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  • Teryaki

    WoW: Challenge Mode Leaderboards Are Now Available Though the Community Site 

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    Teryaki
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    Published on 09-27-2012 05:20 PM


    In the Mists of Pandaria expansion, new instance content was added called "Challenge Modes." Blizzard has just announced that the World of Warcraft Community Site has been updated to provide players with the competitive edge when it comes to these challenge modes. With this new feature you can search players and guilds to find out their personal times for the challenge modes of any of the nine new instances: all through the the armory! You can see all the participants that have successfully completed the record time for an instance, as well as click on their name to see their armory link. Race against the clock by checking out the times required to get gold status in a particular instance, or become even more competitive and go against your friends or foes!

    There have been other site updates as well, such as new pet journal listings, pet animations, pet levels, and so much more to accommodate the launch of Mists of Pandaria. You can read more in-depth at this link.

    Good luck and have fun with challenge modes!
    -Teryaki
    1 Comment

    Mists of Pandaria Will Be Live Shortly! 

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    Teryaki
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    Published on 09-24-2012 02:03 PM


    We are drawing closer to the midnight launch of Mists of Pandaria, which means its time to start preparations before setting foot in Pandaria! Many new things are being released with this expansion, and with major updates come fun and interesting bugs, exploits, and exploration opportunities within the World of Warcraft! If you preordered your copy of Mists of Pandaria digitally, you will be able to play at the launch (if everything is going as planned by Blizzard), which will be at 12:00am Pacific Daylight Time for US players, and 12:00am Central European Summer Time for EU players on September 25th, 2012. Add or subtract hours to find out when you will be able to log in. If you preordered elsewhere, you will more than likely have to wait for the store to open to claim your copy. Some stores might have midnight openings, so don't forget to check with the store where you pre-ordered.

    In these last few hours, be sure to get everything done Cataclysm-wise! Get that last alt character to 85 that you have been working on, grab those vanity items from The Fall of Theramore scenario, stock up on materials for easy profession leveling on your Pandaren, and much more.

    We here at OwnedCore will be keeping you updated on the latest features that comes with Mists of Pandaria. From new features such as Pet Battles to gold making guides, we've got you covered! Please visit our selection of sub-forums within the World of Warcraft forums for everything Mists of Pandaria that the community finds.

    Don't forget there are many realm first achievements to be earned, so the moment midnight hits don't hesitate on starting the realm first achievement you want! Have a great launch, and hope to see you on Pandaria!

    -Teryaki

    [Article] World of Warcraft Challenge Modes: The Timer Starts September 25th! 

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    Teryaki
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    Published on 09-18-2012 05:05 PM

    As you have probably already noticed when using player controls on your player portrait, there is a new feature added called "Challenge Mode." Challenge Mode is a new instance feature similar to Normal Mode and Heroic Mode, only once you select Challenge Mode, you are racing against time, as well as other guild's times. You probably already guessed that Challenge Modes are being introduced in the new expansion Mists of Pandaria. According to Blizzard, Challenge Modes will grant rewards that are a bit different from what we are used to from Heroic Mode. Instead of just valor/justice points, if you successfully complete a challenge mode and earn either gold, silver, or bronze medal status on time, you will be granted with an achievement as well as various new and unique looking gear, mounts, and valor/justice points. The rewards will most likely be only visible rewards, such as Transmogrification gear and mounts, which is why this will be mainly for show and for bragging rights. Hopefully this article will clear up any confusion that is in regards to Challenge Modes. Keep reading to learn more and be better prepared for Challenge Modes and if you are interested in new and challenging things!

