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  1. #526
    Ambros1a's Avatar Member
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    I get always the message
    " there was an error loading the sound file "

    anyone knows how to solve ? tried with different sound files, no one works!

    Finderskeepers (Improved Lootalert)
  2. #527
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by Ambros1a View Post
    I get always the message
    " there was an error loading the sound file "

    anyone knows how to solve ? tried with different sound files, no one works!
    make sure its .wav and not .mp3

  3. #528
    Dolphe's Avatar Contributor
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    Originally Posted by Boonez View Post
    I tried the last version of Farming Keepers and give me an error like this:

    Problem signature:
    Problem Event Name: CLR20r3
    Problem Signature 01: finderskeepers.exe
    Problem Signature 02: 2.2.4.0
    Problem Signature 03: 51a64a49
    Problem Signature 04: mscorlib
    Problem Signature 05: 4.0.0.0
    Problem Signature 06: 4ba22001
    Problem Signature 07: 3dac
    Problem Signature 08: 1b0
    Problem Signature 09: System.UnauthorizedAccess
    OS Version: 6.1.7601.2.1.0.256.1
    Locale ID: 1033
    Additional Information 1: 0a60
    Additional Information 2: 0a607972f65f41fa6526ef76cefc79de
    Additional Information 3: e1fa
    Additional Information 4: e1fad05bb38665f95ccb291203d1774b

    Read our privacy statement online:
    Windows 7 Privacy Statement - Microsoft Windows

    If the online privacy statement is not available, please read our privacy statement offline:
    C:\Windows\system32\en-US\erofflps.txt

    Does it say anything more? I have no idea why it crashes for you.

    @capoqt , When you chose processes do you see your nickname for the processes?

  4. #529
    Ambros1a's Avatar Member
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    Originally Posted by majinpvegeta View Post
    make sure its .wav and not .mp3

    Im sure its .wav cuz they are windows sound files i used!

  5. #530
    capoqt's Avatar Corporal
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    i had to convert a wav file into wave again and it helped just try it!

  6. #531
    capoqt's Avatar Corporal
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    something triggers legendary sound on the overlay display it say level 0 what does this mean?

  7. #532
    Alumni's Avatar Private
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    Any chance of adding an alert for Goblins Spawned from Puzzle Rings? It doesn't seem to detect it even going out and back into range, it does detect other goblins just not the one spawned from the ring.

  8. #533
    capoqt's Avatar Corporal
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    I cant get the item macro swap to work. doing exactly what you do in tutorial. inventory opens and closes my barb spins once thats all. btw why do we have to set 1 hotkey and 1 key?

  9. #534
    Dolphe's Avatar Contributor
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    Originally Posted by capoqt View Post
    I cant get the item macro swap to work. doing exactly what you do in tutorial. inventory opens and closes my barb spins once thats all. btw why do we have to set 1 hotkey and 1 key?
    Do you run in fullscreen?

    @Alumni , are they called "Treasure bandit" etc or are they called something else?
    @capoqt , does it say "Unknown"?

  10. #535
    capoqt's Avatar Corporal
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    Originally Posted by Dolphe View Post
    Do you run in fullscreen?


    @capoqt , does it say "Unknown"?
    yes and yes

  11. #536
    Seminko's Avatar Contributor
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    Hel Dolphe, any update about the unclickable Sound button in the Moster Affixes tab?

  12. #537
    Dolphe's Avatar Contributor
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    Originally Posted by Seminko View Post
    Hel Dolphe, any update about the unclickable Sound button in the Moster Affixes tab?
    I can do a minor update tomorrow, haven't got time to fix anything since the last patch.

    I don't know how to do it.
    Alt 1)
    Play all "custom" sounds (could stack up to 4)

    Alt 2)
    Play one sound (But then It makes no difference with the existing sound selection)

    Any ideas?
    Last edited by Dolphe; 06-03-2013 at 04:53 PM.

  13. #538
    Seminko's Avatar Contributor
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    Originally Posted by Dolphe View Post
    I can do a minor update tomorrow, haven't got time to fix anything since the last patch.

    I don't know how to do it.
    Alt 1)
    Play all "custom" sounds (could stack up to 4)

    Alt 2)
    Play one sound (But then It makes no difference with the existing sound selection)

    Any ideas?
    No worries Dolphe, just asking .

    I think the best solution would be to allow us to set a custom sound for each of the affix. Myself, I would prefer to actually record my voice actually saying the affixes and assigning each sound to each affix. So when I came across a pack FK would play all four sounds for each affix the pack has.

    But as there is an option to actually tick an affix I think it should be done in such a way so ppl can actually tick only the affixes they are scared of - vortex comes to mind, which does not have any visual representation until you are actually pulled into the pack. So for example, if the pack was Plagued, Elecrified, Avenger and Vortex, I would probably only care about Vortex so I would have Plagued, Elecrified, Avenge unticked but Vortex would be ticked and I would like FK to only read the one affix - Vortex and nothing else.


    BTW, a little bit OT. You have recently fixed a seeming bug when FK would play a sound for ie Goblin, Warden etc multiple times. Could this be "unfixed" and maybe made an option? Because with the previous system I could locate Goblin, Warden more easily. FK would play a sound for Warden and when I moved in a wrong direction and moved back to the scanning range of FK and it would play the sound again, which served as a confirmation that the previous direction I was taking was a wrong one. It served as guide which direction to move. Now in open areas it says Warden and I know it is somewhere close but don't know which direction to take.


    Thanks for consideration.

  14. #539
    Dolphe's Avatar Contributor
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    Originally Posted by Seminko View Post
    No worries Dolphe, just asking .

    I think the best solution would be to allow us to set a custom sound for each of the affix. Myself, I would prefer to actually record my voice actually saying the affixes and assigning each sound to each affix. So when I came across a pack FK would play all four sounds for each affix the pack has.

    But as there is an option to actually tick an affix I think it should be done in such a way so ppl can actually tick only the affixes they are scared of - vortex comes to mind, which does not have any visual representation until you are actually pulled into the pack. So for example, if the pack was Plagued, Elecrified, Avenger and Vortex, I would probably only care about Vortex so I would have Plagued, Elecrified, Avenge unticked but Vortex would be ticked and I would like FK to only read the one affix - Vortex and nothing else.


    BTW, a little bit OT. You have recently fixed a seeming bug when FK would play a sound for ie Goblin, Warden etc multiple times. Could this be "unfixed" and maybe made an option? Because with the previous system I could locate Goblin, Warden more easily. FK would play a sound for Warden and when I moved in a wrong direction and moved back to the scanning range of FK and it would play the sound again, which served as a confirmation that the previous direction I was taking was a wrong one. It served as guide which direction to move. Now in open areas it says Warden and I know it is somewhere close but don't know which direction to take.


    Thanks for consideration.
    Yeah, I'll fix it.

    Like I said in a post several days ago, I don't have that much time over to develop, but hopefully I'll have the time in the weekends

  15. #540
    olye's Avatar Private
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    Hello Dolphe

    It's has been a while since i came here, not so much time ^^

    I have a friend witch is having issues with your software, it seems like a windows issue infact. It shows him an error cause he is not running a 64bit windows. Is FK now built for 64bit only ?

    Have a good day/end of week

    Olye

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