New version added to OP
Enigma.D3.MapHack-2.6.1.49508-x64-r3
* tries to solve startup issues (getting stuck "Waiting for a D3 process...")
Yes
Yes, but need to restart MapHack sometimes
Yes, but need to restart D3 sometimes
No, says it's attached but nothing is visible in game
No, stuck on waiting for process
New version added to OP
Enigma.D3.MapHack-2.6.1.49508-x64-r3
* tries to solve startup issues (getting stuck "Waiting for a D3 process...")
HI enigma :
15:08:20.657885: Logging started.
15:08:22.710002: Could not update symbol table, optimized for patch 49508, running 49508: AF1A0A69-8A18-4CB0-9A78-705CEB17DE21
15:08:29.477389: Could not update symbol table, optimized for patch 49508, running 49508: AF1A0A69-8A18-4CB0-9A78-705CEB17DE21
Hey,Enigma
Can you add a GreatRiftPylonSpawnPoints?
The old sno is 428690
It's useful.
I know this request is a little inappropriate. It's becoming HUD, XD![]()
r3 is working nicely
Thx for doing this. Really awesome.
Just a bug report. In latest -r1 an earlier graphical bug got fixed, stopping the scene from lagging behind compared to actual minimap when I move around. I snaps to place every 2-3 second to correct the overlay to match minimap.
This came back in -r3. Any idea what's causing it?
You have to run it as Admin, else it doesn't hook.
Also, Thank you for the awesome-sauce @enigma32
Last edited by rambo99jose; 03-04-2018 at 09:57 AM.
Is it possible to add pool of reflections?
And it would be great if the overlay is only visible if D3 is in foreground? I see the map in Windows, too.
Great work
I'm afraid not. The changes in r3 should not have anything to do with it..
I've seen it a few times myself, but I have no way of reproducing or debugging it. Usually it just goes away after a while. I've also seen D3 go into crazy lag sessions, and that's with or without MapHack, so maybe there's a GPU issue hidden somewhere.
If you minimize D3 then overlay will be hidden, but yea, would make sense to hide if focus is lost. I think I've had some issues in the past when trying it though, with focus jumping between D3 and the overlay causing everything to flicker![]()
Yes, I may have spoken to soon. It was in town, but when in rift it wasn't an issue.
Alright, good to know you've spotted it yourself, that's good for future dev.
Thanks again.
Is it possible to switch the overlay minimap to the overview map if you open it via tab?
r3 works perfect for me.