I hope you aren't expecting it to pick up junks/blues. Only yellow/orange/green gets looted since I don't have a sell-junk function.
I made a thread to keep everything less cluttered:
http://www.ownedcore.com/forums/diab...1920x1080.html
@ notAres,
10 minute test results:
1. 52,380 gold in 10 mins
2. not a single death
3. ferrets died somehow at the last run so i stopped script picked up gold manually
EDIT: LOL I just noticed I tested it in FULLSCREEN mode (MOT FULL WINDOWED)
Last edited by fukker; 06-07-2012 at 07:53 PM.
My char didn't move offscreen afaik. after the kills he moves to where the named mob was, then to top right (next to table), back to the middle (a little down from where named mob was) and then to where the mob on the left was standing. when my char is moving to the final gold pickup spot the item names start to fade.
while testing i ran into another problem: The cellar door was closed, so my char started moving down and teleport to town (note that in older versions, my char moved south to the edge of the map, while now he only moves southeast for about an inch and teleports) during the teleport my char got killed. then the menu opened and leave game button was pressed. During the countdown to leave the game, my cursor moved to the location where the 'resume game' button would be and the sequence continued, but i did not leave the game yet ==> no run.
does this mean the checkdead isn't working properly for me or do i just need to edit a Sleep value somewhere ?
how do i know if the checkdead / checkwindow functions are working ?
@ notAres,
I suggest you to add what I highlighted it helps to escape the packs of mobs beside the cellar and keep ferrets alive because u get to the cellar super fast
If Not @error Then
Send("4")
Sleep(140)
Send("2")
Sleep(280)
MouseClick("left",Round(300*$x_ratio),Round(100*$y_ratio)) ;Entrance to cellar really fast
i think its hotfixed, cellar disnt open for many times in a row..
@un4given2 i will post soon how much GPH i got with your script once i got it to work (17mins to get exactly hour result) will edit it to my post.. tho it does get stuck to sell junk on vendor if there is unidentified rare in the bag
EDIT 195k IN HOUR 257% gold find...
It gets stuck on sell junk if there is rare in the bag so could you do something to ignore rares when selling ?
Last edited by Fen666; 06-07-2012 at 08:36 PM.
@ notarea
using 1.2.5 atm, got in inf. death loot in 15 mins.
Been following this thread since yesterday and just wanted to say thanks to all who contributed. I wanted to give something back so here is a working Wizard version with all of jakesmurfs goodies patched in. I havent tested this one overnight yet but it ran great overnight with the 1.1 version i was using. Timing and point locations are tweaked slightly. Timings are with no run speed also to make it easy for you guys. Setup is as follows.
1. Magic Weapon (Force Weapon)
2. Familiar (Sparkflint)
3 Teleport (Wormhole)
4. Hydra (Arcane)
Left Mouse: Arcance Missle (Seeker)(doesnt really matter)
Right Mouse: Archon (improved)
wizardv3.rar
hi I'm a DH and i/m using the script of 16:10 and the trouble i have is that its doesn't even loot everything and i keep on dying because 1/2 i dnt kill everything and they kill me after help plus i doesn't repair when it's yellow armor ps the script i'm using is from diabloadam HELP PLZ I'm BEGGIN![]()
Last edited by dblshots; 06-07-2012 at 08:38 PM.
I have the script working to loot Legendaries/Set items (I took out Rares, too worried that it'll fill up and I'll miss what really matters), working repair, working death, etc.
I'll post it as soon as I finish optimizing it (I haven't touched the route/combat yet, I've just been focusing on making it work).