    The Mechanics

    The mechanics for Challenge Mode is simple. Any gear that is worn that is higher than Item Level 463 will be scaled down, but any gear under Item level 463 will still remain below Item Level 463. So that said, a group with higher Item Level players will be scaled down to Item Level 463 to make the challenges fair for everyone. This is why strategy is a big key for these challenges. All stats will be affected with the 463 Item Level scaling, except for hit and expertise. Make sure you are hit and expertise capped before doing these! Just a side note, if you have been playing the beta of Mists of Pandaria, you will already know how this scaling works, as they have been scaling the Item Level of gear in instances to test the difficulty at that level. Back to the Challenge Mode mechanics! For right now, the instances that are being released in Mists of Pandaria will have Challenge Mode available for them. The instances are as follows: The Temple of the Jade Serpent, Stormstout Brewery, Mogu'shan Palace, Shado-Pan Monastery, Siege of Niuzao Temple, Gate to the Setting Sun, Scarlet Halls, Scarlet Monastery, and Scholomance. At level 90, just like Heroic Mode, Challenge Mode will become available. For the moment, Challenge Modes are sadly not available for the older expansion instances. There is no word on if they will make Challenge Mode available for those instances in the future. They haven't announced if they will be adding this to raids as well.

    The Achievements

    Achievements are basically there for bragging rights, and I am pretty sure we can all agree on that. With the new Challenge Modes, they will bring new achievements, and new realm first achievements as well. Obtaining a gold medal first on a realm will grant you the achievement [Realm First! Challenge Conqueror: Gold]. It is assumed that everyone who participates in the Challenge Modes for all the instances will get the realm first. So 5 people should have this realm first, just like when a guild downs a heroic raid boss first, the whole group gets the realm first achievement. This is the only realm first in regards to Challenge Modes, there is no realm first silver or bronze. If you are going for the realm first, you have to be on your toes and get gold the first run for every instance! There is not a lot of room for error, so if you have been practicing this on the Mists of Pandaria beta, you might have the upperhand. It is also about footing and the strategy of the pulls. There are also other achievements such as the silver and bronze achievement, as well as the regular gold achievement. The basics to gaining this achievement are as follows: complete all nine of the Mists of Pandaria instances and obtain gold medal status on each one, and the achievement is yours. There are achievements for every instance, such as [Siege of Niuzao Temple: Gold], which each one is required to obtain the realm first or the regular gold medal achievement. Guild achievements are also possible with Challenge Modes, and yield new guild reputation rewards, which will be discussed in the "guild" section of this article.

    The Gear


    Doing a quick search on Wowhead, you can easily find the gear that will be rewarded by completing the gold challenges. Here is an example of a piece of gear that is rewarded. The item doesn't have any stats?! Why doesn't the item have stats you may ask? Well, if you have never tried Transmogrification, now's the time you get to use it! The items rewarded, as stated above, will be purely for show only, they won't have stats on them. Transmogging your current gear to this item set is your goal here. It tells other players that you have successfully completed one of the challenges, and obtained a gold medal. How does one obtain this gear? You have to earn the achievement: [Challenge Conqueror: Gold]. When you earn that achievement, you will receive your class-specific Golden Chest via mail. Inside that chest will be a full set of transmoggable gear, which then you transmog your current gear into that set. Simple as that! You can find your class-specific set by searching "Golden Chest of the" at Wowhead and you should see a list of Golden Chests. Search for your class's chest and you can see what your gear will look like.

    Guilds, Spells, and Items, Oh My!

    Guilds will play a large roll in the whole Challenge Mode scene. There will be much competition among guilds. Guilds can compete with each other in the Challenge Modes by simply trying to beat each other's time. A scoreboard will be available in the guild template screen to see which guild on the realm holds the record time for that particular instance. There are no additional rewards to beating the record-holding guild's time, except the bragging rights that your guild is now the record holder for that instance. There are some new items coming to a guild vendor near you! If your guild completes the guild achievement: [Challenge Conquerors: Gold - Guild Edition] you will see exclusive new items aside from the new items from Mists of Pandaria. The achievement requires your guild to complete every Mists of Pandaria instance on Challenge Mode and earn gold medal status. Once your guild achieves this challenge, a vanity pet will be available for all players in the guild at the cost of 300 gold. Pet is found at this link.

