[Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH] menu

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  1. #361
    ninetofive's Avatar Member
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    Originally Posted by notAres View Post
    1920x1080, I don't test ANY other resolutions.



    That's just problems with the coordinates not rounding correctly to your resolution, try stopping the bot after each waypoint then using AutoIt Window Info to plot and then edit working waypoints into the script. Try using 1.2 to fix the clicking for attack thing (forgot one left-click).

    notAres' Sarkarth 1.2
    I'm not sure if it's actually to do with the resolution. After removing the Scoundrel follower and putting Templar instead it succeeded a lot more frequently. I believe because the Scoundrel occasionally pulls one of the zombies and thus they block the path slightly and therefore your character does not quite reach the destination required to find the cellar (by like a few pixels). This does happen randomly when the zombies move into a "bad place" however its a lot less frequent without Scoundrel (or Enchantress) pulling.

    I think this happens because the second move command is applied before the first is finished, if you could allow the movement to finish and wait 0.1 second then it would stay on track. Not 100% sure about loot detection because I have been afk for about half of the 1 hour I ran this for, but it did pick up 1 rare for me.

    Death detection has not worked at all for me currently, every time I die it loops and has to wait 2 tries before it gets itself back in the game.

    A very short sample but it netted me 60k in 20 minutes with 99% gold find.

    Implementing the destroy table command that the guy has done above would be awesome too as I said the ferrets sometimes get stuck and if they go for a pile on the right first, you miss the entire runs worth of gold.

    Great work by everyone just giving my feedback

    @Jakesmurf does your script have randomized movement? If so I'll give it a whirl but I'm slightly paranoid of scripts with generic movement paths.

    [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH]
  2. #362
    Klcook06's Avatar Private
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    So this thing works for me half the time :/ ....Seems like about 50 percent of the time I load the game there are Large zombies and the character stands there long enough for them to walk up and slap me dead.....any ideas on if im doing something wrong wouldd be greatly appreciated cause atm i would be losing gold in repairs for how much he dies.

  3. #363
    jhtran's Avatar Sergeant
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    hey jake awesome script man, the only problem that i have that others might have is that

    whenever i go repair on the 10th game, i leave the game and when i resume on the next game my last checkpoint is the town so then it keeps leaving the game and entering the game and staying in town

    but other than that it works for the first 10 trys

  4. #364
    darknight666's Avatar Master Sergeant
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    Originally Posted by krone6 View Post
    If you open up the script with autoIT (or notepad) you can see timers. I have not used ares's yet, however I use OP's. He leaves comments that tell what each line does. If your dps is low, raise the timers. It'll take some practice if you're new to it like i was, but after a few trial and error attempts it's easy to understand an autoIT script, or at least these specifically. Note, all times seem to be in miliseconds, so 1000 ms=1 second.

    As far as i can see, all of this info should be right. I'm not trying to say i'm not "leet" person that knows it all, but want to share what little knowledge i believe is right.
    Thanks for feedback on my post i got it done now it was this

    Send("{SHIFTDOWN}")
    MouseDown("right") ;attack middle
    Sleep(7000)
    i changed it to 7000 think it was at 4200
    Last edited by darknight666; 06-07-2012 at 02:57 AM.

  5. #365
    notAres's Avatar Knight-Lieutenant
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    Originally Posted by ninetofive View Post
    I'm not sure if it's actually to do with the resolution. After removing the Scoundrel follower and putting Templar instead it succeeded a lot more frequently. I believe because the Scoundrel occasionally pulls one of the zombies and thus they block the path slightly and therefore your character does not quite reach the destination required to find the cellar (by like a few pixels). This does happen randomly when the zombies move into a "bad place" however its a lot less frequent without Scoundrel (or Enchantress) pulling.

    I think this happens because the second move command is applied before the first is finished, if you could allow the movement to finish and wait 0.1 second then it would stay on track. Not 100% sure about loot detection because I have been afk for about half of the 1 hour I ran this for, but it did pick up 1 rare for me.

    Death detection has not worked at all for me currently, every time I die it loops and has to wait 2 tries before it gets itself back in the game.

    A very short sample but it netted me 60k in 20 minutes with 99% gold find.

    Implementing the destroy table command that the guy has done above would be awesome too as I said the ferrets sometimes get stuck and if they go for a pile on the right first, you miss the entire runs worth of gold.

