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View Poll Results: Does it work with latest patch for you?

Voters
261. This poll is closed
  • Yes

    121 46.36%
  • Yes, but need to restart MapHack sometimes

    31 11.88%
  • Yes, but need to restart D3 sometimes

    5 1.92%
  • No, says it's attached but nothing is visible in game

    64 24.52%
  • No, stuck on waiting for process

    40 15.33%
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Results 316 to 330 of 916
  1. #316
    enigma32's Avatar Legendary
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    New version added to OP

    Enigma.D3.MapHack-2.6.1.49508-x64-r3
    * tries to solve startup issues (getting stuck "Waiting for a D3 process...")

    Enigma.D3.MapHack
  2. Thanks JuicyCool26, Blackdune, rodneyme (3 members gave Thanks to enigma32 for this useful post)
  3. #317
    nzg's Avatar Member
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    Originally Posted by enigma32 View Post
    And you get this even after restarting MapHack right?
    Yes restarted mh twice with same error. I didnt try restarting D3.

  4. #318
    enigma32's Avatar Legendary
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    Originally Posted by nzg View Post
    Yes restarted mh twice with same error. I didnt try restarting D3.
    If you still haven't restarted D3, I'd love to know if r3 solves it

  5. #319
    scirocco72's Avatar Member
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    Originally Posted by enigma32 View Post
    I've mentioned poor performance on my own system several times, figured it was the same issue. But that's the MapHack being slow, not D3 (I don't know how GPU is prioritized in Win7, on Win10 D3 seems to win). If you're saying it's D3 performance that suffers, then yes, might be related to Win7 way of screen composition. I know THUD has been fighting with this issue, maybe you can find something in that section of the forum, or someone be kind enough to link to something specific.

    I'd love for you to start the log when this happens and PM it to me after a few lines.

    HI enigma :

    15:08:20.657885: Logging started.
    15:08:22.710002: Could not update symbol table, optimized for patch 49508, running 49508: AF1A0A69-8A18-4CB0-9A78-705CEB17DE21
    15:08:29.477389: Could not update symbol table, optimized for patch 49508, running 49508: AF1A0A69-8A18-4CB0-9A78-705CEB17DE21

  6. #320
    enigma32's Avatar Legendary
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    Originally Posted by scirocco72 View Post
    HI enigma :

    15:08:20.657885: Logging started.
    15:08:22.710002: Could not update symbol table, optimized for patch 49508, running 49508: AF1A0A69-8A18-4CB0-9A78-705CEB17DE21
    15:08:29.477389: Could not update symbol table, optimized for patch 49508, running 49508: AF1A0A69-8A18-4CB0-9A78-705CEB17DE21
    Is this with r3? If not, please try that one.

  7. #321
    SeaDragon's Avatar Contributor
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    Hey,Enigma
    Can you add a GreatRiftPylonSpawnPoints?
    The old sno is 428690
    It's useful.
    I know this request is a little inappropriate. It's becoming HUD, XD

  8. Thanks RealGsus (1 members gave Thanks to SeaDragon for this useful post)
  9. #322
    nzg's Avatar Member
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    r3 is working nicely

  10. #323
    lro's Avatar Member
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    Thx for doing this. Really awesome.

    Just a bug report. In latest -r1 an earlier graphical bug got fixed, stopping the scene from lagging behind compared to actual minimap when I move around. I snaps to place every 2-3 second to correct the overlay to match minimap.

    This came back in -r3. Any idea what's causing it?

  11. #324
    rambo99jose's Avatar Member
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    You have to run it as Admin, else it doesn't hook.
    Also, Thank you for the awesome-sauce @enigma32
    Last edited by rambo99jose; 03-04-2018 at 09:57 AM.

  12. #325
    bm206's Avatar Active Member
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    Is it possible to add pool of reflections?
    And it would be great if the overlay is only visible if D3 is in foreground? I see the map in Windows, too.
    Great work

  13. Thanks RealGsus (1 members gave Thanks to bm206 for this useful post)
  14. #326
    enigma32's Avatar Legendary
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    Originally Posted by lro View Post
    Thx for doing this. Really awesome.

    Just a bug report. In latest -r1 an earlier graphical bug got fixed, stopping the scene from lagging behind compared to actual minimap when I move around. I snaps to place every 2-3 second to correct the overlay to match minimap.

    This came back in -r3. Any idea what's causing it?
    I'm afraid not. The changes in r3 should not have anything to do with it..
    I've seen it a few times myself, but I have no way of reproducing or debugging it. Usually it just goes away after a while. I've also seen D3 go into crazy lag sessions, and that's with or without MapHack, so maybe there's a GPU issue hidden somewhere.

    Originally Posted by bm206 View Post
    Is it possible to add pool of reflections?
    And it would be great if the overlay is only visible if D3 is in foreground? I see the map in Windows, too.
    Great work
    If you minimize D3 then overlay will be hidden, but yea, would make sense to hide if focus is lost. I think I've had some issues in the past when trying it though, with focus jumping between D3 and the overlay causing everything to flicker

  15. #327
    lro's Avatar Member
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    Yes, I may have spoken to soon. It was in town, but when in rift it wasn't an issue.
    Alright, good to know you've spotted it yourself, that's good for future dev.

    Thanks again.

  16. #328
    kC0pter's Avatar Member
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    Is it possible to switch the overlay minimap to the overview map if you open it via tab?

  17. #329
    enigma32's Avatar Legendary
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    Originally Posted by kC0pter View Post
    Is it possible to switch the overlay minimap to the overview map if you open it via tab?
    Nope. But it's on my TODO.

  18. Thanks kC0pter (1 members gave Thanks to enigma32 for this useful post)
  19. #330
    xblade2k7's Avatar Active Member
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    r3 works perfect for me.

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