[Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH] menu

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  1. #436
    rebaro's Avatar Private
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    Originally Posted by jakesmurf View Post
    Decided to post my version of the script public in case anyone is interested in trying it. I appreciate both Mackus and notAres for posting their's, however Mackus' is fairly slow and I didn't have much luck with the features of Are's.

    NOTE: If you don't include all the movespeed buffs I use, the move timers are going to be all screwed up. Adjust load timers as needed but I do not recommend lowering the leave timer below 12 seconds unless your character can survive the hits from the mobs easily.

    Setup:

    Mouse1: Mark of Death
    Mouse 2: Elementral Arrow - Ball Lightning
    1: Caltops: Torturous Ground
    2: Smokescreen: Lingering
    3: Prep
    4: Companion: Ferrets

    Boots: 10% or higher move speed
    Pickup Radius: +5m
    Passives: Hot Pursuit and Tactical Advantage, other is optional.

    Changes:
    *SOMEWHAT IMPORTANT: I changed to ball lightning (so I recommend against nether tentacles) and made the script fire to the right slightly longer than it needs to in order to destroy the desk that spawns there. I found that the desk and chair were causing pathing issues for the ferrets and I would miss sometimes 1000+ stacks of gold lying on the ground because my ferrets couldnt get there. I would suggest adjusting your "fire right" timer as needed so that you fire at least 1 more ball to right than is necessary to destroy that desk.
    *I changed the first waypoint slightly to avoid monsters much more often and get stuck less
    *Most wait timers are generally shortened. I retained the "greater than death" leave game timer. I tried Ares' code for death detection but I found that sometimes it wouldn't work properly and the script would get jacked up.
    *I changed repairs to occur every 10th game instead of on detection. In the long run this amounts to very little time, but I had found occasionally that the pixel detection would malfunction and my script would loop indefinitely with no gear.
    *I implemented rare/legendary/set detection. Once again I tried Ares' but I think the default pixel detection just wouldn't work on my PC. I'm sure Ares' works, but on my PC I watched it completely ignore a legendary lying on the ground and move on.
    *I changed the rune on caltrops, and changed it so you drop one around yourself as you TP. This seemed to reduce my deaths while townportaling significantly.
    *I slightly modified the smokescreen times to avoid dying just before entering the cellar just in case a mob spawned right there.
    *I modified the pick up pathing to be shorter and more natural.

    Mackus' Gold Farm [Mod: Jakesmurf] - Pastebin.com
    This one seems to work for me, but when a cellar is open and the mouse hover it my DH skips it and TP's away. Any solution?

    [Goldfarming] AFK 150k-200k Gold Per Hour [AutoIT Script] [1920x1080] [made for DH]
  2. #437
    jakesmurf's Avatar Master Sergeant
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    Originally Posted by Vulkii View Post
    I have the problem that if the Cellar is closed, and I want to port back Mobs get at Me and kill Me.
    I still logout but then it clicks Esc for whatever reason again and then Its trying to close Diablo.
    I only made 300k with 260% GF this Night, just cause of that. Fast help would be nice^^
    I suspect your leave game timer is too short - So that it clicks leave - but tries to start the script again before you've actually left. This would make it try to "leave" the game that it isn't in. It might resolve itself eventually but it would take time. Adjust your leave game timer to something like 13000

  3. #438
    jakesmurf's Avatar Master Sergeant
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    Originally Posted by [Soul Eater] View Post
    Got a problem with this script, every time I run it all it does is clicking some random points and then press T > ESC > Leave game, then it resumes the game and rinse and repeat. Anyone knows the solution to this?
    Gonna need more info than that to assist you. I have no idea what "random points" means. It would help to know where you end up relative to the cellar, where you start out at, etc.

    Originally Posted by rebaro View Post
    This one seems to work for me, but when a cellar is open and the mouse hover it my DH skips it and TP's away. Any solution?
    Open your AutoIt Window Info Tool

    Go into the game manually, find the cellar open, clear the area outside, use your window tool - Click and hold "Finder Tool" - Mouse over the cellar door in the middle or so. Let go of the finder tool. Go to the "Mouse" tab in the window and copy the hexcode color designation there, paste it into the script where it searches for the cellar door's color.
    Last edited by jakesmurf; 06-07-2012 at 11:44 AM.