    Were you pretty upset when Blizzard decided to remove the guild perk [Have Group, Will Travel]? I know I was. Well fear no more, instance summoning will return! With the new Challenge Modes, if you complete an instance and achieve gold medal status, you will learn a spell that pertains to that particular instance. For example, if you complete the achievement [Siege of Niuzao Temple: Gold], you will learn a spell called [Path of the Black Ox]. Each of the nine instances have a teleport spell when you complete the required achievement. The teleports have an eight hour cooldown, and do not share the same cooldown with each other. They work exactly like [Have Group, Will Travel], where they will summon your whole group to the instance. The new teleport spells only work on their respective instances, so you cannot summon a raid or anything like that. It isn't quite the same as [Have Group, Will Travel], but it is a start!

    With the new achievements, there are new items. As mentioned above, there is new Transmog gear that is class-specific, but in addition to the armor there are mounts as well. There are four unique mounts that are obtainable when you earn the achievement [Challenge Conqueror: Silver]. The four mounts are all phoenix-looking mounts, and are called: [Reins of the Ashen Pandaren Phoenix], [Reins of the Emerald Pandaren Phoenix], [Reins of the Violet Pandaren Phoenix], and [Reins of the Crimson Pandaren Phoenix]. When you earn the achievement, you will get an item mailed to you called [Ancestral Phoenix Egg]. Take this item to Kai Featherfall at Mogushan Palace in Kun-Lai Summit to receive your choice of phoenix mount. Please note that these mounts are NOT account-wide mounts, so when choosing be careful in which color you want on your character, since you can't have all four on one character.

    Will You Participate in Challenge Modes?

    Challenge Modes sound absolutely fun! It calls for more guild interaction, and more challenge within the game. Not to mention, the vanity items are pretty darn sweet if you ask me. Other advantages like summoning party members will be vital as well when it comes to competing with other guilds. A question arises though: will this cause more drama within guild and party interactions? A question for another time, but for now, enjoy Challenge Modes when they come out on September 25th, and best of luck getting realm first!

    -Teryaki
    1 Comment

    [Article] World of Warcraft Exploration: Not just an acquired taste, try it today! 

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    Teryaki
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    Published on 09-16-2012 05:13 PM

    Have you ever been curious about exploration in World of Warcraft, but did not really know where to start, or how to do it? Have you ever found yourself flying around aimlessly trying find something to do because you've already done what the current content provides, or waiting for that 6pm raid that hasn't started yet? Kick the boredom, and start exploring today! World of Warcraft is full of places to explore and unearth, places that Blizzard has not intended us to see. From being a hardcore raider, to the most relaxed and chill player of World of Warcraft, exploration can be done by anyone! With this article, I will provide you with all the information about exploration, its purposes, and benefits. This will be done by: providing you with a brief history on World of Warcraft Exploration, going over some Highlights that has made exploration big in the World of Warcraft community, giving some examples of conventional and unconventional ways of exploration, as well as some of the exploration that has been done in today's World of Warcraft. Let's get started, shall we?

    Exploration: The Early Years

    A brief history on World of Warcraft, that starts from the alpha. Have you ever heard of an island called The Isle of Gilijim, or The Isle of Dr. Lapidis? Many World of Warcraft players scratch their heads when these names are mentioned. These are actual places that existed in the alpha version of World of Warcraft. How do you get there you might ask? Well, it isn't as simple nowadays. You will have to download the alpha client, as well as a server in order to visit those older places in the alpha. I will discuss this in a later chapter of the article. Then came along the beta, which is a lot different in ways than the betas we see today. For example, on the Mists of Pandaria beta, if you were to enter a place that was off limits because it was still being developed, you would have a spell cast on you that's called "No Man's Land." This spell would teleport you out of the area, so reaching it is near impossible. Another example of this spell being used was in Hyjal during the pre-Cataclysm period of World of Warcraft. Well, back in the beta for classic World of Warcraft, there were mobs called "Guardian of Blizzard" that would cast a spell called "Death Touch" whenever a player would try to pass them. We no longer see these "Guardian of Blizzard" creatures anymore in betas. The guardians were easily tricked by simply finding a mountain to climb over, allowing most of the game content that was going to be released to be seen by players. These mobs were replaced by the spell No-Man's Land as mentioned above in future alphas and betas. It is much more effective than having a mob one-shot players, and it is zone wide as well.

