[Goldfarming] AFK Act 1 Sarkoth [AutoIT Script] [1920x1080] [WIZARD] *mackus101* menu

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  1. #196
    GazCamp3r's Avatar Corporal
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    skatlyup is there any chance for using the imagesearch function for your script? I was able to help my friend with the DH script, and it has a pretty good imagesearch fucntion, so it collects square gems, and the blue Tome of Secrets too, can you implant that thing into your script?

    thank you for advance, and again; sorry for my bad english

    [Goldfarming] AFK Act 1 Sarkoth [AutoIT Script] [1920x1080] [WIZARD] *mackus101*
  2. #197
    nvmax's Avatar Member
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    Ran this over night, still was going after I got up got 2.6 million gold, and my inventory was filled with yellows and 3 legendary's very nice.. very nice.

  3. #198
    blb078's Avatar Corporal
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    Originally Posted by Tadgh111 View Post
    Hey folks, I've modded the script a tad.

    -Added length to attacking sarkoth(change it back if you dont like it)
    -Now picks up blues
    -Now sells blues after it has noticed that it has picked up 15 blues(can change this with a variable)
    -Removed Diamond skin, replaced with force push, impactful force. (extra knockback rune). This is to give you extra time to TP out if there is no cellar. If you dont like this, feel free to change back
    -I shimmied around the dank cellar mouse spot, these coords seem to work better for me, again, if you dont like them, change it back

    Script still has some of the original problems( like dying right as you hit escape still bugs it out) but it seems to be a tad more effective.

    THIS SCRIPT DOES NOT HAVE ANY WORMHOLE MODIFICATIONS. It uses the original script's wormhole timings. If yours are different, please change them

    Script here

    Have issue where dying it gets hung up like the other scripts. Also When the cellar is open he doens't run to it just ports out, the mouse it over it w/the hand but he just doens't run. Can you tell me how to fix those for? Can a delay be put in for the death so it waits a few seconds before going through the rest of the process and I have no idea how to fix the cellar click seems like it should work since the mouse is over it w/it as a hand ready to click.

    Edit: I'm not sure the check dead function is even work because the escape part of it never happens and the mouse just moves to the area where resume game is while the 10 second countdown is going on while you are dead, this looks like it's still going through the process as i'm not dead, it's basically assuming i made it back to town. Also makes me think that the function to check to see if the cellar is open isn't working because the mouse it over it but nothing happens.
    Last edited by blb078; 06-11-2012 at 08:49 AM.

  4. #199
    charzy's Avatar Member
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    something is wrong with my teleport...she just won't tp the whole distance

  5. #200
    blb078's Avatar Corporal
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    I added sleep(10000) in lines 140 & 163 which just delayed the process or logging out and resuming since it appears the check dead fucntion isn't working for me. I commented out the send("t') in line 155 to port back to town to see if it would click the cellar w/o the port being thing thinking that it was porting to early and it still doesn't click the cellar even though the mouse is over/on the open cellar. So it's definitely not going though that part of the script for me.

  6. #201
    blb078's Avatar Corporal
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    Also doesn't repair when needed to. I think for some of us who don't know much about coding this just isn't going to happen. I believe it's line 96 & 105 that are being skipped.
    Last edited by blb078; 06-11-2012 at 09:51 AM.

  7. #202
    Timmywimmy's Avatar Corporal
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    Originally Posted by blb078 View Post
    Can you post your entire code?
    I see that a few of you are looking for the entire code. I'm at work right now but can post it when I get done later today. I don't know how to really write this stuff either but I thought most would be able to view the code and see where it is i'm pasting my code and just overwrite their own but if you aren't comfortable with that, entire code is best. Again, I'll post it when I get home. good luck.

  8. #203
    Caked's Avatar Corporal
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    Originally Posted by charzy View Post
    something is wrong with my teleport...she just won't tp the whole distance
    Do you have your build set up identically to his? The reason I ask is because I unintentionally swapped out blizzard for familiar at one point, so after the third teleport, it would cast blizzard which has a casting time, vs familiar. This would cause the last teleport to not actually go through.