    Great work by everyone just giving my feedback

    @Jakesmurf does your script have randomized movement? If so I'll give it a whirl but I'm slightly paranoid of scripts with generic movement paths.
    It is to do with the resolution. The timers are just barely off for the modified coordinates on your screen. Try increasing the first Sleep(1150) a bit. I lowered it from previous releases because I wanted to eliminate every pause I could, but this is clearly disrupting your pathing.

    I also updated the color code (0xBF642F) for legendaries to match jakesmurf's (actually pulled the old one from another thread, didn't have an orange to screenshot and test).

    Death detection is actually working as intended, more or less. I'm aware that it gets stuck finishing it's execution cycle (which can take quite a few seconds) before it detects and leaves, but this seems to be a limitation due to AutoIt being unthreaded. Either way, the bot is smart enough to get out of death screens/log out screens/extra windows and the additional time it takes to do so might end up being beneficial in detections due to it's randomness. It should function completely while AFK.

    I'm getting around 85-90k per 30 minutes (167% GF + 10% ferrets).

    This will definitely be my last release for the night, I'm gonna let it run while I sleep then keep adding suggestions tomorrow.
    Last edited by notAres; 06-07-2012 at 03:09 AM.

  6. #366
    ultiman's Avatar Member
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    Thanks working perfect after i adjusted the timing of stuff to run faster +3 rep man nice share

  7. #367
    ninetofive's Avatar Member
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    Originally Posted by notAres View Post
    It is to do with the resolution. The timers are just barely off for the modified coordinates on your screen. Try increasing the first Sleep(1150) a bit. I lowered it from previous releases because I wanted to eliminate every pause I could, but this is clearly disrupting your pathing.

    I also updated the color code (0xBF642F) for legendaries to match jakesmurf's (actually pulled the old one from another thread, didn't have an orange to screenshot and test).

    Death detection is actually working as intended, more or less. I'm aware that it gets stuck finishing it's execution cycle (which can take quite a few seconds) before it detects and leaves, but this seems to be a limitation due to AutoIt being unthreaded. Either way, the bot is smart enough to get out of death screens/log out screens/extra windows and the additional time it takes to do so might end up being beneficial in detections due to it's randomness. It should function completely while AFK.

    I'm getting around 85-90k per 30 minutes (167% GF + 10% ferrets).

    This will definitely be my last release for the night, I'm gonna let it run while I sleep then keep adding suggestions tomorrow.
    I'll certainly try that suggestion, could you clarify which sleep you mean? The first one within the actual code and not the Wait or Load sleep? It does work a lot of the time so I'm not complaining that's for sure! Will update that legendary colour also

  8. #368
    thebis's Avatar Member
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    Care all have deconnect with this message "You have been disconnected by an administrator" (sry for my english)
    Last edited by thebis; 06-07-2012 at 04:10 AM.

  9. #369
    Missill's Avatar Member
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    Originally Posted by thebis View Post
    Bad for us they give us 23gold on each big NERFED EU on this spot and care all have deconnect with this message "You have been disconnected by an administrator" (sry for my english)
    working normally for me

  10. #370
    thebis's Avatar Member
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    yy for the gold my mistake sry i edit . Just the mess never see it before

  11. #371
    ninetofive's Avatar Member
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    Originally Posted by thebis View Post
    yy for the gold my mistake sry i edit . Just the mess never see it before
    You're sure it said disconnected by administrator? Since you have bad English just wondering if thats a translation xD

  12. #372
    thebis's Avatar Member
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    no ... 2 times in a row.I post a ticket on bnet see what is this message.
    Last edited by thebis; 06-07-2012 at 04:35 AM.

  13. #373
    Missill's Avatar Member
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    Originally Posted by thebis View Post
    no ... 2 times in a row.I post a ticket on bnet see what is this message.
    Error 70 ? Linux bug : http://www.ownedcore.com/forums/diab...le-change.html (Maybe Warden got me (kick by admin - Error 70) (Title change))

  14. #374
    Missill's Avatar Member
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    I want to now if this script use automatic mouse clicking with a random path script ? (i'm really novice in this script)

  15. #375
    thebis's Avatar Member
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    https://us.battle.net/d3/en/forum/topic/5638009034
    (Error 70) - Forums - Diablo III not only me ...

    Maybe the patch bug or all who post on us forum use script^^


    ps:Missill im on Windows 7

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