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  1. #196
    NorthernExposed's Avatar Private
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    242 is still not getting through quest selection. The old bot left ghom's lair directly hence was still in the "Breached Keep" questline. When you TP, it moves on to "Tremors of the Stone". So for me when it tries to reset the quest, it is moving down to select "Kill Ghom" like it used to. However, since you're past that questline, when it moves down there is no "Kill Ghom" subquest to select without actually moving up and opening the "Breached Keep" quest line submenu. As I see it in 1680x1050, the hang is caused by the fact it isn't opening the previous Quest line sub-menu.

    I have attached a Screenshot of what the script faces in quest selection after Town Portal/Leave Game below.

    https://www.dropbox.com/s/w2aipkb04q...2002.17.26.png

    Ghom bot v2v2
  2. #197
    maozao's Avatar Member
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    Originally Posted by soulo View Post
    what setting is this for? ive been using the old one 236 because the more work the more bugged..
    My monitor has 1920x1080, but my game is using 1366x768 (16:9 Widescreen).
    Texture, Shadow, Physics and Clutter Density are all "High", Anti-Alisign On, Low FX off

    I just botted all the night(Got paragon 20->35 hahaha, yes, Im noob), got bugged after like 7 hours, something went wrong and it didn't left the game after I killed the Ghom, so it was stuck trying to select the quest while I was in town clicking like crazy in a wall hahaha, maybe a lag issue or something like that, I will keep checking that to see if I find the problem.

    @Edit for Tony just in case it helps somehow:

    Debug file:

    Code:
    Going to Boss
    Boss Found
    Ghoms Dead
    Looting Items
    Looting Gold
    Right Quest
    Right Quest
    Right Quest
    Wrong Quest
    Preparing to Leave
    Looking for Leave Menu
    Leave Menu Found
    selecting quest
    Looking for Quest
    checking if quest bug
    bug found!!!!!
    checking if disconnected
    Looking for Quest
    ---------------------------------------------
    Log file:

    Code:
    ------------------------------------------
    Total Kills : 247
    Total Deaths: 0
    Total Bugs  : 1
    sec/kill    : 24.1
    Last edited by maozao; 07-18-2014 at 08:07 AM.

  3. #198
    soulo's Avatar Member
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    Originally Posted by tonyv82 View Post
    what doesn't work for you in 242 but works in 236?
    Quest error for 1650x loot pick up
    Checking for disconnect

  4. #199
    soulo's Avatar Member
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    mazao did you do a color pickup for legendary

  5. #200
    maozao's Avatar Member
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    Originally Posted by soulo View Post
    mazao did you do a color pickup for legendary
    Yes, it's not 100% yet I guess, and sometimes it clicks randomly on the screen like the Yellow items, but as I said some posts before, it's not bad since it will random our action sometimes.

    In GhomConstants add these lines:

    Code:
    Global Const $LegendSize = 5
    Global Const $LegendTable[$LegendSize] = [0xFF8000,  0xFC7F00,  0xFD7F00,  0xF97D00,  0xF57B00]
    ;										  Default    252-127-0  253-127-0  249-125-0  245-123-0
    In Kill Ghom file, at Loot() function, change the lines of the "If $pickupLegend = 1 Then" block to:

    Code:
    If $pickupLegend = 1 Then
    		    If LootItem($green) Then
    				$equipo = $equipo + 1
    				$legcount = $legcount - 1
    				ContinueLoop
    			EndIf
    
    			For $i = 0 to $LegendSize - 1
    			   If LootItem($LegendTable[$i]) Then
    				  print("Looting Legend Item: " & $i)
    				  $legendario = $legendario + 1
    				  $legcount = $legcount - 1
    				  ContinueLoop
    			   EndIf
    			Next
    		EndIf

  6. #201
    tonyv82's Avatar Active Member
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    Originally Posted by soulo View Post
    Quest error for 1650x loot pick up
    Checking for disconnect
    did you test 242? quest select specifically for 1650 was fix not too long ago, on my PC it works fine on 1650x1050.

  7. #202
    Tyler Young's Avatar Member
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    how do i make it loop so it just runs on its own

  8. #203
    tonyv82's Avatar Active Member
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    Originally Posted by Tyler Young View Post
    how do i make it loop so it just runs on its own
    what do you mean?, it does run on its own...

  9. #204
    qweq's Avatar Member
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    Hey! Firstly thanks for the bot.
    It works perfectly on 1920*1080.
    But I've got some issues on my vm with 1366*786 resolution.
    First, That MouseClick("left", _GetCoord("Open Game Settings", True), _GetCoord("Open Game Settings", False)) was a bit too quick, I delayed it a bit and it seems to work but maybe a detection of the screen before the click would be better and appropriate for lower config.
    Secondly, I can't find why, and tried a lot of things to fix this but it never works, sometimes after WP at TKD3 my char got stuck on the door, like if it clicked on it and clicked a little further cancelling the click on the door. Tried to increase the sleep time after the first click but as i said, it doesn't work. Also the script keeps going > Go to boss > boss found > loot > TP out and get stuck at Town.
    So maybe put here too a detection of the screen, or some kind of loop that until you aren't in the Ghom hallway after the door, it looks for it and click another time.

    Thanks again, on 1920 no issues and really efficient.

