Finally a noggit that does not crash on my pc :-D
Finally a noggit that does not crash on my pc :-D
crashes my pc after about 15 min =/ but still realy good program!
hasn't crashed on me once yet...
i might try it but it prolly wont work for me. My parents bought a computer with a gay excuse for a graphix card (its a frikkin intel 3d graphix accelerator or some shit which means it isnt a graphix card, it uses ram to generate graphics :s)
so what would be the chance of getting wmo / doodad add & remove functionality? I thought about this myself, and if it would be too much to program such a subroutine into the existing code one could create a GUI wrapper into the program that does the adding / removing with Cryect's CLI programs, and gets the coordinates from the camera or selected face in the editor.
If I use this to mod the game am I the only one that can se it? cuz I want to edit the world on my Private so everyone can se the changes but thats not possible right?
only if everyone else has the mod and the model edit fix would it be possible for everyone to use it.
BTW i also believe that the noggit rendering engine may have a memory leak, as it seems to be behaving as such..
Last edited by King Warg; 02-05-2008 at 08:02 PM.
They can join anyways im sure. and it is posted publically on D3scene so they could just get it from there.
edit: is this vista compatible because whenever I load it on my vista after moving it around it says stopped working and shuts off.
I want to fix the bugs of this, but i think he should release the sources for developers like me, I don't want to take the work to update noggit while it is already done.
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i always get an error openGL error 1282 or something
i updated my driver, it still does it. before i could run noggit for 2 secs, now i can for 14 secs, but i still get error
hmm.. perhaps a screenshot of the error dialog is in order.
I can run it but the second I try to go raise or lower terrain it freezes up and I have to minimize and restore and it will unfreese but does nothin =\