[Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080] menu

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  1. #1651
    smurfalmighty's Avatar Member
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    I still cannot get passed this cannot find resume button error; i've used your other scripts prior to the GUI/screenshot update and it has worked fine. I've folloed all the instructions and even screenshotted the resume game button as well.

    Any tips?

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]
  2. #1652
    madmaxtm's Avatar Member
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    Originally Posted by AngelsAdvance View Post
    I notice after reaching wp 3 and verifying cellar is open my character is now trying to use a skill that is "not ready" according to the screen. I think she is trying to use smokescreen to soon after being pressed before or perhaps it is trying to use prep a 2nd time after just using it.
    Originally Posted by vladtepesdracul View Post
    Now the "runs till vendor" isn't decreasing. Can't find the failur. Mlootin -= 1 seems ok to me.
    Noticed both of these two as well. I imagine all i'd hafta do to fix the third smokescreen issue is to slightly change one of the sleep values, maybe? Just not sure which one

  3. #1653
    SpyOrbit's Avatar Corporal
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    ^^ same ... I am even using the regular 1920 x 1080 screen resolution. not sure what is causing this issue

  4. #1654
    qqzzxxcc's Avatar Active Member
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    Can some one explain from which parts of game i need to make screenshots, feeling myself like an idiot because i have no idea what should i to screenshot but "resume game" (yes, it resumes).
    ****ing blizzard, with their RU version.

    EDIT: Okay got it working (searching), now need to get lvls for skills
    Last edited by qqzzxxcc; 06-14-2012 at 05:41 AM.

  5. #1655
    AngelsAdvance's Avatar Member
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    Originally Posted by madmaxtm View Post
    Noticed both of these two as well. I imagine all i'd hafta do to fix the third smokescreen issue is to slightly change one of the sleep values, maybe? Just not sure which one
    I think these are both fixed in 1.5d... my ss is working again and vendor is counting down. The positioning to attack sarkoth is different again though. The mob on the right always seems to stay alive until the very last nether.

  6. #1656
    chiel's Avatar Private
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    The time for the script to make a new game after leaving in the Main Menu is taking a bit long..which part of the code do I need to adjust to shorten this?

  7. #1657
    madmaxtm's Avatar Member
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    Originally Posted by AngelsAdvance View Post
    I think these are both fixed in 1.5d... my ss is working again and vendor is counting down. The positioning to attack sarkoth is different again though. The mob on the right always seems to stay alive until the very last nether.
    Hmmm, you're right. The positioning to kill sarkoth is slightly farther in, my character actually went a little too far and was pressed up against the frame of the door. Some of the nether tent arrows, mostly aimed at the left/middle mobs weren't going anywhere due to this.

  8. #1658
    notAres's Avatar Knight-Lieutenant
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    Originally Posted by huntpot View Post
    Hey notAres, this is happening to me as well.
    I've already updated the images from your new zip file and typed the correct directory in the script.

    I think it mainly happens when the server lags all of a sudden, resulting with the slower transition of the exit from the main game to the main menu.
    It then ends up hitting esc while in the main menu and clicking on exit game and then thats where the loop starts.

    This is the screenshot of the loop.

    Attachment 8138
    Fixed already, check pastebin because there's not a new version number. Just added:

    If($Leave) Then
    Send("{SPACE}")
    Sleep(100)
    Send("{SPACE}")

  9. #1659
    pierre23's Avatar Active Member
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    notAres just a couple of questions;

    1. In the updated script (1.5d), in the cellar my character runs a bit too far past the door. Attached a screenshot of where it runs to now compared to where it did run. Wondering why it's doing this in the new script?

    2. Vending/stashing still isn't working for me, was it something you changed under the SETTINGS part of the script (as I copy/pasted everything under the settings from version 1.5c)?

    3. Would it be viable to get rid of the walktime, loadtime and tptime variables and have the script perform those actions once the png has been detected? eg. it wouldn't exit game based on the tptime variable, but based on the NewTristram.png

    food for thought, not sure if it's good practice. thanks mate and wd on the update scripts

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]-cellar-jpg

  10. #1660
    chiel's Avatar Private
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    Originally Posted by madmaxtm View Post
    Hmmm, you're right. The positioning to kill sarkoth is slightly farther in, my character actually went a little too far and was pressed up against the frame of the door. Some of the nether tent arrows, mostly aimed at the left/middle mobs weren't going anywhere due to this.
    Same here - my character walks a bit too far and is against the frame of the door. Sarkoth sometimes barely dies, the left mob gets the full volley and the right one survives about 50% of the time killing me in the run.

