My script was stashing the Yellow Items when it was been looted, I will check it right now to confirm that, but I'm almost sure it's stashing them.
Edit:
It's wierd, today I woke up with a lot of yellow items on my stash, now testing with my inventory full it is not even stashing the legendary items, maybe it's not finding the correct color, I will take a look on that again.
Edit 2:
It was not recognizing the Legendary Chat Color, so I made an array like in my post on Page 13 for legendary chat colors, in case someone needs:
Code:Global Const $LegendaryChatSize = 3 Global Const $LegendaryChatColor[$LegendaryChatSize] = [0xFF8000, 0xD26A01, 0x9E5104] ; Default, 210-106-1 158-81-4
Last edited by maozao; 07-20-2014 at 07:07 PM.
hey tony,
first of all very very nice work what u have done here !
My question is, could someone update or add builds for DH, WD, BARB etc ?
would be awesome !
thanks
we are working on 2 things now:
1. users select when to activate a skill/mouse click and where the mouse should be at that time.
2. spam skills 1-4 and switch between left click and right click according to resource level.
these will work with any build. if you have a specific build you want me to add, post a link to it with optional notes on how to use it and i will add it as soon as i can.
Getting a lot of disconnecting issue with 2.42 resolution 1650 character wiz anyone else
run perfect with 236. =/ maybe making game to fast?
when during the run does it disconnect?
if the bot is still running when you see it press F5, the bot will take a true color screenshot. then close the bot and send it to me.
the game disconnects when there is no activity for a while, maybe the bot is stuck->no activity->disconnect, it may still be the bot.
Hello. Great work on the bot!
I've run into a few issues and know nothing about coding so perhaps some help can be given.
I am a wizard running this bot on 1680x1050.
first off, the bot usualy runs fine, but afther a while he fails to click the "game settings" button afther he has left a ghom kill game. The bot clicks the location of that button, but it does it a bit to earlie before the screen is totaly loaded and clickable (i guess). and then he proceeds as normal as if it had actualy managed to click that button.
That is the only time it fails.
Secondly, is there a interval check to see if im below 50% hp and if he should use potion?? think i saw that mentioned. anyway he rarely use potion for me under 50% hp and he delays the use of potion so much that i die on T5 and it forces me to do this on T4 instead of T5. would be nice if he used a potion on 20% hp.
third and most mechanicly..
Could i please have some help with optimizing the ghom fight.
You know the usual pattern, he runs a bit forward, a bit back, etc..
I would be really happy if i could get some help so he just stands still at the start location of the room and just stands there, buffs, and then spams mouse 1 or mouse 2.
- to further clearify.
the bot is setup with that archon spec in mind(?..), but for me its better to spam arcane missiles the entire fight. optimaly with my serpent sparker wand and two hydras active.
I tried a bit with my serpentsparker wand, but the bot dosent want to spawn two hydras, so that was useless. further, afther the kill the bot misstakes mammoth hydra for loot, and proceeds to trying to loot and click on the hydra until it despawns, then he loots the ghom loot and proceeds at normal. (i guess this has to do with yellow colours, so i just removed that spell from my build, takes to much time waiting for them to despawn)
I swaped hydra with the slow time bubble, but because of the movement of the bot he moves forward, casts buffs and the slow time bubble, then moves back and outside of the bubbles aoe range.
So i'd like for the bot to just stand completly still instead of doing that forward and backwards running in the start. can it be done easily?
Thanks for helping.
edit for easier reading
Last edited by Sorilea; 07-22-2014 at 11:20 AM.
Hello again.