    Highlights in Exploration History

    Throughout the history of World of Warcraft, exploration has been a major part of a select portion of players. From the time World of Warcraft was in beta, to the beta of Mists of Pandaria, people have been documenting and finding new ways to explore unseen and extraordinary things. The first highlight that hit many explorers, including myself, was what some people think to be the testing area for Outlands, or "Old Outlands." Located in an uncharted part of Deadmines, is a small mass of Outland-like textures, floating trees, and upside-down Dalaran bubbles (the bubble that was around Dalaran in Classic WoW.) The zone is in fact "unknown," meaning when you /who yourself, you will be in an unknown area. Here is a link to a video that was posted back in June of 2006. I believe this is the first video that was ever posted of this exploration, and was one of my all-time favorites which made me fall in love with World of Warcraft exploration. The area still exists, but is very difficult to get to due to many of the fixes that were introduced in patch 5.0.4. Another major highlight in World of Warcraft history was when someone found a way into the Caverns of Time in Classic WoW. Yes, Caverns of Time did in fact exist back in Classic, but it looked very different from today's Caverns of Time. This link to a video shows the whole exploration, including how to get up there. For me as an explorer, this was absolutely breathtaking. There are many, many other explorations that are made in Classic WoW, but that would take pages to write up!

    One of the more major bugs that allowed for easy exploration was introduced in patch 1.12.1. This bug was wall-jumping, and it revolutionized the way people explored World of Warcraft both in the past, and in the present. Wall-jumping, as the name suggests, is jumping up a wall and doing it with ease. Wall-jumping was patched in late Burning Crusade, but was still possible. This is the same time period where the No-Man's Land spell was added to the area of Hyjal. Hyjal had always been a trouble spot for Blizzard when it came to trying to prevent players from seeing this land mass. After numerous attempts at adding invisible walls, they decided to add the spell. Of course, we found ways around that as well. The new way of wall-jumping in Wrath, Cataclysm, and Pandaria requires you to have exceptional footing and knowledge of the wall you are climbing. You have to jump at the exact spot in order to stick to the wall. When patch 5.0.4 was released to live servers, something miraculous happened. Wall-jumping somehow got unfixed! That being said, it was the same as back in the Burning Crusade days, and made jumping walls in the newer areas easy. However, in patch 5.0.5 it was quickly fixed, after Blizzard figured out that they had somehow reversed the code for wall-jumping. There are also alternative practices to wall-jumping, that will be covered in the next chapter.

    Exploration can also include things that are hints to a new expansion, or a new idea that will be introduced to World of Warcraft. An example of that would be this video here. It shows that there may have been a hint in the world map that is spinning in Ulduar. It turns out that this map, even though a bit distorted, represents the current map of Azeroth. Kinda neat when you find random things like this, and that is what exploration is all about!

    Conventional Ways of Exploration

    There are many conventional ways to exploration. Many players tend to stay away from exploration because they think it is bannable. Exploration is not bannable, per say, it just depends on what you use to explore with. I once read by a blue post (I can't find it though) that exploration is totally legal, as long as you don't use model edits, 3rd party programs, and/or exploits to get to them. That being said, there are some ways that you can explore safely without fear of getting banned. Believe it or not, Blizzard gives us all ways to explore, being intentional or not. If you notice that some of you classes have abilities that make your characters jump up in the air, teleport from one spot to another, blink a certain distance, etc; you have most of the exploration tools necessary to become an esteemed explorer. As mentioned above, wall-jumping is another practice that can be used to achieve those pesky walls. Abilities such as these can be used to scale walls with ease, blink though game objects, and so much more. If you need a more detailed guide to making the most out of your explorations, please visit this link, which is a compilation of exploration tools by one of our most esteemed explorers, WizardTrokair.

