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  1. #226
    Lamboot's Avatar Member
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    When banking items, why not do check label "account bound"? all important items have this label including gems, mats.

    Ghom bot v2v2
  2. #227
    tonyv82's Avatar Active Member
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    i haven't been here in 2 days (i have a test tomorrow) and i see some fight issues, are all of them resolved by maozao or you guys still need help?


    Originally Posted by Lamboot View Post
    When banking items, why not do check label "account bound"? all important items have this label including gems, mats.
    if you point at an item it will show the item window but also the item you are wearing, in this case it will stash any items if you have a leg in its slot but the item is not.

    Originally Posted by Sorilea View Post
    The problem with not clicking game settings afther comming out from a game, and the problem with not using hp potion at all most of the times (its soooo random and sooo needed) is the two key factors my bot cant do more than 4-6 cycles of runs.
    in file "Kill Ghom All Resolutions v2.1.au3" line 155 is the time to wait before clicking "game settings"

    it says:
    Sleep(1000)

    if you want it to click later by one second change it to
    Sleep(2000)

    if it still doesn't work go for 3 seconds:
    Sleep(3000)

  3. #228
    tonyv82's Avatar Active Member
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    Originally Posted by soulo View Post
    hmm i find the arcane works prertty good. but i just need to fix the pot correction for 2.36 since i keep getting d/c and tony i couldnt capture it.
    when you see the DC (doesn't matter haw long after it happened) just press F5. then press F1 to close the bot.

    why couldn't you capture it?

  4. #229
    Sorilea's Avatar Member
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    Originally Posted by maozao View Post
    Not sure if I understood you, but I modified a little bit the wizard fight with this build that you posted: Wizard - Game Guide - Diablo III

    I tested on my noob wizard, that's basically what it does:

    Enter int he boss room, sumon the Familiar, uses the Magic weapon and the Energy armor, then it will use one meteor in the boss, move back to the wall(to avoid the poison a little bit) and it will keep attacking with the Magic Missle and the Meteor again if you have enough arcane power.

    Try this file attached in this post and check if its get better, make a backup of your GhomFights.au3 just in case and replace with this one inside the .rar file(The forum doesn't allow to attach .au3 files, so I had to zip it.

    If it still not been the way you like, try to post the steps that you want the script does, this way I can try to help you with the edits.


    I tried your script, thank you very much for taking your personal tiem to help me. But, buddy, did you really change it in any way? the fight dident change in any way for me with your script :\. about this 'to avoid the poison a little bit' is not working, he still runs back to the gates and stands in the poison. there is no standing 'some' in the poison, or 'im just a tiny foot into the poison' - either your in it or your not. As of now, on T5, my bot lose 1\3 of his HP before even doing a single attack, and that is only because the bot is configured to stand afk in the poison for 1 sec before doing anything, then he runs a bit aimlessly forward and backwards, all while being in poison, and then finaly he attacks. But not before i've lost 1\3 of my hp. that stupid 'afk hp loss' + the fact the bot dosent use potions - this drops me 1-2 torment levels. If we could make him moved totaly out of the damage of the poison when it spawns, this would be huuuge improvement to allow the bot higher torment levels.


    I will try to get the time later today, to take screenshots and do some drawing on them to explain exactly what i mean about this fight.

  5. #230
    tonyv82's Avatar Active Member
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    am i the only one here who used:
    Mara's Kaleidoscope - Game Guide - Diablo III
    ??
    using it means ghom at t6 cant kill you. until you get the gear not to die at t6 this is the answer.

  6. #231
    maozao's Avatar Member
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    Originally Posted by Sorilea View Post
    I tried your script, thank you very much for taking your personal tiem to help me. But, buddy, did you really change it in any way? the fight dident change in any way for me with your script :\. about this 'to avoid the poison a little bit' is not working, he still runs back to the gates and stands in the poison. there is no standing 'some' in the poison, or 'im just a tiny foot into the poison' - either your in it or your not. As of now, on T5, my bot lose 1\3 of his HP before even doing a single attack, and that is only because the bot is configured to stand afk in the poison for 1 sec before doing anything, then he runs a bit aimlessly forward and backwards, all while being in poison, and then finaly he attacks. But not before i've lost 1\3 of my hp. that stupid 'afk hp loss' + the fact the bot dosent use potions - this drops me 1-2 torment levels. If we could make him moved totaly out of the damage of the poison when it spawns, this would be huuuge improvement to allow the bot higher torment levels.

