[Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH] menu

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  1. #601
    ninetofive's Avatar Member
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    Originally Posted by notAres View Post
    I'll add another mouse click to go back so everything is visible. Seems to be the only thing left to add honestly.
    It's running extremely well right now but if possible could you please add a spacebar command just before it resumes game? This would close the Achievement screen for those of us who have this infinite death loop error. Also pressing spacebar from that screen does not apply any command unless a window is open and therefore won't cause any other problems.

    I would do it myself but since there are so many instances of "Resume game" I'm not sure where I'd have to add it to make it work.

    Thanks!

    [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH]
  2. #602
    Bughead's Avatar Member
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    Well damn. I just spent the majority of the day improving notAres's script (I had fixed death/repair/looting/etc.) and while doing extended testing just to be sure, Ares releases his new version which still blows mine out of the water lol.

    One question though Ares:

    Code:
    Func CheckLoot()
    Sleep(Random(1200,3200))
    $Pixel4 = PixelSearch(Round(270*$x_ratio), 0, Round(1490*$x_ratio), Round(900*$y_ratio), 0xBF642F, 1) ;searches main window for color of legendary lootz
    If Not @error Then
       MouseClick ('left', $Pixel4[0], $Pixel4[1])
       Sleep(Random(800,1200))
       $i+= 1
       If $i > 8 Then
    	  Call("CheckLoot")
       EndIf
    EndIf
    $Pixel5 = PixelSearch(Round(270*$x_ratio), 0, Round(1490*$x_ratio), Round(900*$y_ratio), 0xFFFF00) ; rare lootz (also f3f45b)
    If Not @error Then
       MouseClick ('left', $Pixel5[0], $Pixel5[1])
       Sleep(Random(800,1800))
       $i+= 1
       If $i > 8 Then
    	  Call("CheckLoot")
       EndIf
    EndIf
    $Pixel6 = PixelSearch(Round(270*$x_ratio), 0, Round(1490*$x_ratio), Round(900*$y_ratio), 0x00FF00) ; set lootz
    If Not @error Then
       MouseClick ('left', $Pixel6[0], $Pixel6[1])
       Sleep(Random(800,1200))
       $i+= 1
       If $i > 8 Then
    	  Call("CheckLoot")
       EndIf
    EndIf
    EndFunc
    Are the > (greater than) in "If $i > 8 Then" supposed to be < (less than) or am I misunderstanding?

    Originally Posted by ninetofive View Post
    It's running extremely well right now but if possible could you please add a spacebar command just before it resumes game? This would close the Achievement screen for those of us who have this infinite death loop error. Also pressing spacebar from that screen does not apply any command unless a window is open and therefore won't cause any other problems.

    I would do it myself but since there are so many instances of "Resume game" I'm not sure where I'd have to add it to make it work.

    Thanks!
    That's the CheckWindow() function.
    Last edited by Bughead; 06-07-2012 at 07:08 PM.

  3. #603
    fukker's Avatar Active Member
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    Originally Posted by un4given2 View Post
    yeh I use 1600*900 so I wrote it for that resolution
    thanks will give it to my friend to use, no wonder i had some problems when i tested it, i used 1920x1080 resolution lol
    You should put that in your description that it is for 1600x900 tons of ppl want your resolution.

  4. #604
    ninetofive's Avatar Member
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    Originally Posted by Bughead View Post
    Well damn. I just spent the majority of the day improving notAres's script (I had fixed death/repair/looting/etc.) and while doing extended testing just to be sure, Ares releases his new version which still blows mine out of the water lol.

    One question though Ares:



    Are the > (greater than) supposed to be < (less than) or am I misunderstanding?



    That's the CheckWindow() function.
    Ok but for a noob like me could you explain how I can get the script to close the window before attempting to resume game? It's really bad since when the character dies that's the end of the script.

  5. #605
    fukker's Avatar Active Member
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    Originally Posted by ninetofive View Post
    fukker, what happens when you die? Does it not go into the infinite loop of Banner screen and Achievement screen? Not sure why this seems to only be happening to me.

    I'm not sure where I die, occasionally from the fat zombie being spawned on top of you when you enter the game.
    no it waits like 1 second then presses log out and resumes
    like i said it works outstanding for me.

    the only thing that happens(rarely) ill fix it later its sleep time after death -> log out -> resume -> loading screen, the loop starts earlier, but like i said its really rare
    Last edited by fukker; 06-07-2012 at 07:12 PM.

  6. #606
    notAres's Avatar Knight-Lieutenant
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    Repair at the moment isn't working for me either. I'll push a hotfix shortly.

