Im not into model editing but it looks gewwd![]()
Good job +Rep *8
Im not into model editing but it looks gewwd![]()
Good job +Rep *8
Oh right, I'm sorry Cromon I didn't bother looking at the actual options in the functions window, hehe. Disregard my last post (except for the 'nice additions' part :P).
~ "When you find it hard doing right in what you do, you've got a problem" ~
Seems like it cannot load up saved ADT's. Crashes for me everytime. Thanks so far!
Working on 2 major things at the moment:
1. Water:
2. Colormode:
In colormode the color depends on the height of the point. This is a draft and will be made smoother and released as an additional editing mode
Water INC!
Sig removed by admin... upload elsewhere as that hosting site is marked malicious
YOS! Water! You are our savior :P Wait.. does this mean adding water within the editor?! Or is it just viewing water? If it's the addition of water, then that is pure gold right there![]()
~ "When you find it hard doing right in what you do, you've got a problem" ~
At the moment i dont see any problem in adding water, just need to find a good UI how to do it![]()
Would be more informative if you could make a screen of your files![]()
i like it!
Cromon, can we expect WMO/doodad support anywhere in the near future? = )
I believe he will be implementing model support in-editor soon enough, just be patient![]()
~ "When you find it hard doing right in what you do, you've got a problem" ~
http://www.mediafire.com/?yizgjqj5m4o This is Textures.MPQ put it in the folder.
Last edited by human193; 02-25-2010 at 08:41 PM. Reason: Wrong info
Can you make it so that you can load up instances to edit? (Unless it is already there and I just don't see it) I liked how in Noggit you could edit custom ADTs if you had a custom WDT and how you could edit instances too.
Last edited by holow; 02-26-2010 at 10:47 AM.