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  1. #76
    HPT's Avatar Member
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    Originally Posted by sandking91 View Post
    In PokemonGo.RocketAPI.Logic/Logic.cs
    Code:
     try
                    {
                        await _client.SetServer();
                        await EvolveAllPokemonWithEnoughCandy();
                        await TransferDuplicatePokemon(true);
                        await RecycleItems();
                        await RepeatAction(10, async () => await ExecuteFarmingPokestopsAndPokemons(_client));
                    }
    What is that mean ? I want it auto repeat after 1 minute

    Necrobot - sniping | egghatch | gpx | lure | incense | & more
  2. #77
    mpslayer's Avatar Contributor
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    Those settings in the necronomicon version were way more straight forward.
    Rebot Mod (RIP)

  3. #78
    Merudo's Avatar Sergeant
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    Why was the necronomicon version banned? The thread is closed...

  4. #79
    sandking91's Avatar Private
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    @HPT
    So maybe try to change
    await RepeatAction(10, async () => await ExecuteFarmingPokestopsAndPokemons(_client));
    to
    await RepeatAction(2, async () => await ExecuteFarmingPokestopsAndPokemons(_client));
    It shouldn't take much time.

  5. Thanks HPT (1 members gave Thanks to sandking91 for this useful post)
  6. #80
    TBL-Equi's Avatar Member
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    Originally Posted by Merudo View Post
    Why was the necronomicon version banned? The thread is closed...
    Wasn't banned. He just closed the thread and opened this one. Problem is, they throw this extremely user-unfriendly version here, without any kind of helpful readme and then all disappear from the thread

    I mean, I am thankful for their work, but it would maybe be a good idea to ****in answer to these 2-3 small questions that everyone keeps repeating over and over^^

  7. #81
    rowxs's Avatar Member
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    Where is the

    option to transfer duplicates???? and keep 5 of each pokemons...

    <add key="TransferType" value="duplicate"/><!--none/cp/leaveStrongest/duplicate/all Whitelists/blackslists for each type is in Program.cs-->
    <add key="TransferCPThreshold" value="0"/><!--transfer pokemon with CP less than this value if cp transfer type is selected. Whitelist in Program.cs-->
    <add key="EvolveAllGivenPokemons" value="false"/>
    </appSettings>
    </configuration>

  8. #82
    mpslayer's Avatar Contributor
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    So since app config was butchered here where are the settings now?

    https://github.com/FeroxRev/Pokemon-...65033cc651bec1
    Rebot Mod (RIP)

  9. #83
    findingwaldo's Avatar Member
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    Anyone having trouble with random stops (without restarts) after the bot puts a pokemon into the meat grinder?

  10. #84
    katja's Avatar Member
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    Originally Posted by TBL-Equi View Post
    Wasn't banned. He just closed the thread and opened this one. Problem is, they throw this extremely user-unfriendly version here, without any kind of helpful readme and then all disappear from the thread

    I mean, I am thankful for their work, but it would maybe be a good idea to ****in answer to these 2-3 small questions that everyone keeps repeating over and over^^


    problem is that the progs seem to be pretty arrogant -.- .. every request for a user friendly implementation like necro had: Not api related. Feel free to submit a PR for logic improvments.
    greets to dreadylein

  11. #85
    onne's Avatar Member
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    I'm pretty sure they are already working on it to make it more userfriendly, just keep calm ... posting all the same questions over and over again won't help...

  12. Thanks aiTMaster, stanleestanley (2 members gave Thanks to onne for this useful post)
  13. #86
    aiTMaster's Avatar Member
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    Originally Posted by xogonjai View Post
    is it possible to keep 2 highest cp pokemon of each?
    +1
    I totaly agree - we need this

  14. #87
    katja's Avatar Member
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    Originally Posted by onne View Post
    I'm pretty sure they are already working on it to make it more userfriendly, just keep calm ... posting all the same questions over and over again won't help...
    hope so :/

  15. #88
    stanleestanley's Avatar Member
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    coool stooorry
    Last edited by stanleestanley; 07-21-2016 at 02:01 PM.

  16. #89
    Merudo's Avatar Sergeant
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    For trainers in Central Park:

    I noticed the bot has a tendancy to leave Central Park to reach Pokestops in adjacent streets.

    To ensure the bot only gets Pokestops in Central Park, I changed this code

    Code:
                var pokeStops =
                    mapObjects.MapCells.SelectMany(i => i.Forts)
                        .Where(
                            i => i.Type == FortType.Checkpoint &&
                                i.CooldownCompleteTimestampMs < DateTime.UtcNow.ToUnixTime());
    To this


    Code:
                var pokeStops =
                    mapObjects.MapCells.SelectMany(i => i.Forts)
                        .Where(
                            i =>
                                i.Longitude < -103.692313681 + i.Latitude *   .72905203747 &&
                                i.Longitude > -103.703941616 + i.Latitude *   .72905203747 &&
                                i.Longitude <  22.4092333924 + i.Latitude * -2.36190713357 &&
                                i.Longitude >  22.3086001328 + i.Latitude * -2.36190713357 &&
                                i.Type == FortType.Checkpoint &&
                                i.CooldownCompleteTimestampMs < DateTime.UtcNow.ToUnixTime());
    EDIT: code is either in \PokemonGo.RocketAPI.Logic\Logic.cs, or \RocketAPI\Console\Program.cs
    Last edited by Merudo; 07-21-2016 at 02:05 PM.

  17. #90
    aapikz's Avatar Active Member
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    seems like this thread is for developers only
    coz most of us has no background in programming at all T_T

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