[Development] NoggIt from now on. menu

User Tag List

Page 65 of 69 FirstFirst ... 15616263646566676869 LastLast
Results 961 to 975 of 1031
  1. #961
    Herbalism's Avatar Knight-Lieutenant
    Reputation
    28
    Join Date
    Jun 2010
    Posts
    317
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey I need some help with noggit :|

    http://www.mmowned.com/forums/world-...wont-work.html

    [Development] NoggIt from now on.
  2. #962
    mononavideño's Avatar Member
    Reputation
    48
    Join Date
    Jun 2008
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hi, i installed noggit and run it, but it closes almost immediately when i start the program, also, it corrupts the mpq files inside EnUS folder changing the data and preventing the game from starting again.
    I have to replace the corrupted mpqs.
    Im using a 3.3.3a version but i have the same problem with a 3.0.1 version. any ideas why this happen?

  3. #963
    Reflection's Avatar Legendary
    Reputation
    783
    Join Date
    Mar 2008
    Posts
    3,377
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by mononavideño View Post
    Hi, i installed noggit and run it, but it closes almost immediately when i start the program, also, it corrupts the mpq files inside EnUS folder changing the data and preventing the game from starting again.
    I have to replace the corrupted mpqs.
    Im using a 3.3.3a version but i have the same problem with a 3.0.1 version. any ideas why this happen?
    Post the log.


    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  4. #964
    NerieX's Avatar Master Sergeant
    Reputation
    40
    Join Date
    Jul 2010
    Posts
    110
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    NoggIt = Worlds Best World Modifying Tool

  5. #965
    newtech's Avatar Active Member
    Reputation
    57
    Join Date
    Aug 2008
    Posts
    308
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Could anyone please upload the newest version of Noggit for WoTLK please? I dont know if this helps, but for wow's version 3.3.5 :P

  6. #966
    mononavideño's Avatar Member
    Reputation
    48
    Join Date
    Jun 2008
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Reflection View Post


    Post the log.

    HTML Code:
    .\wowmapview.cpp:154 > Nogg-It $Rev: 104 $
    .\wowmapview.cpp:264 > Game path: C:\Archivos de programa\World of Warcraft\Data\
    .\wowmapview.cpp:266 > Project path: C:\Archivos de programa\World of Warcraft\
    .\wowmapview.cpp:304 > Locale: enUS
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\common.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\common-2.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\expansion.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\lichking.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\patch.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\patch-2.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\patch-3.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\patch-a.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\patch-b.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\patch-d.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\enUS\locale-enUS.MPQ
    .\mpq_libmpq.cpp:29 > Error opening archive C:\Archivos de programa\World of Warcraft\Data\enUS\locale-enUS.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\enUS\expansion-locale-enUS.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\enUS\lichking-locale-enUS.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\enUS\patch-enUS.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\enUS\patch-enUS-2.MPQ
    .\mpq_libmpq.cpp:27 > Opening C:\Archivos de programa\World of Warcraft\Data\enUS\patch-enUS-3.MPQ
    .\wowmapview.cpp:362 > main: mpqs: 611 ms
    .\wowmapview.cpp:398 > main: directory: 1154 ms
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\AreaTable.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\Map.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LoadingScreens.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\Light.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightParams.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightSkybox.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightIntBand.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LightFloatBand.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectDoodad.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\GroundEffectTexture.dbc
    .\dbcfile.cpp:13 > Opening DBC DBFilesClient\LiquidType.dbc
    .\mpq_libmpq.cpp:125 > Unable to find file fonts\MORPHEUS.TTF! Check MPQs and the file that has been requesting this!
    .\FreeType.cpp:232 > ERROR: FT_New_Face failed (there is probably a problem with your font file)
    That's the log, it seems to be simmilar to other log i saw in this post but that person didn't mention anything about corrupted mpq files.

  7. #967
    Reflection's Avatar Legendary
    Reputation
    783
    Join Date
    Mar 2008
    Posts
    3,377
    Thanks G/R
    1/2
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Isn't the last lines obvious? Do you have the fonts in your directory as Noggit can't find them?

    Freelance Digital Artist
    https://reflectionartwork.deviantart.com
    You did not desert me
    My brothers in arms


  8. #968
    mononavideño's Avatar Member
    Reputation
    48
    Join Date
    Jun 2008
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Reflection View Post
    Isn't the last lines obvious? Do you have the fonts in your directory as Noggit can't find them?
    How does that explain the mpq data corruption? i would like to know to avoid reintalling the game in order to fix it.

