I get always the message
" there was an error loading the sound file "
anyone knows how to solve ? tried with different sound files, no one works!
I get always the message
" there was an error loading the sound file "
anyone knows how to solve ? tried with different sound files, no one works!
i had to convert a wav file into wave again and it helped just try it!
something triggers legendary sound on the overlay display it say level 0 what does this mean?
Any chance of adding an alert for Goblins Spawned from Puzzle Rings? It doesn't seem to detect it even going out and back into range, it does detect other goblins just not the one spawned from the ring.
I cant get the item macro swap to work. doing exactly what you do in tutorial. inventory opens and closes my barb spins once thats all. btw why do we have to set 1 hotkey and 1 key?
Hel Dolphe, any update about the unclickable Sound button in the Moster Affixes tab?
Last edited by Dolphe; 06-03-2013 at 04:53 PM.
No worries Dolphe, just asking.
I think the best solution would be to allow us to set a custom sound for each of the affix. Myself, I would prefer to actually record my voice actually saying the affixes and assigning each sound to each affix. So when I came across a pack FK would play all four sounds for each affix the pack has.
But as there is an option to actually tick an affix I think it should be done in such a way so ppl can actually tick only the affixes they are scared of - vortex comes to mind, which does not have any visual representation until you are actually pulled into the pack. So for example, if the pack was Plagued, Elecrified, Avenger and Vortex, I would probably only care about Vortex so I would have Plagued, Elecrified, Avenge unticked but Vortex would be ticked and I would like FK to only read the one affix - Vortex and nothing else.
BTW, a little bit OT. You have recently fixed a seeming bug when FK would play a sound for ie Goblin, Warden etc multiple times. Could this be "unfixed" and maybe made an option? Because with the previous system I could locate Goblin, Warden more easily. FK would play a sound for Warden and when I moved in a wrong direction and moved back to the scanning range of FK and it would play the sound again, which served as a confirmation that the previous direction I was taking was a wrong one. It served as guide which direction to move. Now in open areas it says Warden and I know it is somewhere close but don't know which direction to take.
Thanks for consideration.![]()
Hello Dolphe
It's has been a while since i came here, not so much time ^^
I have a friend witch is having issues with your software, it seems like a windows issue infact. It shows him an error cause he is not running a 64bit windows. Is FK now built for 64bit only ?
Have a good day/end of week
Olye