    Originally Posted by blb078 View Post
    Also doesn't repair when needed to. I think for some of us who don't know much about coding this just isn't going to happen. I believe it's line 96 & 105 that are being skipped.
    I almost wonder if it has something to do with the colors on your computer. Since the two issues you are having are a product of pixel color checking (ie the repair function checking for the yellow repair symbol, and the cellar function checking for the color of the cellar). I would almost be willing to bet that if you found out the color of the pixels respectively and replaced them, you'd have better luck.
    Last edited by Caked; 06-11-2012 at 10:39 AM.

  9. #204
    Kenny1904's Avatar Private
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    Does anyone has a script for 1680x1050?

  10. #205
    sylvarius's Avatar Corporal
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    Hey I fixed my problem, had to compile and run as admin.

    I keep getting stuck on the menus screen as it clicks quit diablo III.

    Trying to see how/when this happens, maybe I need to adjust a timer somewhere.

  11. #206
    blb078's Avatar Corporal
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    Originally Posted by Caked View Post
    Do you have your build set up identically to his? The reason I ask is because I unintentionally swapped out blizzard for familiar at one point, so after the third teleport, it would cast blizzard which has a casting time, vs familiar. This would cause the last teleport to not actually go through.



    I almost wonder if it has something to do with the colors on your computer. Since the two issues you are having are a product of pixel color checking (ie the repair function checking for the yellow repair symbol, and the cellar function checking for the color of the cellar). I would almost be willing to bet that if you found out the color of the pixels respectively and replaced them, you'd have better luck.
    Never thought of that actually. Anyone recommend any free/simple program to use to give pixel color?

  12. #207
    Caked's Avatar Corporal
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    Originally Posted by blb078 View Post
    Never thought of that actually. Anyone recommend any free/simple program to use to give pixel color?
    You can use the Au3Info.exe program which is in the Autoit directory and just drag and drop Finder Tool to get cursor position and pixel color

  13. #208
    oxyi's Avatar Corporal
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    Wormhole TP with ImageSearch - Pastebin.com

    I inserted the imagesearch function from notAre's 1.4a into the wormhole teleport.
    Since my DPS is low, I've increased the time to 14 sec.
    Location of pics folder should be under C:\ , or change it to your own.

    Now it is search for a bigger area for gem by image, and not pixle.




    Notes:
    IF YOU PLAN TO USE IMAGESEARCH FUNCTIONS:
    Download: ImageSearchFiles.zip (new 1.4a pics and includes)
    If your Windows installation is x64, use the 64-bit native AutoIt and the x64 directory in the archive
    Extract and copy AutoIt3 folder to Program Files directory
    Extract and copy all dlls to C:\Windows\ directory (optionally copy the MSVCR dlls to System32 as well)
    Extract pics directory anywhere and update the $directory var - INCLUDE TRAILING BACKSLASH: C:\pics\

  14. #209
    wittekop's Avatar Corporal
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    Hi

    just tested the wormhole script, works really fast!

    small edit for me : i had to remove all the "Round(number*x_ratio, ..." stuff and replace em with the hardcoded coords (which are the exact numbers you took in the "Round(NUMBER*ratio ...)
    to make the checkdead function work. i ahven't had the chance to test the checkwindow function yet + so far i didnt get stuck in a loop in the menus yet. have not tested the script for long though.

