[Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH] menu

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  1. #466
    jakesmurf's Avatar Master Sergeant
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    Originally Posted by fukker View Post
    doesnt let me compile it says error on line 122 u forgot to put " symbol there

    Try grabbing it again. I think I must've accidentally deleted a character while pasting. Should be fixed again.

    [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH]
  2. #467
    [Soul Eater]'s Avatar The God King of Tails
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    [QUOTE=bwessel;2287657]
    Originally Posted by [Soul Eater] View Post
    imgur: the simple image sharer

    Well atleast it moves further, but then it got stuck there and just teleports again lol. What's the reason why it teleports back, or where can I find that line so I can adjust it/remove it?[/QUOTT

    That is the normal spot to TP back if the cellar is not there (its not 100% spawn). Is it TPing back from that point even if the cellar is there?
    So if I understand it correctly, it moves each time to that spot - recall - leave game, resume game - rinse and repeat until the cellar is there?

    Do the impossible, see the invisible
    Row row, Fight the power.

  3. #468
    jakesmurf's Avatar Master Sergeant
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    Originally Posted by [Soul Eater] View Post
    imgur: the simple image sharer

    Well atleast it moves further, but then it got stuck there and just teleports again lol. What's the reason why it teleports back, or where can I find that line so I can adjust it/remove it?
    As previously stated, this is where the script teleports if the cellar didn't spawn. Try running it longer. If the cellar has spawned on the top left and it ignores it, then you have a pixeldetect problem. You may not have let it run long enough.

  4. #469
    bwessel's Avatar Member
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    Originally Posted by [Soul Eater] View Post

    So if I understand it correctly, it moves each time to that spot - recall - leave game, resume game - rinse and repeat until the cellar is there?
    Yeah thats right

  5. #470
    fukker's Avatar Active Member
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    Originally Posted by jakesmurf View Post
    Try grabbing it again. I think I must've accidentally deleted a character while pasting. Should be fixed again.
    i already fixed it.
    Last edited by fukker; 06-07-2012 at 12:51 PM.

  6. #471
    fukker's Avatar Active Member
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    @ jakesmurf

    i noticed sometimes it it doesn't get close enough to mouse over the cellar but i see that the cellar is opened, and no mobs stop me

  7. #472
    [Soul Eater]'s Avatar The God King of Tails
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    Alright, so I now understands what it is supposed to do and I notice a major flaw.

    According to you guys, I need to be here:

    imgur: the simple image sharer

    But the thing is for some reason the bot doesn't walk further, instead if always take a detour here:

    imgur: the simple image sharer

    So my problem is, how can the bot "notice" the gate is closed or not if he doesn't walk further? I mean the gate is muuuch further then that (check the red circles in mini map) so how can I make sure he walks all up to the cellar or improve the detection of the cellar? I see the mouse is hovering over the red circle on picture 2, and I assume that that's too detect if cellar is spawned or not, but I did it manually and even if the cellar spawned, the mouse couldn't reach the cellar from the POV in picture 2.

    Do the impossible, see the invisible
    Row row, Fight the power.

  8. #473
    jakesmurf's Avatar Master Sergeant
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    Originally Posted by [Soul Eater] View Post
    Alright, so I now understands what it is supposed to do and I notice a major flaw.

    According to you guys, I need to be here:

    imgur: the simple image sharer

    But the thing is for some reason the bot doesn't walk further, instead if always take a detour here:

    imgur: the simple image sharer

    So my problem is, how can the bot "notice" the gate is closed or not if he doesn't walk further? I mean the gate is muuuch further then that (check the red circles in mini map) so how can I make sure he walks all up to the cellar or improve the detection of the cellar?
    The code uses a search from the middle of that area to look for the gate being blue or not. If this isn't working for you, I would suggest you read back to my post about color searching. You're gonna have to get in the code and modify it to work for you.

  9. #474
    fukker's Avatar Active Member
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    Originally Posted by [Soul Eater] View Post
    Alright, so I now understands what it is supposed to do and I notice a major flaw.

    According to you guys, I need to be here:

    imgur: the simple image sharer

    But the thing is for some reason the bot doesn't walk further, instead if always take a detour here:

    imgur: the simple image sharer

    So my problem is, how can the bot "notice" the gate is closed or not if he doesn't walk further? I mean the gate is muuuch further then that (check the red circles in mini map) so how can I make sure he walks all up to the cellar or improve the detection of the cellar? I see the mouse is hovering over the red circle on picture 2, and I assume that that's too detect if cellar is spawned or not, but I did it manually and even if the cellar spawned, the mouse couldn't reach the cellar from the POV in picture 2.
    it happens to me sometimes that he doesnt walk far enough i dont know why but mostly it works fine

  10. #475
    fukker's Avatar Active Member
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    @ jakesmurf

    actually Soul Eater right, in the new version it doesn't go far enough to mouseover it when its full blue colour, happened 10 times in a row right now and i see that its opened

  11. #476
    jakesmurf's Avatar Master Sergeant
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    Originally Posted by fukker View Post
    @ jakesmurf

    actually Soul Eater right, in the new version it doesn't go far enough to mouseover it when its full blue colour, happened 10 times in a row right now and i see that its opened
    Not happening to me, I'll make the timers a wee bit longer though. Stand by a couple.

    EDIT: Give this a shot. Slightly increased some of the timers for you.

    Mackus' Gold Farm 1.1b (Modified by Jakesmurf)
    Last edited by jakesmurf; 06-07-2012 at 01:03 PM.

  12. #477
    [Soul Eater]'s Avatar The God King of Tails
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    It's not that the color detection isn't working. It's that the bot doesn't move the character much further so it can detect the blue color from the cellar. That's what my problem is now currently.

    EDIT: Okay, well it seems I'm not the only one who got this issue currently. Thanks for the trouble of fixing it.

    Do the impossible, see the invisible
    Row row, Fight the power.

  13. #478
    fukker's Avatar Active Member
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    Originally Posted by [Soul Eater] View Post
    It's not that the color detection isn't working. It's that the bot doesn't move the character much further so it can detect the blue color from the cellar. That's what my problem is now currently.
    ye i meant to say that but i said it doesnt move close enough to get the blue colour instead i mouseover the barrel which is brown :P

  14. #479
    wittekop's Avatar Corporal
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    Could someone take a look at this real quick coz i'm getting sick n tired of the pixeldetection stuff..

    Mackus101 goldfarm for blanc0's wizard - Pastebin.com

    for this one i re-entered the color code i found in other people's configs and made the area the program looks in for the pixel alot bigger too. I've been testing with many many other color codes (got them from screenshot/paint/autoit window info) and always the same results. either it always detects open door and tries to enter or always detects closed door and teleports to town...

    I'm starting to get the feeling that theres something else wrong in my script but i lack the experience to find out what it could be..

    this script is the one from the very first post in this thread, edited to work for my wizard @ 1280x720 windowed fullscreen (hight texture quality, shadows off,physics low, clutter density low, anti aliasing off and low FX - dunno if this has anything to do with it, just posting incase it does)

    On the times when it detected the door open and enters, he kills the mobs and collects the gold and restarts without any problems. The only problem for me so far is the detection wether the door is open or closed. I didn't change the move with mouse3 button yet and didnt add any of the extras like drops pickup since there's no point to do so for me yet.


    any help would be much appreciated

  15. #480
    hotbuns's Avatar Private
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    Any chance we can get a version of this working for barbarians? Would be nice to not have to level up a DH.

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