fix this? Maybe I need some more .pngs?
Change This
toCode:$loadtime = 3400 ;Time (in ms) the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
That would be 30 sec. if you want it longer do moreCode:$loadtime = 30000 ;Time (in ms) the script waits for the game to load before it starts pathfinding. Slow this down for slower hard drives
Actually I did that so that any time I add a new variable, people with older inis will still have the new values written. It writes in the defaults that I added, meaning they don't have to go fishing for options and keywords to add to their ini every time I make a new version. I tested it multiple times and decided that's the fastest way to get what I need.
Are you starting the bot at the resume menu? If so, then you need to update the OldRuins.png with a screenshot of the top right of your screen. That's how it knows when to begin. (But it should say old ruins - area not found. I think you aren't starting it at the resume menu...)
Try making some changes to this function:
Such as setting $speed = 4 to something higher (10 was the default in previous versions), or adding a small sleep right after the mouseclickCode:Func RandClick($clickType, $xPos, $yPos, $xOff = 10, $yOff = 10, $clicks = 1, $speed = 4) If $xOff < 1 Then $xOff = 1 If $yOff < 1 Then $yOff = 1 $randX = Round(Random($xPos-($xOff*$x_ratio), $xPos+($xOff*$x_ratio))) $randY = Round(Random($yPos-($yOff*$y_ratio), $yPos+($yOff*$y_ratio))) MouseClick($clickType, $randX, $randY, $clicks, $speed) EndFunc
Hey notAres, thanks for the awesome script.
I was wondering if you happen to know the default values for other resolutions. Unfortunately my gfx card only goes to 1600x900, so maybe a neutral 1280x768 guide or something of the sort. As far as I can tell, it would just me a matter of switching out some values in the existing script (correct me if I'm wrong please).
Thanks again for all your hard work. Get a donation button going :P