    For the checkloot function : still not working for me. I'm 90% sure it has something to do with how the script looks for the yellow pixel of rare items and then using the wrong coords for my 'pick item mouseclick'. I ran multiple tests in a game where the cellar door was open, where i dropped a yellow item on the floor.

    test 1 :
    drop the item on the floor, go back to the start area and run the script from the top (so he teleports, looks for open cellar and moves to cellar, spam the attacks like the enemy is still there, pick up the gold and the run the checkloot function) it looks like he reacts to there being an item on the floor, but he clicks on the wrong spot in the room. this click is nowhere near a torch or my flaming weapon or the familiar, and every time i restart the run, he moves to the exact same location in the room, as long as i leave the dropped yellow item in the same spot

    test 2 : drop the yellow item on another spot and run test 1 again (also multiple times). now he runs to a different location in the room, but to the exact same location every time i restart the script from the top (again leaving the dropped item in the same spot for every run during test 2)

    test 3 : NO yellow item on the floor, run the script multiple times in the same game, walking back to the start every time. This is to test if my char doesn't detect any other pixels, like the one from the torches/familiar/force weapon flames as a pickable item. In this case, my char never moves after picking up the gold, he immediately teleports to town to leave game and start the next run.

    (Test 1 and 2 are basically the same, just the item dropped in a different spot. I even ran it in like 5 or 6 different spots, which all give me the same result. thats why i'm not listing them as test 3, 4, 5 ... there's no point - just trying to state my case here as clear as possible)

    these tests convinced me the pixel detection in the checkloot is working fine, just that it detects the wrong coords for the found pixels and enters those wrong coords in this line :
    MouseClick ('left', $RareLoot[0], $RareLoot[1])

    here's my full script : wittekop's edit of wizardscript - Pastebin.com

    You can see how i changed the pixelsearch lines for different functions (checkdead/checkwindow/checkloot...) to the hardcoded coords like this example :
    $YouHaveDied = PixelSearch(620, 325, 625, 330, 0xFFFFFF) ; checks for white text "YOU HAVE DIED"

    instead of using the Round(coord*x_ratio ... ones
    $YouHaveDied = PixelSearch(Round(620*$x_ratio), Round(325*$y_ratio), Round(625*$x_ratio), Round(330*$y_ratio), 0xFFFFFF) ; checks for white text "YOU HAVE DIED"

    otherwise my checkdead function wouldn't work and it wouldn't detect a yellow pixel of a dropped rare item like stated in my tests.

    My ingame settings are : fullscreen windowed, 1920x1080 (but this setting is faded in the game options menu, so i'm thinking it doesn't really take this into consideration?)

    does anyone else have this problem ? Or anyone know what i'm doing wrong ? I've been editing notAres' / Mackus101's script from the start of this project, an always had this problem.
    I think the problem lies somewhere within the Resolution - recalculations/rounding, since my checkdead function never worked until i replaced the recalculations/roundings with the hardcoded values.

    Can someone with alot of experience on the matter take a look at this coz i'm getting very frustrated. My 'skills' only go as far as editing other people's stuff to my needs, analyzing the script itself is way beyong my level of expertise

    thank you for all your hard work so far!

  15. #210
    GazCamp3r's Avatar Corporal
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    Wormhole TP with ImageSearch - Pastebin.com

    I inserted the imagesearch function from notAre's 1.4a into the wormhole teleport.
    Since my DPS is low, I've increased the time to 14 sec.
    Location of pics folder should be under C:\ , or change it to your own.

    Now it is search for a bigger area for gem by image, and not pixle.




    Notes:
    IF YOU PLAN TO USE IMAGESEARCH FUNCTIONS:
    Download: ImageSearchFiles.zip (new 1.4a pics and includes)
    If your Windows installation is x64, use the 64-bit native AutoIt and the x64 directory in the archive
    Extract and copy AutoIt3 folder to Program Files directory
    Extract and copy all dlls to C:\Windows\ directory (optionally copy the MSVCR dlls to System32 as well)
    Extract pics directory anywhere and update the $directory var - INCLUDE TRAILING BACKSLASH: C:\pics\

    this is awesome, but what should i change back for the high dps's player? my character is killing the monstaz too fast. The original time was perfect for me, so i want it back, but the image search thing is awesome :P

    edit: its a bit messy... makes mistakes many times the original script is better for now. Sometimes its just wont teleport after the start, just make a move forward, and dies, than restarts, move again, dies, than restarts, than teleport, i dont know why. The original script doesnt do that :-/
    Last edited by GazCamp3r; 06-11-2012 at 12:07 PM.

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