    Unconventional Ways of Exploration

    With conventional ways, there are always unconventional ways. Unconventional ways are more likely to be bannable, as they require some sort of model edit or third party program. Model editing is a huge part of World of Warcraft. Strictly against the ToS, if caught model editing you could face a ban. Although bannable, model editing is a great way to see places that are not accessible by normal means. Have you ever heard of places such as Emerald Dream, Aszhara Crater, GM Island, or The Abyssal Maw? Believe it or not, these places are actually stored in your World of Warcraft client files! If you have the knowledge of how model editing works, as well as knowing how to extract these, you can swap out zones and explore these areas! There are many other areas that are hidden in the World of Warcraft client, but not accessible to players by normal means. If you have older clients, such as the alpha client, you can rip the zones out of the client folder and convert them to be compatible with the current client we all play on. This requires extensive knowledge of model editing, however.

    Hacking is another method that some explorers use. Hacking is mostly frowned upon in these parts of Ownedcore, but the possibilities are just as great as those with model editing. Lag tools are another third party tool that is used by many explorers. Whether you are on a Windows PC, or a Macintosh, lag tools are available to you. A great example of using lag tools would be the most recent fix of flying in unknown areas. Areas such as the Deadmines secret, the large area South of Ghostlands, and areas outside of Deepholm are unknown areas. In patch 5.0.4, Blizzard made it impossible to stay flying in these areas. This is where the lag tool comes in handy. Simply lagging yourself out when your on a mount will get you to the area you want to be.

    Private servers are an option as well when it comes to exploring areas that are inaccessible in retail World of Warcraft. You can find a private server for pretty much every major expansion in World of Warcraft, whether it be patch 1.12.1 on Classic WoW, 2.4.3 on Burning Crusade, 3.3.5a on Wrath of the Lich King, or 4.0.6-4.3 on Cataclysm. Each expansion offers many areas to explore, plus you can see what areas have changed over the years, and what areas have been added. I particularly enjoy running a private server repack for my own exploration pleasures when off retail World of Warcraft. It lets me relive the days of past World of Warcraft, and lets me endure the nostalgia within.

    Exploration in battlegrounds is always a heated subject as well. Myself as an explorer, I tend to explore for the fun of it, and not the benefit. If you choose to explore in battlegrounds, and use it for your team's benefit, just take caution and don't be surprised if you end up getting banned for it.

    Exploration Today

    The exploration sub-forum of Ownedcore is always active with new explorations. A new exploration is released almost every day, but not everything in World of Warcraft has been discovered yet. There is a ton of things we may not know that exists in World of Warcraft, and that's where you come in! A lot of the explorations today use a specific class, since a lot of the methods have been fixed. If you have any questions of about exploration, be sure to ask one of the explorers in this community. I am sure they would be more than happy to help you with your problem, maybe even show you a few tips and tricks to getting into that area that you have been dying to see!

    Get Your Head in the Game, Explore Today!

    I sincerely hope that you enjoyed this article and has motivated you to take up exploring. The purpose of this article is to show that exploration is not just a useless thing to do. Granted it doesn't benefit in anyway towards player status in the game, but it is the feeling you get when you finally conquer that mountain you have been trying to climb, and the reward waiting behind it. It gets addicting after a few explorations! With a little bit of surfing on Youtube for exploration videos, and practicing, you can be an exploration expert in no time!

    Thank you for reading!

    -Teryaki
    2 Comments
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