    I will try to get the time later today, to take screenshots and do some drawing on them to explain exactly what i mean about this fight.
    As I said, I changed just some things, like to not spam useless spells(since the 3 first spells duration is 10 minutes) and basically it will use the meteor where you spawn, that means the poison is there, then it will walk to the gate normally, because THEORICALY the poison won't be there yet, so it will keep attacking the boss.

    If you want to keep avoiding the poison smoke, then I GUESS it won't be possible, it's a pixel based script, so it won't be that easy to detect it and then find a good stand to walk and fight the boss until its dead.

    Remember, it's a script, not a manually hunt, so if you need to drop torment levels, do it, the important thing is to give you advantage when you are not at the computer, not to hunt perfectly, don't get me wrong, but I guess that as fast you can kill the Ghom better it is, droping torment levels means that you will get less exp/gold PER KILL, but if you kill it fast means that you might get more exp/gold in the same time you would in other torment levels.

    Don't get me wrong, I"m a noob on diablo, I can kill ghom on Torment 4 manually and I use my script on Torment 2 or 3 sometimes, but most of times on 2, because if kills it fast and my exp/gold hour is better while using the script, of course manually i would make more, but since I"m sleeping, if it finds 1 legendary and get 1 level, for me it's good, I was afk =D

    Anyway, try to explain better how you want to fight the Ghom, I would forget about the poison avoidance all the time, but I can give a try, if you post the SS's explaining I can give a try =)

    Originally Posted by tonyv82 View Post
    am i the only one here who used:
    Mara's Kaleidoscope - Game Guide - Diablo III
    ??
    using it means ghom at t6 cant kill you. until you get the gear not to die at t6 this is the answer.
    Wow, that is the perfect item to use against Ghom for sure hahahaha, I wish I had one to increase my torment level xD

  7. #232
    Lamboot's Avatar Member
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    if you point at an item it will show the item window but also the item you are wearing, in this case it will stash any items if you have a leg in its slot but the item is not.
    ofcourse scan only item window next to pointer. not scan item window for item worn

  8. #233
    tonyv82's Avatar Active Member
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    Originally Posted by Lamboot View Post
    ofcourse scan only item window next to pointer. not scan item window for item worn
    this is a good option, to do this i have to look for an image with "account bound" next to the mouse, now the bot looks for pixels and there is no image search in it (this will be done in the next bot me and my friends are building from scratch).

    for now there are no issues with stashing that i know of, stashing blue items has a simple fix so as programmers say: if it works, don't fix it

  9. #234
    Lamboot's Avatar Member
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    Originally Posted by tonyv82 View Post
    to do this i have to look for an image with "account bound" next to the mouse, now the bot looks for pixels and there is no image search in it (this will be done in the next bot me and my friends are building from scratch).
    not search image of text. color of "account bound" text is unique. only this text is colored grey 128 128 128. everything else is white. only look for one single color to check if it is bankable item. works for hires 1080 works with lowres 720.

  10. #235
    maozao's Avatar Member
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    I've worked with a script on AutoIT based in image search in the past, but it didn't work good to be honest, mainly with different resolutions, I hope you can get it working or course.

  11. #236
    Sorilea's Avatar Member
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    Thank you for the sleeptimer Tony, it has helped with the runs. The bot still maulfunction at times, I dont know why, I think it gets stuck at some step, because by looks it has idled into a afk disconnect. At most I think 44 runs before maulfunction is the best i have had, but usualy its max 10-20 before it stops. Perhaps it's a timer issue for me again?

    Another thing is that some times earlie in the boss fight he will just go to menu and choose leave game, then continue to next game as normal, strange?


    anyway

    here are some pictures and some info and some suggestions so perhaps you guys can help me with the Bot


    This is a move'bugg' where the bot waste a lot of time.
    imgur: the simple image sharer
    Because the boss allways dies on top of me this behavior is extreme waste of time.


    The hp potion bugg
    imgur: the simple image sharer
    Here he cant kill the boss because of bad wasted time in start, bad attack pattern and eventualy no hp potion. You can see it is t4 so its a bit embarrasing to die like that. On t5 with pure auto attacks from start, I dont need a hp potion to win the fight.


    Here I show what I mean by bad attack pattern.
    imgur: the simple image sharer
    imgur: the simple image sharer
    If we can have the bot never run to point B and C, that would be great - He would still miss at times with the same attack pattern, but not as much and it would be a straight up performance increase to not move from A.


