[Beta] YiasEdit DX - The new Area 3.X Mapeditor menu

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  1. #76
    Nesox's Avatar ★ Elder ★
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    Im not into model editing but it looks gewwd
    Good job
    +Rep *8

    [Beta] YiasEdit DX - The new Area 3.X Mapeditor
  2. #77
    Toyoka's Avatar Contributor
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    Oh right, I'm sorry Cromon I didn't bother looking at the actual options in the functions window, hehe. Disregard my last post (except for the 'nice additions' part :P).
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  3. #78
    Origano's Avatar Active Member
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    Seems like it cannot load up saved ADT's. Crashes for me everytime. Thanks so far!

  4. #79
    Cromon's Avatar Legendary


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    Working on 2 major things at the moment:
    1. Water:


    2. Colormode:


    In colormode the color depends on the height of the point. This is a draft and will be made smoother and released as an additional editing mode

  5. #80
    LIMEEE's Avatar Member
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    Water INC!
    Sig removed by admin... upload elsewhere as that hosting site is marked malicious

  6. #81
    sakimi's Avatar Active Member
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    Originally Posted by iotech View Post
    Sakimi,

    Make the folder where you want YiasEdit to be located. Move ONLY the launcher.exe to this location. Run Launcher.exe - it should rebuild the install in the new location.

    -iotech
    Tried that but still had problems. I'll try again once the Yias site is back up.

  7. #82
    Toyoka's Avatar Contributor
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    YOS! Water! You are our savior :P Wait.. does this mean adding water within the editor?! Or is it just viewing water? If it's the addition of water, then that is pure gold right there
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  8. #83
    Cromon's Avatar Legendary


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    At the moment i dont see any problem in adding water, just need to find a good UI how to do it

  9. #84
    sakimi's Avatar Active Member
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    Originally Posted by sakimi View Post
    Tried that but still had problems. I'll try again once the Yias site is back up.
    Following up on my last post, it still doesn't want to work :/

    Every time I run the Launcher it pops up, I click start and then I get the splash screen and an error saying textures.MPQ could not be loaded.





    :/
    Last edited by sakimi; 02-24-2010 at 11:47 AM.

  10. #85
    Cromon's Avatar Legendary


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    Would be more informative if you could make a screen of your files

  11. #86
    supadots's Avatar Active Member
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    i like it!

  12. #87
    Origano's Avatar Active Member
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    Cromon, can we expect WMO/doodad support anywhere in the near future? = )

  13. #88
    Toyoka's Avatar Contributor
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    I believe he will be implementing model support in-editor soon enough, just be patient
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  14. #89
    human193's Avatar Member
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    Originally Posted by sakimi View Post
    Following up on my last post, it still doesn't want to work :/

    Every time I run the Launcher it pops up, I click start and then I get the splash screen and an error saying textures.MPQ could not be loaded.





    :/
    http://www.mediafire.com/?yizgjqj5m4o This is Textures.MPQ put it in the folder.
    Last edited by human193; 02-25-2010 at 08:41 PM. Reason: Wrong info

  15. #90
    holow's Avatar Member
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    Can you make it so that you can load up instances to edit? (Unless it is already there and I just don't see it) I liked how in Noggit you could edit custom ADTs if you had a custom WDT and how you could edit instances too.
    Last edited by holow; 02-26-2010 at 10:47 AM.

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