[Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH] menu

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  1. #346
    dblshots's Avatar Corporal
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    [QUOTE=notAres;2286122]You have to bound MOVE to Mouse3 like it says in the file.


    hi i'm sorry to bother you but i really want it to work i did the move to bound the resolution is 16:9 the problem is that i doesnt vene walk all the way near the cellar and spam all the skills :S any help

    [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH]
  2. #347
    fukker's Avatar Active Member
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    Originally Posted by zubiq View Post
    Reporting in after another night of testing.

    This time, I started with notAres' code.... and I never looked back. I'm glad you got the middle-mouse idea implemented, good work-around! All other problems have been solved for me. No more char screen loops especially.

    Because of the low dps in inferno (~10k dps, 230%GF), I had to change a few attack timers.

    From the start of attacks, the sleep amounts were changed (a few unchanged) to this:
    [shiftdown]
    12000
    40
    4400
    2000
    3800
    3200
    10
    [shiftup]

    I also highly recommend using an enchantress as she will help crowd control mobs if you're trying to escape a 'no den' scenario.

    you're doing if for MF? if so how's it going with drops?

  3. #348
    ninetofive's Avatar Member
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    Originally Posted by notAres View Post
    You have to bound MOVE to Mouse3 like it says in the file.



    Try again, this time let it sit there "stuck" in the options menu, see if it doesn't close the window once it starts over. I've tested it plenty of times.
    Can you post the recommended wait timers for a lower end computer? I lost them in the 30 pages of thread xD
    Last edited by ninetofive; 06-07-2012 at 12:17 AM.

  4. #349
    zubiq's Avatar Member
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    Originally Posted by fukker View Post
    you're doing if for MF? if so how's it going with drops?
    ? Where did you get MF from?

    I did entirely GF gear.

  5. #350
    notAres's Avatar Knight-Lieutenant
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    Originally Posted by zubiq View Post
    Reporting in after another night of testing.

    This time, I started with notAres' code.... and I never looked back. I'm glad you got the middle-mouse idea implemented, good work-around! All other problems have been solved for me. No more char screen loops especially.

    Because of the low dps in inferno (~10k dps, 230%GF), I had to change a few attack timers.

    From the start of attacks, the sleep amounts were changed (a few unchanged) to this:
    [shiftdown]
    12000
    40
    4400
    2000
    3800
    3200
    10
    [shiftup]

    I also highly recommend using an enchantress as she will help crowd control mobs if you're trying to escape a 'no den' scenario.
    Glad I was able to implement what you needed. Current pastebin version is running on my other PC and I can see a couple improvements to the gold pickups (especially since I replace my gear with pickup radius) , and maybe a little fine tuning of the smokescreen usage on the first 3 waypoints, but other than that it's completely optimized and running perfectly all night.

    If you have further ideas (outside of porting to other resolutions, that's tedious and anyone can do it) please post back here so I can look into it. Not sure what to say about the other 16:9 resolutions not working, I simply don't have the time to test those

  6. #351
    zubiq's Avatar Member
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    Originally Posted by notAres View Post
    Glad I was able to implement what you needed. Current pastebin version is running on my other PC and I can see a couple improvements to the gold pickups (especially since I replace my gear with pickup radius) , and maybe a little fine tuning of the smokescreen usage on the first 3 waypoints, but other than that it's completely optimized and running perfectly all night.

    If you have further ideas (outside of porting to other resolutions, that's tedious and anyone can do it) please post back here so I can look into it. Not sure what to say about the other 16:9 resolutions not working, I simply don't have the time to test those
    I haven't had issues with the first waypoints all night. One very minor issue that would help speed up the kill time is to have the 2nd waypoint (I think) inside the cellar a little farther away from the mobs. That way, the ferrets don't rush in too early and you can take advantage of a few nether tentacles hitting all 4 mobs. The issue is that if the ferrets are too close to the doorway when you approach the gold room, they aggro the mobs which then causes them to spread out. By chaining a few nether tentacles into boss a few more yards back, they should hit all 4 quill beasts and you may not even need to single-target the other ones down (needs to be tested). Regardless, it would mean fewer aimed attacks would be needed.

    Worst case: if the ~3-5 nether tentacles don't kill the quill beast adds, the door may be blocking the attack path if you have to single target them down. Could then move to the doorway and finish them off. The method could save ~5-10 sec per run on inferno if all the quill beasts consistently die, otherwise may save 3-5s in the worst case scenario.

    And yes, gold pickups can be a little tricky if the ferrets get stuck, could recast 'summon companion' part way through the gold pathing, but don't know how much that would help if at all.

  7. #352
    dblshots's Avatar Corporal
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    notARES whtas is the resolution 16:9 witch one are you using and is it on full windowed mode answer me

  8. #353
    ninetofive's Avatar Member
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    notAres some feedback:

    Running in 1280x720 (16:9)
    Got the 10% movespeed on boots
    Fullscreen Windowed

    First off in the actual script it still links to the wrong build, had to search the thread for the actual build.

    Secondly I have Force Move set to MOUSE3 but my guy still occasionally gets caught because it starts shooting a mob instead of moving on the way to cellar.

    Lastly I've only been running for about 10 minutes and three times so far the guy has got stuck on a corner of the fence and not reached the cellar. From watching 10 minutes he's missed about 7 open cellars so far because of these two issues combined.