I have experimented further. my spec was 1-3 buffs, 4 meteor(filler spell instead of auto attack), mouse1 slowtime, mouse 2 magic missile.
that caused confusion where the character moves back to the gate in the room and out of the slowtime bubble. i changed to 4 slowtime and mouse1 meteor. it had possitive effect. he now actualy manages to land that meteor (instead of casting it behind the gate at the start of the room, the damage is nonimportant but its nice that it lands the hit) and the he runs to the back of the room and casts the slowtime bubble and stands in it for the entire duration.
there are some wierd things going on.
afther auto attacking the boss for a while, perhaps 10-20 sec, the character stops attacking. is this because the intial bot sequence is: Go archon mode > right click for duration > left click? how can i bypass it?
when my character starts auto attacking he just shoots straight out in the air - for me the boss often move a tiny tiny bit south or south\east to punch my templar. I simply miss A LOT of shots until the boss starts wandering closer to me.
Some times i dont hit a single missile on him, most of the times only one of the three missile hit him until he moves closer.
he still have problem afther a few runs with clicking on the 'game settings' to chose correct quest
Try to not use your templar and see if it gets better, the bot will "lure" the boss to the gate, this way it won't walk for too many directions and you won't miss attacks.
Also, try to follow the build in the first post, generaly it might help you.
The problem with not clicking game settings afther comming out from a game, and the problem with not using hp potion at all most of the times (its soooo random and sooo needed) is the two key factors my bot cant do more than 4-6 cycles of runs.
Done additonal testing. Found out templar dosent disturb ghom move pattern, tested with bot and tested manualy for better positioning in the start. tested enchantress and scoundrell and the fight doesent change and the problems dosent change. The only change is that I dont have the templars 300k healing and die and have to move down several torment levels to be able to do the fight stationary.
I've tested with several builds and I've tried the mentioned archon build with many different gear setups, it allways force me to drop down in torment level if I dont want to die. Archon is for either a) kill many enemies to increase your dmg and go on a rampage. or b) go in melee range and utilize the combustion rune's explotion on a high hp target before you continue to try to burn it down (requiers wyr set to to keep imp. arch. rune). On this fight, if you would use archon, the Improved Archon rune would be the choise and no wyr set would gimp your potential dps.
The archon build is not what you want for this fight.
For single target high hp targets you want this: Wizard - Game Guide - Diablo III
And you also want this offhand: Mirrorball - Game Guide - Diablo III
Glass Cannon passive can be replaced with audacity, it might bump a player up\down a torment level, has to be tested individualy as its gear based.
The meteor is a placeholder in the spec. it can be exchanged with anything. I can not manipulate the bot to use teleport good, like i did with swapping bubble\meteor place. But idealy teleport would be there, so we can teleport away when the initial gass cloud lands and from there auto attack magic missiles untill boss is dead.
A optimal fight is, auto attack at start, teleport to a distance from the boss when the first gass cloud comes, auto attacks until boss is dead. the templar heals you twice and hp potion used at 30-20% hp. this is viable autoattack 'afk' strat up to torment 5 with great gear for quick kills. I belive it requiers less 'click steps' then the current run of actions. is there a way I can make him buff before the fight?
Still, all that is just discussion. The two pointers at the top is what breaks the bot as of now.
I apreaciate the communication, i hope i dont come out to hard. please tell me if there are ways i can help or describe anything better.
Not sure if I understood you, but I modified a little bit the wizard fight with this build that you posted: Wizard - Game Guide - Diablo III
I tested on my noob wizard, that's basically what it does:
Enter int he boss room, sumon the Familiar, uses the Magic weapon and the Energy armor, then it will use one meteor in the boss, move back to the wall(to avoid the poison a little bit) and it will keep attacking with the Magic Missle and the Meteor again if you have enough arcane power.
Try this file attached in this post and check if its get better, make a backup of your GhomFights.au3 just in case and replace with this one inside the .rar file(The forum doesn't allow to attach .au3 files, so I had to zip it.
If it still not been the way you like, try to post the steps that you want the script does, this way I can try to help you with the edits.
hmm i find the arcane works prertty good. but i just need to fix the pot correction for 2.36 since i keep getting d/c and tony i couldnt capture it.