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  1. #301
    Barrt73Rus's Avatar Banned
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    and noggit crasher every time after this
    .\maptile.cpp:491 > Finished Loading WMOs for World\Maps\Northrend\Northrend_28_22.adt
    .\maptile.cpp:491 > Finished Loading WMOs for World\Maps\Northrend\Northrend_27_22.adt
    .\maptile.cpp:491 > Finished Loading WMOs for World\Maps\Northrend\Northrend_26_22.adt
    .\maptile.cpp:429 > Finished Loading Models for World\Maps\Northrend\Northrend_28_22.adt
    .\maptile.cpp:429 > Finished Loading Models for World\Maps\Northrend\Northrend_26_22.adt
    .\maptile.cpp:429 > Finished Loading Models for World\Maps\Northrend\Northrend_27_22.adt
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\Northrend\Northrend_26_21.adt
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\Northrend\Northrend_27_21.adt
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\Northrend\Northrend_28_21.adt
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\Northrend\Northrend_29_21.adt
    .\maptile.cpp:389 > Finished Loading Textures for World\Maps\Northrend\Northrend_25_21.adt
    .\maptile.cpp:491 > Finished Loading WMOs for World\Maps\Northrend\Northrend_25_23.adt
    .\maptile.cpp:491 > Finished Loading WMOs for World\Maps\Northrend\Northrend_25_24.adt
    .\maptile.cpp:491 > Finished Loading WMOs for World\Maps\Northrend\Northrend_25_22.adt
    .\maptile.cpp:491 > Finished Loading WMOs for World\Maps\Northrend\Northrend_29_24.adt
    .\maptile.cpp:491 > Finished Loading WMOs for World\Maps\Northrend\Northrend_29_25.adt
    .\maptile.cpp:491 > Finished Loading WMOs for World\Maps\Northrend\Northrend_29_23.adt
    .\maptile.cpp:491 > Finished Loading WMOs for World\Maps\Northrend\Northrend_25_25.adt
    appears in log.txt

    [Development] NoggIt from now on.
  2. #302
    Skullbot's Avatar Member
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    It was just a suggestion and to answer you, map 451 is the developer's island, there is a tower and others.
    I was remembering this one, because I saw that it was on the last (Old ) Beket's Release ^^. It's mainly to create custom zone in new/unused maps and not on Kalimdor etc...

    About WMO, once again it's just suggestion, we can't move WMO in taliis so it's better to move them in Noggit ^^.

  3. #303
    ~sInX's Avatar Contributor
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    Sometimes ground dissapears, after that I get a error
    and noggit closes up.
    Holy shi* you're experienced.

    On-topic. Nice work here NoggIt works perfectly :P

  4. #304
    Skullbot's Avatar Member
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    I've tried to edit my old island made with Noggit 1.4 Pre-Alpha, but Noggit (last version) crash when I try to save.

    The island is nearly finished so there is plenty of WMO/M2 on it.
    Can it cause saving problem ?
    I can give you the ADT file if you need it to fix the problem =)

    I also found that this ADT has Water o_o
    I remember that I've "lost" the water during first edition and recovered it with "AllWater" of Cryects Tools.