  4. #439
    fukker's Avatar Active Member
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    anyone has DH script for 1600x1050 or lower?

  5. #440
    lucdae's Avatar Private
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    someone able 2 help me? :/

    edit* damn multiquote failed

    4th post on page 29
    Last edited by lucdae; 06-07-2012 at 11:47 AM.

  6. #441
    fukker's Avatar Active Member
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    @ jakesmurf

    your script is nice i suggest u use mouse3 for move while running to the cellar because it clicks on the mob in the beginning sometimes.
    and use multi paths like in notAres' script, other than that amazing job

  7. #442
    Xelothar's Avatar Member
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    are you people sure to have the correct savepoint for this? seems like you cant use this script cause you havent the correct one.

  8. #443
    [Soul Eater]'s Avatar The God King of Tails
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    Originally Posted by jakesmurf View Post
    Gonna need more info than that to assist you. I have no idea what "random points" means. It would help to know where you end up relative to the cellar, where you start out at, etc.



    Open your AutoIt Window Info Tool

    Go into the game manually, find the cellar open, clear the area outside, use your window tool - Click and hold "Finder Tool" - Mouse over the cellar door in the middle or so. Let go of the finder tool. Go to the "Mouse" tab in the window and copy the hexcode color designation there, paste it into the script where it searches for the cellar door's color.
    Whenever I run the script from main menu, it moves the mouse to resume game. Then I start out on the checkpoint on the left. Then it activates for some reason 3(that vanish ability) and then it moves downwards by clicking one time. Then when he moved downwards, he teleports back. When he is ported back, the bot press escape and then leave the game. Back in the main menu, the bot does the same. Resuming game, activating 3, teleporting back and leaving the game again.

    Am running this fullscreen windowed mode, in a 16:9 ratio but not 1920 x 108 resolution. I don't know if this matters much though.

    Do the impossible, see the invisible
    Row row, Fight the power.

  9. #444
    jakesmurf's Avatar Master Sergeant
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    Just finished limited testing on version 1.1 of my script.

    Mackus' Gold Farm 1.1a (Modified by Jakesmurf)

    I would suggest against using this version unless version 1 of my script is working very well for you already, because this adds some more advanced pixelsearching - so if my colors arent working for you - these probably won't either.

    CHANGELOG:
    ADDED: Primitive Inventory Management - When it locates a Rare, Legendary, Or Set Item on the ground, it will open your inventory, drop a white (or if none are found, a blue item), and then pick up the item. This ignores the 2 far righthand columns of the inventory, so any items you do not wish to drop, place them on the far right. I personally start my script with a single flawless and square gem in the slots on the right to make sure you have room to pick them up. Keep in mind, this will dump blues even if your inventory isn't full, but detecting if there is no room at all left in the inventory is not something I wanted to mess with.
    ADDED: Gem Finding - this is also pretty primitive. It detects gems based on their model lying on the floor. This was only tested with flawless square and square gems. This will still miss gems whenever their model is covered by other items or the names of other items. Remember to place a single gem of each type flawless sq and square on the far righthand side of your inventory. This will assure you have room to pick them up. NOTE: There is a very high likelihood that you will need to edit these colors for your own screen, edit the sensitivity of my colors, or remove gem finding all together. If you don't have the know how to do this, or the 10 minutes of reading and messing around it would take to learn how to do this, then I do not have the time to do this for you. If it seems like you're trying and just having trouble, I will try to assist you.
    ADDED: IMPORTANT Middle mouse MUST be bound to "move" in game. This now uses middle mouse movement. All credit for the idea goes to notAres.
    CHANGED: IMPORTANT I'm fairly certain that inventory management won't work right with anything other than 1920x1080 for right now. I'll get around to updating it to ratios when I can.
    Last edited by jakesmurf; 06-07-2012 at 12:31 PM.

  10. #445
    fukker's Avatar Active Member
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    Originally Posted by jakesmurf View Post
    Just finished limited testing on version 1.1 of my script.

    Mackus' Gold Farm 1.1 (Modified by Jakesmurf)

    I would suggest against using this version unless version 1 of my script is working very well for you already, because this adds some more advanced pixelsearching - so if my colors arent working for you - these probably won't either.

