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  1. #211
    Seminko's Avatar Contributor
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    Also it has a built in filters for goblins, unique etc.

    What is in the Miscellaneous filter?

    Finderskeepers (Improved Lootalert)
  2. #212
    austriadotcom's Avatar Member
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    Hello;

    first of all -> BIG THANX for this great program !

    i do multiboxing with 3(4) accounts and having big fun with it.

    now my question : since last update the item alert pops up in the lowest left corner on my screen (resolution: 1980x1080), so that is nearly unseenable, except the upper border and 3mm below.

    is there any way to reposition the item alert-popup ? would be nice to see those alerts again

    cheers

  3. #213
    gamemaste789's Avatar Member
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    Originally Posted by Seminko View Post
    Also it has a built in filters for goblins, unique etc.

    What is in the Miscellaneous filter?
    edit and find it. If i remeber it is shrine, gems, some other things.

  4. #214
    Dolphe's Avatar Contributor
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    Originally Posted by Seminko View Post
    Also it has a built in filters for goblins, unique etc.

    What is in the Miscellaneous filter?
    Mark it and press "Edit" and you will see

    @austriadotcom
    The overlay has always been in the bottom left corner Could you send me a picture, so muck easier to understand

  5. #215
    gamemaste789's Avatar Member
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    having this error when trying to edit essences or tombs of serect

    windows 7 64bit ultimate, running as admin
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at FindersKeepers.NameFilterEditor..ctor(String edit)
       at FindersKeepers.Misc.button5_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    FindersKeepers
        Assembly Version: 2.1.1.6
        Win32 Version: 2.1.1.6
        CodeBase: file:///D:/Loot/finderskeepers.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1002 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1001 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1001 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

  6. #216
    austriadotcom's Avatar Member
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    Originally Posted by Dolphe View Post
    @austriadotcom
    The overlay has always been in the bottom left corner Could you send me a picture, so muck easier to understand
    i sent you a PM with the picture.

  7. #217
    cloudstrife007's Avatar Active Member CoreCoins Purchaser
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    Originally Posted by gamemaste789 View Post
    having this error when trying to edit essences or tombs of serect

    windows 7 64bit ultimate, running as admin
    Code:
    See the end of this message for details on invoking 
    just-in-time (JIT) debugging instead of this dialog box.
    
    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
       at FindersKeepers.NameFilterEditor..ctor(String edit)
       at FindersKeepers.Misc.button5_Click(Object sender, EventArgs e)
       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
       at System.Windows.Forms.Control.WndProc(Message& m)
       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
       at System.Windows.Forms.Button.WndProc(Message& m)
       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
    
    
    ************** Loaded Assemblies **************
    mscorlib
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
    ----------------------------------------
    FindersKeepers
        Assembly Version: 2.1.1.6
        Win32 Version: 2.1.1.6
        CodeBase: file:///D:/Loot/finderskeepers.exe
    ----------------------------------------
    System.Windows.Forms
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1002 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1001 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1001 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Core
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    System.Configuration
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
        Assembly Version: 4.0.0.0
        Win32 Version: 4.0.30319.233 built by: RTMGDR
        CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    
    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.
    
    For example:
    
    <configuration>
        <system.windows.forms jitDebugging="true" />
    </configuration>
    
    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
    I got that too when dealing with misc sounds like Book of Secrets sound.

  8. #218
    joblix's Avatar Private
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    hi dude i cant find the ''demonic essence''

  9. #219
    gamemaste789's Avatar Member
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    Originally Posted by joblix View Post
    hi dude i cant find the ''demonic essence''
    its in the Miscellaneous

  10. #220
    joblix's Avatar Private
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    Originally Posted by gamemaste789 View Post
    its in the Miscellaneous

    ok ty for info

  11. #221
    Dolphe's Avatar Contributor
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    Originally Posted by majinpvegeta View Post
    I got that too when dealing with misc sounds like Book of Secrets sound.
    Ok, working on it. (Happens if you don't chose a sound for all the processes)

  12. #222
    Seminko's Avatar Contributor
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    I have a suggestion that deviates a bit from the original concept of this addon (let's call it that shall we) but since you've said that you're running out of ideas I guess you might consider this.

    [SUGGESTION]
    Let the program play a sound for monster pack affixes.
    [/SUGGESTION]

    This would be helpful for us HC players as you can get IKed in less then a sec when you get a nasty pack.

    I imagine you could set a specific sound for EACH monster pack affix, leaving out the easy non-threatening ones like 'plagued' etc. based on your class / play style. One could record his own voice saying ie "Vortex" and set it in the addon and instantly know what he faces when he encounters a pack.

    Usually you have time to just relax and read all the affixes but sometimes it's really hard to keep stutter stepping watching the whole screen and reading the affixes.

    This would definately make me feel more comfortable when playing on higher MPLs.

    I don't know how hard it would be to code this but I guess it would also be nice to be able to set it more specifically. Let's take 'frozen' for example. Normally I would not care that much about 'frozen' so I would not want the addon to play a sound for it but if a pack also had 'vortex' I would want the program to play sounds both for 'frozen' and 'vortex'.

    What do yall think?



    By the way, totally loving this addon. The statistics are just fantastic as well as the loot alert!

  13. #223
    Dolphe's Avatar Contributor
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    Originally Posted by Seminko View Post
    I have a suggestion that deviates a bit from the original concept of this addon (let's call it that shall we) but since you've said that you're running out of ideas I guess you might consider this.

    [SUGGESTION]
    Let the program play a sound for monster pack affixes.
    [/SUGGESTION]

    This would be helpful for us HC players as you can get IKed in less then a sec when you get a nasty pack.

    I imagine you could set a specific sound for EACH monster pack affix, leaving out the easy non-threatening ones like 'plagued' etc. based on your class / play style. One could record his own voice saying ie "Vortex" and set it in the addon and instantly know what he faces when he encounters a pack.

    Usually you have time to just relax and read all the affixes but sometimes it's really hard to keep stutter stepping watching the whole screen and reading the affixes.

    This would definately make me feel more comfortable when playing on higher MPLs.

    I don't know how hard it would be to code this but I guess it would also be nice to be able to set it more specifically. Let's take 'frozen' for example. Normally I would not care that much about 'frozen' so I would not want the addon to play a sound for it but if a pack also had 'vortex' I would want the program to play sounds both for 'frozen' and 'vortex'.

    What do yall think?



    By the way, totally loving this addon. The statistics are just fantastic as well as the loot alert!
    I know what you mean, I play HC myself I can't promise that it will be included in the next patch (Dunno the offset for getting them), but I'll see what I can do
    Thanks for the rep btw

  14. #224
    gamemaste789's Avatar Member
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    let me know if u want anything tested :P

  15. #225
    Seminko's Avatar Contributor
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    Also just experienced somewhat of a bug.

    I understand that you possibly cannot differentiate between a legendary that is dropped by a mob or by a player but the thing is yesterday I dropped a legendary on the ground for a friend and it totally messed up my statistics. I have deleted the legendary from the Legendary tracker and also from the Item sessions but it is still screwing my General statistics.

    Is there a way for me to update those General (overall) statistics so I get the correct / precise percentage?

    Let me know pls...

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