  7. #607
    Bughead's Avatar Member
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    Originally Posted by ninetofive View Post
    Ok but for a noob like me could you explain how I can get the script to close the window before attempting to resume game? It's really bad since when the character dies that's the end of the script.
    It depends on if the CheckWindow() function is actually working. If it is then you shouldn't have to add anything to it.

    The old CheckWindow() function didn't work for me either. I was just about to try a fix I had made but now I'm translating everything over to Ares's new version. It'll take me another hour or so to get everything sorted out but I'll let you know if I get it working (and show you the code I come up with).

  8. #608
    Bughead's Avatar Member
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    Originally Posted by notAres View Post
    Repair at the moment isn't working for me either. I'll push a hotfix shortly.
    Code:
    $PixelGet1 = PixelGetColor(Round(1515*$x_ratio), Round(40*$y_ratio)) ;searches top right screen for yellow of broken armor
    	  If Hex($PixelGet1, 6) == "FFEB00" Then
    		 Send("t")
    		 Sleep(6900)
    		 MouseClick("left", Round(1480*$x_ratio),Round(281*$y_ratio)) ;begin movement towards merchant
    		 Sleep(1500)
    		 MouseClick("left", Round(1316*$x_ratio),Round(206*$y_ratio)) ;moves to get merchant in screen
    		 Sleep(1500)
    		 MouseClick("left", Round(845*$x_ratio),Round(225*$y_ratio)) ;NPC Merchant to the right of cain's home
    		 Sleep(1500)
    		 MouseClick("left", Round(521*$x_ratio),Round(506*$y_ratio)) ;button to open up repair menu
    		 Sleep(1500)
    		 MouseClick("left", Round(260*$x_ratio),Round(595*$y_ratio)) ;button to pay for repairs
    		 Sleep(100)
    		 Send("{ESCAPE}") ;closes repair tab
    		 Sleep(100)
    		 Send("{ESCAPE}") ;opens menu
    		 Sleep(100)
    		 MouseClick("left", Round(956*$x_ratio),Round(579*$y_ratio)) ;button to leave game
    		 Sleep($waittime)
    		 MouseClick("left", Round(230*$x_ratio),Round(416*$y_ratio)) ;button to resume game from main menu
    		 Sleep($waittime)
    	  Else
    That's the repair code I altered from your older version. It worked for me the couple times I tested it. You could try and see if it works with your new version.

  9. #609
    dpeteland's Avatar Private
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    Originally Posted by Havocaveli View Post
    any witch doc here who is using this and can post his script?

    mackus u said you have test it with your witch doc could you post the script for an witch doc?
    I would also love a WD set up

  10. #610
    fukker's Avatar Active Member
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    Originally Posted by notAres View Post
    Repair at the moment isn't working for me either. I'll push a hotfix shortly.
    im trying to get a repair icon just trying to gete killed to check because i remember repairs work

  11. #611
    fukker's Avatar Active Member
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    @notAres

    I can confirm it works, i just let these zombie kill me like 10 times then i got an icon came to checkpoint to start script right away it teleports -> repairs -> logs out -> resumes -> continues to run
    so everything is nice

  12. #612
    ninetofive's Avatar Member
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    Originally Posted by Bughead View Post
    It depends on if the CheckWindow() function is actually working. If it is then you shouldn't have to add anything to it.

    The old CheckWindow() function didn't work for me either. I was just about to try a fix I had made but now I'm translating everything over to Ares's new version. It'll take me another hour or so to get everything sorted out but I'll let you know if I get it working (and show you the code I come up with).
    Well obviously it's not working at least for me right now, could possibly be due to running a lower 16:9 resolution, since it appears to be working for everyone else. Hence why I'd like to know how to add a quick spacebar command which will fix the issue and won't mean the authors have to go through trying to fix something that works for most people

  13. #613
    Milkshakes00's Avatar Active Member
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    NotAres' script won't loot for me, at all. Tried multiple fixes.

  14. #614
    ninetofive's Avatar Member
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    Originally Posted by Milkshakes00 View Post
    NotAres' script won't loot for me, at all. Tried multiple fixes.
    Which one are you using? notAres should really create his own thread so he can edit and update the OP, looking through 45 pages is no fun!

  15. #615
    wittekop's Avatar Corporal
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    apparantly my system's capable of running 1920x1080 and here i was running at 1280x720 ... there's alot of stuff not working on that res

    i'm running it with a wizard (had to change a few things but looks like it runs fine now. except for the looting, i saw a rare item drop and my char didn't try to pick it up.

    I think it might be because the checkloot function only loads after the item names start disappearing from the screen. can this be fixed by adding
    Send("{ALT}") somewhere in the loot function so that the itemnames reappear on the screen ? while waiting for an answer i'll try to get a hold of a friend to drop a rare / legendary item during my run, to see if it works.

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