  10. #205
    tonyv82's Avatar Active Member
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    Originally Posted by qweq View Post
    Hey! Firstly thanks for the bot.
    It works perfectly on 1920*1080.
    But I've got some issues on my vm with 1366*786 resolution.
    First, That MouseClick("left", _GetCoord("Open Game Settings", True), _GetCoord("Open Game Settings", False)) was a bit too quick, I delayed it a bit and it seems to work but maybe a detection of the screen before the click would be better and appropriate for lower config.
    Secondly, I can't find why, and tried a lot of things to fix this but it never works, sometimes after WP at TKD3 my char got stuck on the door, like if it clicked on it and clicked a little further cancelling the click on the door. Tried to increase the sleep time after the first click but as i said, it doesn't work. Also the script keeps going > Go to boss > boss found > loot > TP out and get stuck at Town.
    So maybe put here too a detection of the screen, or some kind of loop that until you aren't in the Ghom hallway after the door, it looks for it and click another time.

    Thanks again, on 1920 no issues and really efficient.
    working on exactly the things you suggested. its coming slow but its coming.

  11. #206
    maozao's Avatar Member
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    I was about to mention what @qweq said, sometimes after the waypoint it doesn't "use the yellow light", then it keep there using the spells, today I just woke up and my character was there attacking "the wind" hahaha, also it was getting stuck in the town too, it was kinda messing up before it press ESC to the Leave menu, I added some small delays around that function and made it press SPACE twice in the function that it does(dont really remember wich one now) and looks like it worked, it's just the Waypoint to Larder that is still happening sometimes.

    Thanks

  12. #207
    soulo's Avatar Member
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    tonyv82 the reason why i use the older version is because this version still store blue item! instead of salaving them

  13. #208
    maozao's Avatar Member
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    Originally Posted by soulo View Post
    tonyv82 the reason why i use the older version is because this version still store blue item! instead of salaving them
    Ohhh, yes, I forgot about this.

    When using the "Salvage" option and "Loot LEgendary" items only, when your inventory gets full for some reason, like picking up wrong items, it send to stash all items Legendary and Rare, not only the legendary ones. I will take a look on this right now.

    Edit: Just made a quick change (but I couldnt test yet) that might help with the problem above, it's wierd, but looks like it is not checking for the YellowChatcolor, so it doesn't really check the Yellow items, anyway, try this one @soulo, just change the function above with the code here:

    Code:
    Func StashingItems()
    	print("Stashing Items")
    	Local $startx = _GetCoord("Inv Square Start", True)
    	Local $starty = _GetCoord("Inv Square Start", False)
    	Local $movex = _GetCoord("Inv Square Size", True)
    	Send("{Enter}{SHIFTDOWN}")
    	$starty -= $movex
    	For $i = 1 To 6
    		$starty += $movex
    		$startx = _GetCoord("Inv Square Start", True)
    		For $k = 1 To 9
    			Send("{BACKSPACE 5}")
    			$startx += $movex
    			MouseClick("left", $startx, $starty, 1, 0)
    			Sleep(250)
    			For $s = 1 To 3
    			   If $pickupLegend = 1 Then
    				$search = GetPix("ChatBoxStash", $LegendaryChatColor, 25)
    				If IsArray($search) Then
    					MouseClick("right", $startx, $starty)
    					Sleep(250)
    					MouseClick("right", $startx, $starty)
    					ConsoleWrite("Legendary" & @CRLF)
    					ContinueLoop
    				EndIf
    
    				$search = GetPix("ChatBoxStash", $GreenChatColor, 25)
    				If IsArray($search) Then
    					MouseClick("right", $startx, $starty)
    					Sleep(250)
    					MouseClick("right", $startx, $starty)
    					ConsoleWrite("Green" & @CRLF)
    					ContinueLoop
    				 EndIf
    			  EndIf
    
    			  If $pickupBlue = 1 Then
    				 $search = GetPix("ChatBoxStash", $GemChatColor, 25)
    				If IsArray($search) Then
    					MouseClick("right", $startx, $starty)
    					Sleep(250)
    					MouseClick("right", $startx, $starty)
    					ConsoleWrite("GEM" & @CRLF)
    					ContinueLoop
    				 EndIf
    			  EndIf
    
    			Next
    		Next
    	Next
    	Send("{SHIFTUP}{BACKSPACE 5}{Enter}")
    	Return True
    EndFunc   ;==>StashingItems
    Last edited by maozao; 07-20-2014 at 03:02 PM.

  14. #209
    tonyv82's Avatar Active Member
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    Originally Posted by soulo View Post
    tonyv82 the reason why i use the older version is because this version still store blue item! instead of salaving them
    thanks maozao for the help, its not it thow.

    the problem is that it thinks the blue item is a gem. you need to delete lines 617-624 in the main file.

    those are the lines (they will not be in the next version):

    Code:
    				$search = GetPix("ChatBoxStash", $GemChatColor, 25)
    				If IsArray($search) Then
    					MouseClick("right", $startx, $starty)
    					Sleep(250)
    					MouseClick("right", $startx, $starty)
    					ConsoleWrite("GEM" & @CRLF)
    					ContinueLoop
    				EndIf

  15. #210
    maozao's Avatar Member
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    The 0x6969FF($blue) color isn't for the uncommon items like Gems? Or it' checking for the blue magic items ? To be honest I never checked that option because Ghom doesn't drop Gems(at least I never saw), so I don't know if it's for gems or blue items.

    But anyway, the code I posted above should be used for sure, because you do not want to stash Yellow Items if you are not picking them up, so if some of them are collected by the script by a mistake or whatever, it should keep in your inventory so it can sell/salvage them, but, as I said, the Yellow items are not been checked to stash/salvage them, which should be also I guess.

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