    Here's the log :
    .\MapView.cpp:1631 > Resize map window!!!.\world.cpp:632 > Saving Tile?
    .\maptile.cpp:2550 > Saving ADT: World\Maps\Kalimdor\Kalimdor_36_54.adt
    .\mpq_libmpq.cpp:80 > I opened the file D:\Jeux\World of Warcraft\\World\Maps\Kalimdor\Kalimdor_36_54.adt from the disk!
    .\maptile.cpp:2709 > Saving Chunk 0 (0,0)
    .\maptile.cpp:2709 > Saving Chunk 1 (0,1)
    .\maptile.cpp:2709 > Saving Chunk 2 (0,2)
    .\maptile.cpp:2709 > Saving Chunk 3 (0,3)
    .\maptile.cpp:2709 > Saving Chunk 4 (0,4)
    .\maptile.cpp:2709 > Saving Chunk 5 (0,5)
    .\maptile.cpp:2709 > Saving Chunk 6 (0,6)
    .\maptile.cpp:2709 > Saving Chunk 7 (0,7)
    .\maptile.cpp:2709 > Saving Chunk 8 (0,
    .\maptile.cpp:2709 > Saving Chunk 9 (0,9)
    .\maptile.cpp:2709 > Saving Chunk 10 (0,10)
    .\maptile.cpp:2709 > Saving Chunk 11 (0,11)
    .\maptile.cpp:2709 > Saving Chunk 12 (0,12)
    .\maptile.cpp:2709 > Saving Chunk 13 (0,13)
    .\maptile.cpp:2709 > Saving Chunk 14 (0,14)
    .\maptile.cpp:2709 > Saving Chunk 15 (0,15)
    .\maptile.cpp:2709 > Saving Chunk 16 (1,0)
    .\maptile.cpp:2709 > Saving Chunk 17 (1,1)
    .\maptile.cpp:2709 > Saving Chunk 18 (1,2)
    .\maptile.cpp:2709 > Saving Chunk 19 (1,3)
    .\maptile.cpp:2709 > Saving Chunk 20 (1,4)
    .\maptile.cpp:2709 > Saving Chunk 21 (1,5)
    .\maptile.cpp:2709 > Saving Chunk 22 (1,6)
    .\maptile.cpp:2709 > Saving Chunk 23 (1,7)
    .\maptile.cpp:2709 > Saving Chunk 24 (1,
    .\maptile.cpp:2709 > Saving Chunk 25 (1,9)
    .\maptile.cpp:2709 > Saving Chunk 26 (1,10)
    .\maptile.cpp:2709 > Saving Chunk 27 (1,11)
    .\maptile.cpp:2709 > Saving Chunk 28 (1,12)
    .\maptile.cpp:2709 > Saving Chunk 29 (1,13)
    .\maptile.cpp:2709 > Saving Chunk 30 (1,14)
    .\maptile.cpp:2709 > Saving Chunk 31 (1,15)
    .\maptile.cpp:2709 > Saving Chunk 32 (2,0)
    Last edited by Skullbot; 10-17-2009 at 08:10 AM.

  5. #305
    Tigurius's Avatar Member
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    MCLQ water is still implemented, but MH2O not.
    So eg Expansion01 also has water.

    And yes, please upload the ADT so I can see what is wrong in there(Noggit 1.4 had the wrongest parts of any Noggit version within saving).
    Like my work? Support Me! ;D

  6. #306
    Skullbot's Avatar Member
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  7. #307
    DavidTwo2009's Avatar Active Member
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    Why does Noggit always corrupt my WoW? Is it because I didn't take out my model edits I am using? Just curious hurr. xD

  8. #308
    Tigurius's Avatar Member
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    Originally Posted by Skullbot View Post
    Corrupted MCSE-Offsets&&Sizes etc, a problem I've seen often within ADTs corrupted by Noggit 1.4.

    File-Upload.net - RemoveSound.exe <-will most likely fix the ADT :P
    Like my work? Support Me! ;D

  9. #309
    I Hypnotoad I's Avatar Contributor
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    Originally Posted by Tigurius View Post
    Corrupted MCSE-Offsets&&Sizes etc, a problem I've seen often within ADTs corrupted by Noggit 1.4.

    File-Upload.net - RemoveSound.exe <-will most likely fix the ADT :P

    Heed these words.. to whomever uses Noggit 2.0x ver 1.4..

    DONT USE THE COPY FEATURE. IT LEADS TO CORRUPTION. You've probably heard that many times, but I can't stress it enough!


    Dragon[Sky] can get into our signatures, AND our pants.



  10. #310
    Gastricpenguin's Avatar Legendary
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    How do you select a map chunk to edit the settings? it seems like every time i try, nothing changes D:

  11. #311
    Barrt73Rus's Avatar Banned
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    Originally Posted by Tigurius View Post
    Corrupted MCSE-Offsets&&Sizes etc, a problem I've seen often within ADTs corrupted by Noggit 1.4.

    File-Upload.net - RemoveSound.exe <-will most likely fix the ADT :P
    what is that??? "RemoveSound.exe" O_o

  12. #312
    mastki's Avatar Member
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    Mhm, got a weird problem. Its only showing up Northend and Expansion01, no Kalimdor or Azeroth..

  13. #313
    Barrt73Rus's Avatar Banned
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    m2 change save not work..

  14. #314
    Bjarke's Avatar Contributor

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    Originally Posted by Barrteg View Post
    what is that??? "RemoveSound.exe" O_o
    It removes the sound on the adt. like ewlynn got some forest sounds when your there, this tool will remove those sounds.

  15. #315
    LIMEEE's Avatar Member
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    Just need to say what a great job guys. its like i want to start whit the edits again.
    Sig removed by admin... upload elsewhere as that hosting site is marked malicious

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