  11. #1661
    c4gRi's Avatar Member
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    Error: Cannot find Resume button .. whyyyyyyyyyyyyyyy? ;O

  12. #1662
    notAres's Avatar Knight-Lieutenant
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    Shimizoki changed the doorway waypoint. I updated the pastebin with my old one:

    MouseClick("middle", Round(100*$x_ratio), Round(1000*$y_ratio), 1) ;moves to doorway leading to rare inside cellar

    Originally Posted by pierre23 View Post
    notAres just a couple of questions;

    1. In the updated script (1.5d), in the cellar my character runs a bit too far past the door. Attached a screenshot of where it runs to now compared to where it did run. Wondering why it's doing this in the new script?

    2. Vending/stashing still isn't working for me, was it something you changed under the SETTINGS part of the script (as I copy/pasted everything under the settings from version 1.5c)?

    3. Would it be viable to get rid of the walktime, loadtime and tptime variables and have the script perform those actions once the png has been detected? eg. it wouldn't exit game based on the tptime variable, but based on the NewTristram.png

    food for thought, not sure if it's good practice. thanks mate and wd on the update scripts

    [Goldfarming] notAres' Sarkoth DH Gold Script [AutoIT Script] [1920x1080]-cellar-jpg
    Vending/stashing should only happen after 8 successful runs. Makes no sense to run to town on a closed cellar run.

  13. #1663
    pierre23's Avatar Active Member
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    Originally Posted by notAres View Post
    Shimizoki changed the doorway waypoint. I updated the pastebin with my old one:

    MouseClick("middle", Round(100*$x_ratio), Round(1000*$y_ratio), 1) ;moves to doorway leading to rare inside cellar


    Vending/stashing should only happen after 8 successful runs. Makes no sense to run to town on a closed cellar run.
    Thanks I've updated script with new waypoint.

    Re vending/stashing, sorry I was just looking at the counter and not actually counting the amount of successful runs I was up to.. My bad, thanks

  14. #1664
    level4's Avatar Private
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    its way to late for me but here is a snippet i was working on. It seems to work alright but I haven't tested alot of things.

    Its for salvaging blues.
    - 2 square magic items seem fine.
    - haven't tried 1 square such as belts and rings.

    ;walks from a fresh tp to the salvage anvil
    MouseClick("left", 1889*$x_ratio, 465*$y_ratio)
    sleep(2000)
    MouseClick("left", 1355*$x_ratio, 430*$y_ratio)
    sleep(2000)
    ;selects salvage
    MouseClick("left", 267*$x_ratio, 292*$y_ratio)
    sleep(2000)
    ;cuts the inventory side into 3 rectangles and checks for blue pixels and clicks on them to salvage them.
    While True
    $MagicPixel = PixelSearch(1415*$x_ratio, 590*$y_ratio, 1867*$x_ratio, 654*$y_ratio, 0x182037, 2)
    If Not @error Then
    MouseClick("left", $MagicPixel[0], $MagicPixel[1])
    sleep (50)
    Else
    ExitLoop
    EndIf
    $MagicPixel = PixelSearch(1423*$x_ratio, 698*$y_ratio, 1876*$x_ratio, 759*$y_ratio, 0x182037, 2)
    If Not @error Then
    MouseClick("left", $MagicPixel[0], $MagicPixel[1])
    sleep (50)
    Else
    ExitLoop
    EndIf
    $MagicPixel = PixelSearch(1434*$x_ratio, 805*$y_ratio, 1869*$x_ratio, 847*$y_ratio, 0x182037, 2)
    If Not @error Then
    MouseClick("left", $MagicPixel[0], $MagicPixel[1])
    sleep (50)
    Else
    ExitLoop
    EndIf
    WEnd
    basicly I got it to salvage a inventory of blues... anywho enjoy.

  15. #1665
    Syyyn's Avatar Private
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    Future quick useful thing (maybe just for me) add the version number to the GUI of the current running script. May help when answering questions to people who may be running the wrong version

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