    CHANGELOG:
    ADDED: Primitive Inventory Management - When it locates a Rare, Legendary, Or Set Item on the ground, it will open your inventory, drop a white (or if none are found, a blue item), and then pick up the item. This ignores the 2 far righthand columns of the inventory, so any items you do not wish to drop, place them on the far right. I personally start my script with a single flawless and square gem in the slots on the right to make sure you have room to pick them up. Keep in mind, this will dump blues even if your inventory isn't full, but detecting if there is no room at all left in the inventory is not something I wanted to mess with.
    ADDED: Gem Finding - this is also pretty primitive. It detects gems based on their model lying on the floor. This was only tested with flawless square and square gems. This will still miss gems whenever their model is covered by other items or the names of other items. Remember to place a single gem of each type flawless sq and square on the far righthand side of your inventory. This will assure you have room to pick them up. NOTE: There is a very high likelihood that you will need to edit these colors for your own screen, edit the sensitivity of my colors, or remove gem finding all together. If you don't have the know how to do this, or the 10 minutes of reading and messing around it would take to learn how to do this, then I do not have the time to do this for you. If it seems like you're trying and just having trouble, I will try to assist you.

    thanks for this will test now

  11. #446
    freeforminfinity's Avatar Member
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    Paying someone to script an error free wizard bot based on this.
    1920x1080 resolution full screen.

    let me know if you are keen.

    Thanks.

  12. #447
    jakesmurf's Avatar Master Sergeant
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    Originally Posted by [Soul Eater] View Post
    Whenever I run the script from main menu, it moves the mouse to resume game. Then I start out on the checkpoint on the left. Then it activates for some reason 3(that vanish ability) and then it moves downwards by clicking one time. Then when he moved downwards, he teleports back. When he is ported back, the bot press escape and then leave the game. Back in the main menu, the bot does the same. Resuming game, activating 3, teleporting back and leaving the game again.

    Am running this fullscreen windowed mode, in a 16:9 ratio but not 1920 x 108 resolution. I don't know if this matters much though.
    Whether the resolution matters or not depends on if you're using a 1920x1080 version of the script, OR a 16:9 version. Whose script are you running and what version is it?

    My first suggestion would be that the script starts from when you've already entered the game and haven't moved yet. Don't start it from the main menu.

    Second suggestion, your load timer may be too short if you're using notAres' or my version. The script may be trying to move before you've loaded, so it doesn't end up where it thinks it should be.

    If you have fraps, fraps what it is doing and upload it to youtube. That would help a lot in telling you where its breaking at.

  13. #448
    jakesmurf's Avatar Master Sergeant
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    Originally Posted by freeforminfinity View Post
    Paying someone to script an error free wizard bot based on this.
    1920x1080 resolution full screen.

    let me know if you are keen.

    Thanks.
    You're not going to get an "error free" version. You may find one that doesn't have many errors. Whether I can help you or not depends on whether or not the script at least moves and detects the door correctly as is.

  14. #449
    Vulkii's Avatar Member
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    Originally Posted by jakesmurf View Post
    I suspect your leave game timer is too short - So that it clicks leave - but tries to start the script again before you've actually left. This would make it try to "leave" the game that it isn't in. It might resolve itself eventually but it would take time. Adjust your leave game timer to something like 13000
    Awesome, works fine now! Really appreciate the help.

  15. #450
    [Soul Eater]'s Avatar The God King of Tails
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    Originally Posted by jakesmurf View Post
    Whether the resolution matters or not depends on if you're using a 1920x1080 version of the script, OR a 16:9 version. Whose script are you running and what version is it?

    My first suggestion would be that the script starts from when you've already entered the game and haven't moved yet. Don't start it from the main menu.

    Second suggestion, your load timer may be too short if you're using notAres' or my version. The script may be trying to move before you've loaded, so it doesn't end up where it thinks it should be.

    If you have fraps, fraps what it is doing and upload it to youtube. That would help a lot in telling you where its breaking at.
    Mackus Gold Farm 1.1 (Modified by Jakesmurf) - Pastebin.com this is the script I'm currently using. Is this script the 16:9 version?. I tried doing the script from the checkpoint, but same thing happens, it just teleports everytime back and everytime it logs of the game.

    EDIT: imgur: the simple image sharer , is this the correct starting point or?
    Last edited by [Soul Eater]; 06-07-2012 at 12:15 PM.

    Do the impossible, see the invisible
    Row row, Fight the power.

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