The teleporting one seems to work pretty well but I'm always missing the cellar by about 0.5cm. Is there a way to fix that? I tried looking into the lines but couldn't find the code to do so...
The teleporting one seems to work pretty well but I'm always missing the cellar by about 0.5cm. Is there a way to fix that? I tried looking into the lines but couldn't find the code to do so...
seems to me that this doesn't work...teleport never reaches the cellar for me, its always 1 teleport short and tries to click in but can't and just exists and infinite loop of same shit
Just edit the code. Currently it is teleporting to home then exiting and if you die while you are teleporting and it is past the Call("CheckDead") section of the code, you will have this happen. I did several tests against the teleport + exit game and compared it to the exit game only and it is very minor difference in time however it causes HUGE issues with the looping of the code and you end up with this problem you and other are running into. Just remove the teleporting portion when you don't find the cellar and simply exit the game. This way, if you die, you still exit the game and it'll restart the script regardless. I'll show you the code i've created for this and its perfect. I also added a portion so that my toon runs to the well area and away from monsters and then exits the game. Saves me from mobs several times.
MouseClick("middle",Round(1400*$x_ratio),Round(170*$y_ratio)) ;move to the top of the screen by the well
sleep(2200)
;Send("t")
;Sleep($tptime)
;Call("CheckDead")
Send("{ESCAPE}") ;menu
Sleep(200)
MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
Sleep(11000)
Sleep($loadtime)
;If Not $Logout And Not $Dead And Not $Window Then
;Sleep(300)
;Send("{ESCAPE}") ;menu
;Sleep(200)
;MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
;Sleep($loadtime)
;Call("CheckDead")
;If Not $Logout Then
; MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
; Sleep($loadtime)
;EndIf
;Else
MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
Sleep($loadtime)
$Window = False ; reset the flag so it doesn't think a window is always up
;EndIf
As you can see the entire section which checks for death and teleports to town once the cellar is not there is commented out and it simply runs to the well and then exits the game and then resumes the game and starts the script over again. Btw my $loadtime is 5000ms.
Hope this helps you guys! Let me know if you have any other questions or hangups![]()
Unless they literally just nerfed it 10 minutes ago it is still working for me. This script is FREAKING FAST and its not only picking up rares which is always nice to come home to but its averaging out around 200k-325k depending on your GF which mine is at 222% so I usually get 270k and sometimes more. I would say its pretty darn good but the only problems with it are cutting about 100k off from the total an hour which is quite a bit. THE PROBLEM'S are that it occasionally will cause a double death because after dying it will hit resume twice causing you to run into the first group of mobs. THE OTHER PROBLEM is that teleport is finicky and sometimes I'm just short of clicking on the cave when it open and instead it leaves the game and even still sometimes it only teleports 3 times rather then 4 which off-course puts me no where near the door. It is the best I have found so far but there is another one with teleport that picks blues and sells in town. It is much less effective though and even with town sell will not net you as much as this one. Props to the creator for making such a great script. Now someone just needs to find out how to make sure it always clicks on the door even when u teleport short and most importantly stop the double deaths. I tried changing the sleep times on resume and others and it doesn't seem to do anything but slow it down rather then fix the problem. Thanks again to everyone who is helping to perfect this WIZARD RUN.
I ran it and it does fix the problem however because it doesn't teleport when reaching the tunnel I find I die 1 out of 3 times compared to roughly 1 out of 7 times with the other code which sends to death again 1/2 the time meaning its about 1 death for every 3-5 runs or so which is better then 1 out of 3. Thanks for fixing it man I just need to beef up my character a little more so I don't get 1 hit so much.
I see a lot of you guys are having tons of trouble with the teleporting to the west portion of this script. I had the same problem. Remember that the script is written for certain person and it works well with that person. That person may have better cast speed (increased attack speed). I run the script with 45% ias and don't teleport from the standing part when you enter the game. I walk down the steps and then teleport to the left. The only problem with this is sometime it clicks on a mob and casts metoer on him. I've tried several other mapping methods using the 'middle' click button but couldn't get it to work as well as using the left click. It seems that the middle click and the left click don't exactly lead you to the same place consistently. Only the left click does. So if you are having trouble with moving to the left and identifying the cellar when it is there, I've created my own way to get there and as long as the mob isn't there and my wiz clicks on him, it'll get you there 99% of the time. I've listed this code below.
MouseClick("left", Round(587 * $x_ratio),Round(333 * $y_ratio)) ;moves down the slope
Sleep(900)
Send("2") ;this is casting diamondskin on the way down the slope
Sleep(900)
MouseClick("left", Round(96 * $x_ratio),Round(383 * $y_ratio)) ;puts your mouse to the left in order to teleport
Send("4") ;teleport
Sleep(140)
Send("4") ;teleport
Sleep(140)
Send("4") ;teleport
Sleep(140)
Send("4") ;teleport
Sleep(80)
Send("4") ;teleport
Sleep(80)
Send("4") ;teleport
Sleep(80)
MouseClick("middle", Round(96 * $x_ratio),Round(383 * $y_ratio)) ;walks all the way to the left
Sleep(800)
MouseMove(630,279,1) ;moves cursor over to the cellar so the proper blue pixel becomes highlighted
sleep(1000)
Call("CheckDead")
Edit: if someone can get it so that when you walk down the slope, the middle button is used instead of left click and it is as close to 100% as this, please let me know the MouseClick() so I can replace mine and get this to 100%. Would be very much appreciated!!
Last edited by Timmywimmy; 06-10-2012 at 06:46 PM.
This feels nerfed... Only made 60k in 20mins with 234%
does this script work with Fullscreen Windowed 1600x900 yet? or still only Fullscreen Windowed 1920x1080
TimmyWimmy, could you post your whole script with the log out instead of teleporting and then log out? im new to this autoit so could be nice if i could just copy paste the whole script xD
would be nice if someone that is posting the fix from the wormhole script to post a bin of the whole code .. then we can test it out and verify it works correctly.
I have two issues w/the wormhole one, one that same one a lot are having is the issue when you die it wants to exit the entire game. the other is that it's not moving/clicking the cellar it will be there but he still ports back to town w/o going to it.
i tested the wormhole script and it works for me.
but when i teleport and the cellar is closed, i teleport back to town. if there are enemys while i want to teleport back to town i allways die of course. can't this be solved somehow?
a working gem pick up function would be so nice too, at inferno u almost find every run a gem and it's ~ 2k worth @ the AH.
if i activate the pick up gem function in the script, the script doesn't start at all, and what i've read in the comment @ the script it's still buggy and picks up normal loot :/
regards
Hey folks, I've modded the script a tad.
-Added length to attacking sarkoth(change it back if you dont like it)
-Now picks up blues
-Now sells blues after it has noticed that it has picked up 15 blues(can change this with a variable)
-Removed Diamond skin, replaced with force push, impactful force. (extra knockback rune). This is to give you extra time to TP out if there is no cellar. If you dont like this, feel free to change back
-I shimmied around the dank cellar mouse spot, these coords seem to work better for me, again, if you dont like them, change it back
Script still has some of the original problems( like dying right as you hit escape still bugs it out) but it seems to be a tad more effective.
THIS SCRIPT DOES NOT HAVE ANY WORMHOLE MODIFICATIONS. It uses the original script's wormhole timings. If yours are different, please change them
Script here