    EDIT - A few times ferrets get stuck on environment so no gold is looted, not sure if it would be more efficient to make the character do a quick circle of the area or whether the time added up would make it moot for how many times the ferret bug occurs, but again I've been testing this for a very short time and it seems to have about a 1/5 success rate.
    Last edited by ninetofive; 06-07-2012 at 01:03 AM.

  9. #354
    darknight666's Avatar Master Sergeant
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    notAres

    i like your script everything works BUT it sometimes douse not kill the mobs all the way i know it is prob my dps but it be nice if you could make it better for people with low dps i have 15,599 dps let me know Thanks

  10. #355
    krone6's Avatar Member
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    Originally Posted by darknight666 View Post
    notAres

    i like your script everything works BUT it sometimes douse not kill the mobs all the way i know it is prob my dps but it be nice if you could make it better for people with low dps i have 15,599 dps let me know Thanks
    If you open up the script with autoIT (or notepad) you can see timers. I have not used ares's yet, however I use OP's. He leaves comments that tell what each line does. If your dps is low, raise the timers. It'll take some practice if you're new to it like i was, but after a few trial and error attempts it's easy to understand an autoIT script, or at least these specifically. Note, all times seem to be in miliseconds, so 1000 ms=1 second.

    As far as i can see, all of this info should be right. I'm not trying to say i'm not "leet" person that knows it all, but want to share what little knowledge i believe is right.

  11. #356
    notAres's Avatar Knight-Lieutenant
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    Originally Posted by dblshots View Post
    notARES whtas is the resolution 16:9 witch one are you using and is it on full windowed mode answer me
    1920x1080, I don't test ANY other resolutions.


    Originally Posted by ninetofive View Post
    notAres some feedback:

    Running in 1280x720 (16:9)
    Got the 10% movespeed on boots
    Fullscreen Windowed

    First off in the actual script it still links to the wrong build, had to search the thread for the actual build.

    Secondly I have Force Move set to MOUSE3 but my guy still occasionally gets caught because it starts shooting a mob instead of moving on the way to cellar.

    Lastly I've only been running for about 10 minutes and three times so far the guy has got stuck on a corner of the fence and not reached the cellar. From watching 10 minutes he's missed about 7 open cellars so far because of these two issues combined.

    EDIT - A few times ferrets get stuck on environment so no gold is looted, not sure if it would be more efficient to make the character do a quick circle of the area or whether the time added up would make it moot for how many times the ferret bug occurs, but again I've been testing this for a very short time and it seems to have about a 1/5 success rate.
    That's just problems with the coordinates not rounding correctly to your resolution, try stopping the bot after each waypoint then using AutoIt Window Info to plot and then edit working waypoints into the script. Try using 1.2 to fix the clicking for attack thing (forgot one left-click).

    notAres' Sarkarth 1.2

  12. #357
    jakesmurf's Avatar Master Sergeant
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    Decided to post my version of the script public in case anyone is interested in trying it. I appreciate both Mackus and notAres for posting their's, however Mackus' is fairly slow and I didn't have much luck with the features of Are's.

    NOTE: If you don't include all the movespeed buffs I use, the move timers are going to be all screwed up. Adjust load timers as needed but I do not recommend lowering the leave timer below 12 seconds unless your character can survive the hits from the mobs easily.

    Setup:

    Mouse1: Mark of Death
    Mouse 2: Elementral Arrow - Ball Lightning
    1: Caltops: Torturous Ground
    2: Smokescreen: Lingering
    3: Prep
    4: Companion: Ferrets

    Boots: 10% or higher move speed
    Pickup Radius: +5m
    Passives: Hot Pursuit and Tactical Advantage, other is optional.

    Changes:
    *SOMEWHAT IMPORTANT: I changed to ball lightning (so I recommend against nether tentacles) and made the script fire to the right slightly longer than it needs to in order to destroy the desk that spawns there. I found that the desk and chair were causing pathing issues for the ferrets and I would miss sometimes 1000+ stacks of gold lying on the ground because my ferrets couldnt get there. I would suggest adjusting your "fire right" timer as needed so that you fire at least 1 more ball to right than is necessary to destroy that desk.
    *I changed the first waypoint slightly to avoid monsters much more often and get stuck less
    *Most wait timers are generally shortened. I retained the "greater than death" leave game timer. I tried Ares' code for death detection but I found that sometimes it wouldn't work properly and the script would get jacked up.
    *I changed repairs to occur every 10th game instead of on detection. In the long run this amounts to very little time, but I had found occasionally that the pixel detection would malfunction and my script would loop indefinitely with no gear.
    *I implemented rare/legendary/set detection. Once again I tried Ares' but I think the default pixel detection just wouldn't work on my PC. I'm sure Ares' works, but on my PC I watched it completely ignore a legendary lying on the ground and move on.
    *I changed the rune on caltrops, and changed it so you drop one around yourself as you TP. This seemed to reduce my deaths while townportaling significantly.
    *I slightly modified the smokescreen times to avoid dying just before entering the cellar just in case a mob spawned right there.
    *I modified the pick up pathing to be shorter and more natural.

    Mackus' Gold Farm [Mod: Jakesmurf] - Pastebin.com

  13. #358
    batigol's Avatar Corporal
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    Hey Notares, nice work there buddy ! Is your script has random path click?

  14. #359
    idono:P's Avatar Member
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    where is the download link for this bot?

  15. #360
    JohnCuzac's Avatar Private
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    Hey man just wanted to take a sec out and thank the Op for such an amazing contribution. Jakesmurf you have perfected this script and I want to thank you for such a quick reliable modification to the original.

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