Yes, ofc will release it with the sourcecode of YiasEdit.
Yes, ofc will release it with the sourcecode of YiasEdit.
please add a new thing to the saving utility in noggit. When saving a ADT with water in it, let the water STAY there instead of deleting the water :S
Sadly i cannot fix this from outside. They remove the whole MH2O from the ADT for really unknown reasons. All i could provide is to copy the water from a working ADT (e.g. out of WoW), everything else the team would have to make in their saving.
Okay, it's been a long time that I haven't visited Noggit bugtracker, and I saw a german 404 error page on any page of the website, is it normal ?
Did you moved it somewhere else ?
'Cause I'ld like to see what happens on the SVN since my last visit but ... ;p
http://cromon.eu/RestoreWater.rar
This one restores the water on Kalimdor, Azeroth and Northrend. It reloads the water from the original ADT and inserts it in the corrupted one. Read the readme for more information!
After saving with noggit:
After CopyWater.exe
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Last edited by Cromon; 02-21-2010 at 04:31 AM.
Im having a small issue, For some reason i cant load Norhrend, It just crash's noggit.
Any clue on why its doing this?
Supposedly Northrend is unstable with the current version of NoggIt and since it uses more/detailed textures, it requires more processing power to load and if your computer isn't strong enough to handle it, it can crash NoggIt.
~ "When you find it hard doing right in what you do, you've got a problem" ~
thats lame....., Me computers is a really good gaming comp built it me self, Im sure it could handle it...
Hope the devs, Soon get it to be more stable.... But other than northrend it works fine, except for the saving Wmo's when you add them and move them around, sometimes it wont save but other than that it works good.
EDIT: I got it to work, i just have to play with it a couple times until it loads.....
For missing objects i made a tool which restores all the MCRF.
Yea it is very glitchy. I usually save it in NoggIt, then go into Taliis and then open up the .adt. If it's in the .adt/in the right location, then I know it's saved. Then I save it in Taliis and then close it and close NoggIt as well. When I load the .adt in NoggIt it is still there (most of the time, if I did it right)![]()
~ "When you find it hard doing right in what you do, you've got a problem" ~
Umm, crahes when i attempt to copy an object spawned with Taliis and crahes when i copy an object and move too far away from the spot.
EDIT: It crashes when u move across many adt's. prob because temporary memory
Last edited by Aryzar; 02-23-2010 at 05:17 AM.
You can still move it across several .ADTs, as long as you aren't pulling it across TOO many .ADTs. I tried spawning an M2 and and instead of spawning on Azeroth_1_2 it spawned on Azeroth_2_1 (not a mistake on my part) so I moves it to 1_2 and it worked fine and even saved, although I didn't attempt to copy it or anything like that. This just proves that it works.
~ "When you find it hard doing right in what you do, you've got a problem" ~
very nice work, good job
buetiful tool :P
Does anyone know how to change a object in a solid wmo like for example: the SW statues in the main entrance, I have seen some area changes with this done, But i cant figure out how to.
I know the tree paths for them but just dont know how to swap them.
Any help on this would be greatly appreciated,
Thanx