[Question] Problem with Fishbot - Interact with Target menu

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  1. #1
    VexeRR's Avatar Private
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    [Question] Problem with Fishbot - Interact with Target

    Over the past few days I've been trying to make a Fishbot with BlackRain with the help of several tutorials and threads on mmowned and elsewhere. (I did search believe me as this has stumped me for days, but couldn't find anything to help me out).

    I get the Bobber GUID without any trouble (by getting a gameObject of type = 5, with name "Fishing Bobber") and I am using the following code to write it to the Player's Target GUID, I then read the player's target GUID to a textBox (to see if its working):

    Code:
    ObjectManager.Write<UInt64>((uint)Offsets.WowPlayer.targetGUID, Bobber.GUID);
    textBox1.Text = ObjectManager.Read<UInt64>((uint)Offsets.WowPlayer.targetGUID).ToString();
    This code runs on a timer (probably bad, but its just to test).

    When I target any unit in-game I see that unit's GUID with this code, when there is a Fishing Bobber around it reads that the target's GUID is 0. This is the case even if I still have the original unit targeted. I try to use the interact with target key manually but it acts as if I have no target.

    The offsets I am using are from the 4.0.3.13329 Info Dump Thread. (Thanks to RivalLfr and everyone else who contributed)

    The only relevant one is: targetGUID = 0x9906B8

    This is my first major attempt at memory reading/writing so please keep flaming to a minimum. I'm sure its a very simple fix but it has stumped me for days lol.

    Thanks in advance!

    [Question] Problem with Fishbot - Interact with Target
  2. #2
    caytchen's Avatar Contributor
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    Well, you can't target the freaking fishing bobber, can you? I mean try it ingame, I'm pretty certain you can't get it into your target frame. Search for those ASM injection threads around on how to call Interact on some object.

  3. #3
    ab7a96's Avatar Private
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    use

    Code:
    private readonly UInt32 MouseOverGUID = 0x9906A8; // 0x0098F6A8; // 0x009816A0;
    with binding

    Code:
    INTERACTMOUSEOVER
    instead of targetGUID

  4. #4
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Or just keep your crappy method but at least add the wow base address when you write

  5. #5
    caytchen's Avatar Contributor
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    Originally Posted by JuJuBoSc View Post
    Or just keep your crappy method but at least add the wow base address when you write
    Thought of that, too. Then again he wouldn't be reading the correct GUID from units without adjusting the offset for the base.

  6. #6
    namreeb's Avatar Legendary

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    I can confirm that you cannot target the bobber. The way to do it is to watch the object's animation state. When it toggles, call interact on the object.

  7. #7
    VexeRR's Avatar Private
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    Originally Posted by namreeb View Post
    I can confirm that you cannot target the bobber. The way to do it is to watch the object's animation state. When it toggles, call interact on the object.
    Thanks everyone for posting. I know that you cannot target the bobber normally and posts from 2009 such as:

    Originally Posted by JuJuBoSc View Post
    Write the GUID in the target guid address ( 0x01127770 for 3.2.0 ) and just send "Interact with Target" key in WoW.
    from this thread and others: http://www.mmowned.com/forums/world-...indow-wow.html

    made me think it would work this way lol. I was going to try the mouseover way today if I got no replies.

    Thanks alot everyone, I'll try the mouseover method.

  8. #8
    namreeb's Avatar Legendary

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    I think what JuJuBoSc meant by "target guid" was the mouse target in a CTM call, but just guessing.

  9. #9
    VexeRR's Avatar Private
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    Originally Posted by namreeb View Post
    I think what JuJuBoSc meant by "target guid" was the mouse target in a CTM call, but just guessing.
    There were tonnes of them in the threads I looked at, maybe this was the way to go in 2009?

  10. #10
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    That work by setting target guid by bobber guid (even if you can't really target it in game), the game just getobjectbyguid on the target guid offsets and call interact on it, whatever if you can target it or not.
    Well, It used to work 1 year ago and I'm pretty sure it still work, of course calling interact is soooo much cleaner.

  11. #11
    VexeRR's Avatar Private
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    Originally Posted by JuJuBoSc View Post
    That work by setting target guid by bobber guid (even if you can't really target it in game), the game just getobjectbyguid on the target guid offsets and call interact on it, whatever if you can target it or not.
    Well, It used to work 1 year ago and I'm pretty sure it still work, of course calling interact is soooo much cleaner.
    Yeah, I think this would still work I think that I went wrong somewhere.

    My bot is now working fully with MouseOverGUID, I may post it here when I tidy it all up a bit. Thanks to everyone who responded, a special thanks Seifer, JuJuBoSc and Shynd.

    Just a quick question on a semi-related note:

    If in future I was to create a gathering bot, would I be able to write the GUID of say a mining node into the MouseOverGUID and then hit Interact with Mouse-Over and have it run to the node and begin mining (with CTM). Or would I have to write the GUID to the Player's Target GUID?

    It probably doesn't make a difference but I thought there might be something where it wont work if the camera can't see the node.

  12. #12
    JuJuBoSc's Avatar Banned for scamming CoreCoins Purchaser
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    Interact don't care about the camera, only distance.

  13. #13
    VexeRR's Avatar Private
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    Originally Posted by JuJuBoSc View Post
    Interact don't care about the camera, only distance.
    Ahh okay, thanks alot mate!

  14. #14
    Megamike55's Avatar Active Member
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    How do you detect when the bobber bobs in 4.0.3? The IsBobbingOffset no longer works, from what I understand, and I don't have a very good idea as to how to watch an object's animation state (out of process).

    Edit:
    My Mistake. Confirmed [IsBobbingOffset = 0xD4].
    Last edited by Megamike55; 01-11-2011 at 05:08 AM.

  15. #15
    apollo0510's Avatar Active Member
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    Originally Posted by Megamike55 View Post
    How do you detect when the bobber bobs in 4.0.3? The IsBobbingOffset no longer works, from what I understand, and I don't have a very good idea as to how to watch an object's animation state (out of process).

    Edit:
    My Mistake. Confirmed [IsBobbingOffset = 0xD4].
    So, I got a question, as my fishbot is also broken.
    I used to watch the animation status and it worked fine. How to use the IsBobbingOffset ? Relative to what kind of object ? The Bobber object, or its storage data ?

    Thanks in advance for the answers

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