    Here are some optimization sugestions etc.

    The Build for easy ghom kills on all torment levels: imgur: the simple image sharer. Need Mirrorball - Game Guide - Diablo III that you can get from gamble. Then stack fire% on gear and magic missile% on Belt Legs and OffHand for max damage.
    The optional skills: -Hydra -Energy Armor's Prismatic Armor Rune -Conflagration -Blur -Elemental Exposure(EE).
    If you dont struggle with survivability swap Energy Armor's Prismatic Armor Rune to the Pinpoint Barrier for 5% crit.
    The passives Conflag, blur and ElementalE are optional with Glass Cannon and Audacity.
    Conflag trumphs Audacity unless you kill slow and fight the boss in melee for a long time. Glass cannon can make or break you, swap with Blur at own testing. If you have the Amulet that make you absorb poison damage you can take Glass cannon. Elemental Exposure is best if you have a Thunderfury with cold damage, then you get Lightning Fire and Cold from your weapon and EE will give you 15% dmg.

    For the last skill where you can see hydra, most people want to go for Frost Nova with Frozen Mist rune. Frozen Mist puts cold damage on the ground for 8 sec, giving you 5% more damage from Elemental Exposure if you dont have a Cold Damage weapon. If you have a Cold Damage weapon, go for Frost Nova Bone Chill rune - For the two second duration of Frost Nova the Boss will take 33% more damage, use it when boss is at 10-15% hp to burst him down or if the fight is slow use it two times, once as soon as he is in your range and the last at around 10-15% hp.

    The better option is Hydra, but you need a Serpent's Sparker - Game Guide - Diablo III Serpent Sparker, and optimaly one with Cold Damage. If you have this it is by far a better option than Thunderfury.

    What I see as a optimal Scripted fight -
    imgur: the simple image sharer


    Thats all for now.
    Are there any easy steps to make Bot not move at all from the fight starts untill boss is dead? buff before the fight? That would make me able to do T5.
    How about do the attackcycle I mentioned?
    And also what about all the extra moves he do afther boss is dead? That would sertainly increase run per day by a lot.
    Lastly, my bot maulfunctions afther X runs, as I mentioned, so how can we solve this?

    Thanks for reading.
    Last edited by Sorilea; 07-25-2014 at 05:25 PM.

  12. #237
    tonyv82's Avatar Active Member
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    Originally Posted by Sorilea View Post
    Thank you for the sleeptimer Tony, it has helped with the runs. The bot still maulfunction at times, I dont know why, I think it gets stuck at some step, because by looks it has idled into a afk disconnect. At most I think 44 runs before maulfunction is the best i have had, but usualy its max 10-20 before it stops. Perhaps it's a timer issue for me again?

    Another thing is that some times earlie in the boss fight he will just go to menu and choose leave game, then continue to next game as normal, strange?


    anyway

    here are some pictures and some info and some suggestions so perhaps you guys can help me with the Bot


    This is a move'bugg' where the bot waste a lot of time.
    imgur: the simple image sharer
    Because the boss allways dies on top of me this behavior is extreme waste of time.


    The hp potion bugg
    imgur: the simple image sharer
    Here he cant kill the boss because of bad wasted time in start, bad attack pattern and eventualy no hp potion. You can see it is t4 so its a bit embarrasing to die like that. On t5 with pure auto attacks from start, I dont need a hp potion to win the fight.


    Here I show what I mean by bad attack pattern.
    imgur: the simple image sharer
    imgur: the simple image sharer
    If we can have the bot never run to point B and C, that would be great - He would still miss at times with the same attack pattern, but not as much and it would be a straight up performance increase to not move from A.


    Here are some optimization sugestions etc.

    The Build for easy ghom kills on all torment levels: imgur: the simple image sharer. Need Mirrorball - Game Guide - Diablo III that you can get from gamble. Then stack fire% on gear and magic missile% on Belt Legs and OffHand for max damage.
    The optional skills: -Hydra -Energy Armor's Prismatic Armor Rune -Conflagration -Blur -Elemental Exposure(EE).
    If you dont struggle with survivability swap Energy Armor's Prismatic Armor Rune to the Pinpoint Barrier for 5% crit.
    The passives Conflag, blur and ElementalE are optional with Glass Cannon and Audacity.
    Conflag trumphs Audacity unless you kill slow and fight the boss in melee for a long time. Glass cannon can make or break you, swap with Blur at own testing. If you have the Amulet that make you absorb poison damage you can take Glass cannon. Elemental Exposure is best if you have a Thunderfury with cold damage, then you get Lightning Fire and Cold from your weapon and EE will give you 15% dmg.

