[Farming Utility] Loot Alert menu

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  1. #166
    figgins42's Avatar Private
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    I would love to see the .diff ... I guess I can manually make it. I intended to push my changes to a git repo I made from the original source drop (github.com/phiggins42 d3-lootmonitor) ... I've made a crude visual output window colored by drops and setup a simple socket server thing reporting back to some configurable IP (it just plaintext logs ilvl/type/location of all drops of all people "reporting").

    My current version (reporting as 1.0.3d) is http://bit.ly/ViqpG2

    I'll update the github repo w/ my code changes, but I want to clean them up some -- VisualStudio (which I've never used before a few days ago) makes a mess in the source tree and I'm sure I've created another .resx not found issue while compiling.

    I would _love_ for people to run my version w/ reporting "on" (in settings -> checkbox, host/port should be default to my test machine I setup). It is just a simple echo server logging plaintext so you can change the host/port to anything you want locally if you just want to log your own. I'm collecting numbers for some crude stats to see frequency/etc, and the more the merrier. The color-coded visual output locally is a pretty cool feature for folks running sound-off/windowed, and the remote reporting allows multi-head/multi-machine folks to cat that log somewhere else easily.

    update: personal thanks to one random anonymous barbarian running my version. You are a beast wrt to drop rates and the data is invaluable, thanks so much! Also: looks like you get a legendary boot this morning. Hope it roll'ed well.

    update: I made a series of charts from the data collected over the last couple of days:
    https://img.skitch.com/20120923-82de...kh4nc29717.jpg

    It is crude, but I plan to clean this up too and make it realtime/neartime update live against the reported data. Haven't merged the goblin/rewrite changes from 1.0.3 back into my version yet, but plan to doso in coming days.

    update: Hijacked a domain I have and threw the quick data up: http://aretheregirlsthere.com/d3loot/ (the root is just a "no." video which I thought appropriate in this context). Source coming. No realtime updates but reloading page will update to most current stats up to the second (processing is happening realtime, but no websockets/polling in page yet).
    Last edited by figgins42; 09-23-2012 at 07:05 PM.

    [Farming Utility] Loot Alert
  2. #167
    allenlmf's Avatar Member
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    I've created a Goblin sound (originally a short text msg sound):

    sound_Goblin.zip


    it's for those who likes to play quietly..

  3. #168
    sed-'s Avatar ★ Elder ★
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    Added new gob into the mix, here is the current list of .wavs i have made. Copy+paste these into lootalert folder and your good 2 go,

    -Legendary item detected
    -Crafting item detected
    -Rare item detected
    -Magic item detected
    -Goblin detected

    lootalert sounds.rar

  4. #169
    bhsstudio's Avatar Private
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    I also got the sound problem. Here is my environment. Windows 7 Pro, 64 bit. .Net Framework V4.

    I can play the default sound.wav file.

    Problem A: If I copy any sound file into the folder, none of them is working.

    Problem B: If I rename other sound file into sound.wav, it is not working.

    It seems very strange to me.

    Anyway, great work!

  5. #170
    figgins42's Avatar Private
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    A) it loads the sounds into memory upon init, so you'll have to reload the app once you copy the sounds into the folder.
    b) the names are hard coded, it has to be ./Sound_Something.wav (probably case sensitive even). See a) if you are trying to add new sounds without reloading the application.

  6. #171
    bhsstudio's Avatar Private
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    The thing is, I am using Visual Studio 2010 and kind of rewrite the application. I create a button and play a specific sound file only, and it didn't work. Hah, I am going to fix it tho.

  7. #172
    figgins42's Avatar Private
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    Running it within visual studio means the sound.wav has to be in the build output path, the name is coded to be relative to the exe file and when the debugger runs it may not be able to find it. Just a guess.

  8. #173
    kingwa5's Avatar Private
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    think you share it!!!

  9. #174
    johnycocring's Avatar Member
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    has anyone EVER been banned for this?

  10. #175
    Chojin's Avatar Member
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    Anyone manage to use this with ISBoxer running 4 diablo on the same box?

  11. #176
    tuiv's Avatar Private
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    Yep, it works fine Chojin - no issues here been running it for 2 weeks now.

  12. #177
    Chojin's Avatar Member
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    It's weird, I can't get it to work, it keeps telling me that it cant find the diablo process

  13. #178
    johnycocring's Avatar Member
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    Originally Posted by Chojin View Post
    It's weird, I can't get it to work, it keeps telling me that it cant find the diablo process
    try turning on diablo? lol

  14. #179
    AndreaTop's Avatar Member
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    Run it as administrator worked for me.

  15. #180
    jinngo's Avatar Member
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    Can you get banned for this?

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