  9. #969
    newtech's Avatar Active Member
    Reputation
    57
    Join Date
    Aug 2008
    Posts
    308
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by mononavideño View Post
    How does that explain the mpq data corruption? i would like to know to avoid reintalling the game in order to fix it.
    God... This has nothing to do with your MPQ's. The error is caused, because your Noggit is missing a file named MORPHEUS.TTF Which means, download an earlier version of noggit and get it from there, or find it some other way. Now, I know your gonna say "can you give me a link please?" No. Go google it. It cant be that hard -.-

  10. #970
    mononavideño's Avatar Member
    Reputation
    48
    Join Date
    Jun 2008
    Posts
    28
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by newtech View Post
    God... This has nothing to do with your MPQ's. The error is caused, because your Noggit is missing a file named MORPHEUS.TTF Which means, download an earlier version of noggit and get it from there, or find it some other way. Now, I know your gonna say "can you give me a link please?" No. Go google it. It cant be that hard -.-
    Look buddy, I wasn't going to ask you any link so spare me that.
    Gods, people here are so Unpolite. I know all of you may be tired of answering dumb questions but if you are tired of that just don't do it.

  11. #971
    Tigurius's Avatar Member
    Reputation
    300
    Join Date
    Jun 2008
    Posts
    519
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    As there isn't any progress in development... here is the broken source code: File-Upload.net - noggit-sourcecode.zip

    If someone wants to fix it... have fun: http://imagr.eu/up/4b92559ee7ff2_Noggitfail2.jpg
    Like my work? Support Me! ;D

  12. #972
    akspa420's Avatar Contributor
    CoreCoins Purchaser
    Reputation
    125
    Join Date
    Apr 2009
    Posts
    407
    Thanks G/R
    73/13
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for releasing the bugged source code. I don't know much about c++, but I'll take a stab at it - first things first, I'm updating all the libs to the latest versions, and solving basic bits like that before attempting to figure out what the hell happened to the program (yes, not conventional, but hey, I'm learning something ). I have high hopes that someone else will take a stab at it, someone that actually knows wtf they're doing, anyway :P

  13. #973
    schlumpf's Avatar Retired Noggit Developer

    Reputation
    755
    Join Date
    Nov 2006
    Posts
    2,759
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by akspa420 View Post
    Thanks for releasing the bugged source code. I don't know much about c++, but I'll take a stab at it - first things first, I'm updating all the libs to the latest versions, and solving basic bits like that before attempting to figure out what the hell happened to the program (yes, not conventional, but hey, I'm learning something ). I have high hopes that someone else will take a stab at it, someone that actually knows wtf they're doing, anyway :P
    The libs should be up to date. I updated them recently.
    When learning C++, you may not want to start with something like this.

  14. #974
    newtech's Avatar Active Member
    Reputation
    57
    Join Date
    Aug 2008
    Posts
    308
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by schlumpf View Post
    The libs should be up to date. I updated them recently.
    When learning C++, you may not want to start with something like this.
    Meh, give him a go. Who knows, he might be our savior? xD In case he isnt gonna fix it, (which well... Isnt the biggest chance he will) would someone who knows C++ please give it a go? I know a lot of people would be very happy with you!

    Thanks
    Newtech
    Keta

  15. #975
    Cromon's Avatar Legendary


    Reputation
    840
    Join Date
    Mar 2008
    Posts
    714
    Thanks G/R
    0/7
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I had a look on it, but it was kinda shocking. Nearly all the models had no textures, there was no terrain at all showing up, WMO were just a colored block of vertices without textures and it crashed about once every 2 minutes. I gave the models and WMO their textures back and terrain went back to the right place but was only displayed as fog and its not really easy to go through the source-code to find the error (as i also don't really like OpenGL). And of course it still crashes on nearly every action. So i gave up to repair it

    /Edit:
    And the coding style is not really good. A big mixture of C and C++ (which is commonly considered as one of the worst and most dangerous combinations) everywhere. The code is very unstable as there are only very few validation checks and no exceptions are being caught. In about an hour i also found about 4 places that looked like that:
    Code:
    void foo()
    {
          void* pMemory = malloc(someLargeAmountOfMemory);
          doSomeThingWithMemory(pMemory);
    }
    You see: No free (why even use malloc -> free? We have new -> delete[] now...) at all. Also known as memory leak. The Visual Studio Ultimate Profiler gets crazy analyzing the code
    Last edited by Cromon; 07-30-2010 at 12:36 AM.

Similar Threads

  1. [Selling] Honorbuddy 3 days from now
    By firell in forum World of Warcraft Buy Sell Trade
    Replies: 0
    Last Post: 12-22-2013, 04:35 PM
  2. [PSA] Y'all Better Be Careful From Now On!
    By Truency in forum World of Warcraft General
    Replies: 10
    Last Post: 02-06-2013, 08:11 AM
  3. [Development] NoggIt from now on.
    By schlumpf in forum World of Warcraft Model Editing
    Replies: 849
    Last Post: 02-11-2010, 03:24 PM
All times are GMT -5. The time now is 09:22 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search