    For the last skill where you can see hydra, most people want to go for Frost Nova with Frozen Mist rune. Frozen Mist puts cold damage on the ground for 8 sec, giving you 5% more damage from Elemental Exposure if you dont have a Cold Damage weapon. If you have a Cold Damage weapon, go for Frost Nova Bone Chill rune - For the two second duration of Frost Nova the Boss will take 33% more damage, use it when boss is at 10-15% hp to burst him down or if the fight is slow use it two times, once as soon as he is in your range and the last at around 10-15% hp.

    The better option is Hydra, but you need a Serpent's Sparker - Game Guide - Diablo III Serpent Sparker, and optimaly one with Cold Damage. If you have this it is by far a better option than Thunderfury.

    What I see as a optimal Scripted fight -
    imgur: the simple image sharer


    Thats all for now.
    Are there any easy steps to make Bot not move at all from the fight starts untill boss is dead? buff before the fight? That would make me able to do T5.
    How about do the attackcycle I mentioned?
    And also what about all the extra moves he do afther boss is dead? That would sertainly increase run per day by a lot.
    Lastly, my bot maulfunctions afther X runs, as I mentioned, so how can we solve this?

    Thanks for reading.
    1. i need to know where the bot gets stack to fix the afk DC. you can watch the bot or use a screen capture program (this is what i use).
    2. looting:
    in the main file lines 123 and 124 are for looting if you kill ghom away from you. since you kill him close you don't need them and they only cause trouble. delete the tow lines.
    Loot()
    Sleep(1000)

    3. HP and fight: if you are using the original GhomFights file:
    HP: in the fight file line 53 is empty, write:
    UseHealthPot()
    in that line.

    going against the wall:
    delete line 22:
    MouseClick("Left", Round(390 * $x_ratio), Round(510 * $y_ratio)) ; Move against wall


    if you are not using the original file, send me the file you are using and i will optimize it for you.


    most important is to figure out where the bot gets stack.

  13. #238
    Sorilea's Avatar Member
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    Did a few test runs before I have to head out. I watch him die cus not using HP potion again.

    It's good that he no longer runs back to the gate how about eliminating that one step forward as well?

    Seems he no longer do all those random loot moves, but he still do run into the middle of the room.

  14. #239
    maozao's Avatar Member
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    Originally Posted by Sorilea View Post
    Did a few test runs before I have to head out. I watch him die cus not using HP potion again.

    It's good that he no longer runs back to the gate how about eliminating that one step forward as well?

    Seems he no longer do all those random loot moves, but he still do run into the middle of the room.
    If the move against the wall was at line 22, then just remove the line 19 into the wizard function and it won't step forward:
    MouseClick("left")

    He walks into the room so it might pickup the gold droped by Ghom, I wouldn't remove this move, because if for some reason the Ghom dies far from you, it will walk and check the drop(Loot()) again, but if you removed the second Loot() as Tony mentioned and you don't really care about the money dropped, just remove the two lines near of the 123-124 that Tony said above, probably lines 121-122:

    Gold()
    Sleep(1000)

  15. #240
    Sorilea's Avatar Member
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    I still cant get the bot to run for long durations. A few times I come home, and he is stuck here Image - TinyPic - Free Image Hosting, Photo Sharing & Video Hosting screen taken with the F5 from the Bot
    We changed the timer for clicking ''game settings'' as that was a problem I had earlier but we solved it. Perhaps it is a timer issue again from when he teleports away from boss room to loading up the town screen or around there?

    Some other times he will start the fight vs the boss, then shortly afther he will go to menu and choose leave game and then continue to next game as normal.

    I added UseHealthPot() to line 53 and It dident help: potion use is still random is hell.
    #include <GhomFights.au3>
    #include <ScreenCapture.au3>
    UseHealthPot()
    ; Config variables
    $amuletes = IniRead("config.ini", "Settings", "amuletes", 1)
    $usepotion = IniRead("config.ini", "Settings", "usepotion", 0)


    Another very, very, anoying thing that happens: some times the script wont shut down with the F1 button or pause with F2. So the script continues to try do to mouse moves and I desperately try to shut down the script manualy.. its SUTCH A HASSLE it makes my brain hurt..


