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  1. #856
    Cromon's Avatar Legendary


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    Yes, ofc will release it with the sourcecode of YiasEdit.

    [Development] NoggIt from now on.
  2. #857
    newtech's Avatar Active Member
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    please add a new thing to the saving utility in noggit. When saving a ADT with water in it, let the water STAY there instead of deleting the water :S

  3. #858
    Cromon's Avatar Legendary


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    Sadly i cannot fix this from outside. They remove the whole MH2O from the ADT for really unknown reasons. All i could provide is to copy the water from a working ADT (e.g. out of WoW), everything else the team would have to make in their saving.

  4. #859
    Skullbot's Avatar Member
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    Okay, it's been a long time that I haven't visited Noggit bugtracker, and I saw a german 404 error page on any page of the website, is it normal ?

    Did you moved it somewhere else ?
    'Cause I'ld like to see what happens on the SVN since my last visit but ... ;p

  5. #860
    Cromon's Avatar Legendary


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    http://cromon.eu/RestoreWater.rar

    This one restores the water on Kalimdor, Azeroth and Northrend. It reloads the water from the original ADT and inserts it in the corrupted one. Read the readme for more information!

    After saving with noggit:


    After CopyWater.exe
    Last edited by Cromon; 02-21-2010 at 04:31 AM.

  6. #861
    vonkova's Avatar Contributor
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    Im having a small issue, For some reason i cant load Norhrend, It just crash's noggit.
    Any clue on why its doing this?

  7. #862
    Toyoka's Avatar Contributor
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    Supposedly Northrend is unstable with the current version of NoggIt and since it uses more/detailed textures, it requires more processing power to load and if your computer isn't strong enough to handle it, it can crash NoggIt.
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  8. #863
    vonkova's Avatar Contributor
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    Originally Posted by Toyoka View Post
    Supposedly Northrend is unstable with the current version of NoggIt and since it uses more/detailed textures, it requires more processing power to load and if your computer isn't strong enough to handle it, it can crash NoggIt.

    thats lame....., Me computers is a really good gaming comp built it me self, Im sure it could handle it...

    Hope the devs, Soon get it to be more stable.... But other than northrend it works fine, except for the saving Wmo's when you add them and move them around, sometimes it wont save but other than that it works good.




    EDIT: I got it to work, i just have to play with it a couple times until it loads.....

  9. #864
    Cromon's Avatar Legendary


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    For missing objects i made a tool which restores all the MCRF.

  10. #865
    vonkova's Avatar Contributor
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    Originally Posted by Cromon View Post
    For missing objects i made a tool which restores all the MCRF.

    IM not talking about anything missing im talking about like, When you inject an WMO into the ADT and you use noggit it move it around, Sometimes it wont save the WMO where you want to place it at. I hit ctrl + S and it wont save the WMO but sometimes it will, its odd.

  11. #866
    Toyoka's Avatar Contributor
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    Yea it is very glitchy. I usually save it in NoggIt, then go into Taliis and then open up the .adt. If it's in the .adt/in the right location, then I know it's saved. Then I save it in Taliis and then close it and close NoggIt as well. When I load the .adt in NoggIt it is still there (most of the time, if I did it right)
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  12. #867
    Aryzar's Avatar Member
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    Umm, crahes when i attempt to copy an object spawned with Taliis and crahes when i copy an object and move too far away from the spot.

    EDIT: It crashes when u move across many adt's. prob because temporary memory
    Last edited by Aryzar; 02-23-2010 at 05:17 AM.

  13. #868
    Toyoka's Avatar Contributor
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    You can still move it across several .ADTs, as long as you aren't pulling it across TOO many .ADTs. I tried spawning an M2 and and instead of spawning on Azeroth_1_2 it spawned on Azeroth_2_1 (not a mistake on my part) so I moves it to 1_2 and it worked fine and even saved, although I didn't attempt to copy it or anything like that. This just proves that it works.
    ~ "When you find it hard doing right in what you do, you've got a problem" ~

  14. #869
    BuloZB's Avatar Active Member
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    very nice work, good job
    buetiful tool :P

  15. #870
    vonkova's Avatar Contributor
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    Does anyone know how to change a object in a solid wmo like for example: the SW statues in the main entrance, I have seen some area changes with this done, But i cant figure out how to.
    I know the tree paths for them but just dont know how to swap them.
    Any help on this would be greatly appreciated,
    Thanx

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