    I deleted line 121-124 and this solved all problems with bot running aimlessly around so much, thanks a lot.
    Another small problem happens from this, as I said earlier the bot will try to loot my hydra; now he loots legendary items, yellow items, then try to loot my hydra and moves the screen to far so he dosent loot blue items (not really something I care about). This is all part of a bigger pictures regarding the fight script where he do some buff moves or mouse 1 clicks afther a long time in the fight, thats when he spawns the hydra he tries to loot. the first hydras summoned in the fight has despawned by this time and I'd like for him to not recast these hydras late in the game (mouse 1 clicks) or optimal, not try to loot them but still spawn them.

    Thanks to you guys I've learned some coding and I'm starting to get a understanding of how the fightscript works.

    Here is my own edited wiz fight and ill write some explanation and questions along


    Func wizard()
    HotKeySet("{F1}", "_Close")
    Sleep(100)
    Send("4") <--------- here we use Slow Time bubble from the start of the fight to make runs quicker
    MouseMove(Round(902 * $x_ratio), Round(192 * $y_ratio)) ; Move mouse straight <------------- are these coordinates taken from AutoHotKey's WindowSpy?? If yes, I can optimize my own attack pattern
    Sleep(100)
    ; Buffs
    Send("1")
    Sleep(30)
    Send("2")
    Sleep(35)
    Send("3")
    Sleep(40)
    Send("{SHIFTDOWN}") <-------- here, from shitdown to shiftup, ive edited so the script is compatible with double hydra, and people without hydra wont suffer.
    Sleep(100)
    MouseClick("left")
    Sleep(455) <<<<<<---------------- has to be edited by each individual to match their Attacks Per Second so they dont idle between casting two hydras, or put to sleep(0) if not using hydra at all
    Mouseclick("left")
    Send("{SHIFTUP}")
    Sleep(100)

    This is where it starts getting complicated and I no longer dear to mess with this part

    Can anyone explain the rest of this code to me - I'm thinking about what the $TmpTOT = TimerInit() command is and how to manipulate it?

    $TmpTOT = TimerInit()
    Sleep(200)
    MouseMove(Round(823 * $x_ratio), Round(232 * $y_ratio)) ; Point mouse straight
    Send("1"); Use keyboard skill in number 1...|
    Sleep(200)........................................................| <--- these 4 |'s - I dont understand how they enter the fight. They seem to be some failsafe in case the bot dosent kill ghom with archon mode. I'm experiencing that if I use to much time killing ghom, Bot will recast mouse 1 but stop to auto attack boss with Mouse2 (where my magic missile is) and then die and go to next game.
    Send("2")..........................................................|
    $questcomplete = False
    MouseDown("right")........................................|


    This stuff.. more TmpTOT stuff that I'm sure id love to edit some but I dont understand

    $tmpTimeOut = False
    Do
    $coord = PixelSearch(Round(560 * $x_ratio), Round(540 * $y_ratio), Round(630 * $x_ratio), Round(580 * $y_ratio), $questcompleteclr, 10)
    If @error Then
    SearchHealthBar()
    UseHealthPot()
    $tmpTime = Random(150, 300, 1)

    Sleep($tmpTime)
    if $tmpTimeOut = False Then Send("1")
    Sleep(37)
    If TimerDiff($TmpTOT) > 20000 Then
    if $tmpTimeOut = False Then
    $tmpTimeOut = True
    Send("{SHIFTDOWN}")
    MouseDown("right")
    MouseDown("Left")
    EndIf
    EndIf

    If IsPlayerDead() Then

    if $tmpTimeOut = True Then
    MouseUp("Left")
    Send("{SHIFTUP}")
    EndIf
    Return False
    EndIf
    Else
    MouseUp("right")
    if $tmpTimeOut = True Then
    MouseUp("Left")
    Send("{SHIFTUP}")
    EndIf
    $questcomplete = True
    Sleep(10)
    EndIf
    Until $questcomplete

    Return True
    EndFunc ;==>wizard



    Maozao removing line 19 dosent work to prevent the bot from moving forward from point A. Line 19 was to cast Hydra (doubled for double hydras in my script) but at least I learned how to get my double hydras.

    I've learned something from this about the script.

    There is no step in any classes fight script that makes the Bot move from point A to point B. I'm pretty sure?? In my script the -very first- thing that happens is the Slow Time bubble with "4" and before he do this, he will move from A to B. I dont see that move command anywhere, in any classes fight script. So that A to B move has to be a coded elsewhere but I cant find it and stop it.

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