[Question] Can't view reskin menu

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  1. #1
    xixao's Avatar Member
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    [Question] Can't view reskin

    Hi,

    I followed the guides here perfectly, found a reportedly working ME Fix for 2.3.3, made my .mpq, but the reskinned model still appears in its original state in game. What am I doing wrong?

    [Question] Can't view reskin
  2. #2
    Violence's Avatar Member
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    Upload the .mpq you worked with, abit hard to know what you did wrong when none can see exactly what you did ;)

  3. #3
    xixao's Avatar Member
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    Originally Posted by Violence View Post
    Upload the .mpq you worked with, abit hard to know what you did wrong when none can see exactly what you did
    http://www.x3d-hosting.com/wow/patch-3.mpq

    Also, here are these:
    http://www.x3d-hosting.com/wow/Helm_...loween_DrF.png
    http://www.x3d-hosting.com/wow/Helm_...loween_DrF.blp


    Noob edits, I know. I'm trying to learn the process so I can work on better stuff and earn +rep
    Last edited by xixao; 02-18-2008 at 03:39 AM.

  4. #4
    Violence's Avatar Member
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    I have really no idea what you've intended to do with that ;)

    Change the "Halloween-special-dreanei-female-mask" to -? Or change something to the mask?


    * You haven't put in the .m2-yet, so unless you wanted to just change the colors of the texture on it, then that's the problem.
    Last edited by Violence; 02-18-2008 at 03:55 AM.

  5. #5
    xixao's Avatar Member
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    Originally Posted by Violence View Post
    I have really no idea what you've intended to do with that

    Change the "Halloween-special-dreanei-female-mask" to -? Or change something to the mask?


    * You haven't put in the .m2-yet, so unless you wanted to just change the colors of the texture on it, then that's the problem.
    I'm attempting to just alter the texture for now. I made the eyes glow red, and added some funky brush to the face around the eyes. Figured I'd start small and work my way up.

  6. #6
    Violence's Avatar Member
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    Alright, did you use the BLP-converter (BLP Convertors.7z) to get the .png > .blp, or did you just rename the file to .blp? Otherwise I dunno really.

  7. #7
    xixao's Avatar Member
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    Yes. Here are the steps I followed:

    - Found the item in MyWarcraftStudio
    - Right-click -> Extract File To...
    - Ran through BLP Converter
    - Edited .png in PS
    - Ran back through converter
    - Created new MPQ archive in MyWarcraftStudio
    - Added new .blp file with the path info Item\ObjectComponents\HEAD\
    - Placed new patch-3.mpq into \Data\ folder
    - Emptied cache folder
    - Launched WoW using ME Fix

    ...nada The mask still shows its original texture...

  8. #8
    Sylcai's Avatar Active Member
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    You shouldn't place it in \Data\Folder

    Just in \Data

    Where the Common.MPQ and Patch.MPQ is.

  9. #9
    xixao's Avatar Member
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    Originally Posted by Sylcai View Post
    You shouldn't place it in DataFolder

    Just in Data

    Where the Common.MPQ and Patch.MPQ is.
    That's where I put it.

  10. #10
    kjarlot's Avatar Active Member
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    I kinda have a feeling that he ain't using the config to load the mpq into MEF <.<

  11. #11
    Pullefjun's Avatar Member
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    Texturechanges dont even need MEfix...

  12. #12
    xixao's Avatar Member
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    Originally Posted by kjarlot View Post
    I kinda have a feeling that he ain't using the config to load the mpq into MEF <.<
    Yea, I put it in there, and hit F8 at the login screen. Nothing...

  13. #13
    Reshnaak's Avatar Member
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    Originally Posted by xixao View Post
    Yes. Here are the steps I followed:

    - Found the item in MyWarcraftStudio
    - Right-click -> Extract File To...
    - Ran through BLP Converter
    - Edited .png in PS
    - Ran back through converter
    - Created new MPQ archive in MyWarcraftStudio
    - Added new .blp file with the path info ItemObjectComponentsHEAD
    - Placed new patch-3.mpq into Data folder
    - Emptied cache folder
    - Launched WoW using ME Fix

    ...nada The mask still shows its original texture...
    1: You don't need MEFix for texture edits.
    2:Are you sure the path info is correct? Should be something like
    Code:
    patch-3/Item/ObjectComponents/HEAD/NAME-OF-HEAD-ITEM.blp
    3: Make sure the character you actually have the item which you are re-texturing! If not, you will need to make another file path with the item you need, but with the name of the helm you are wearing right now.

    For example: I have Mask of XXX, but I want it to look like Helm of YYY. I would extract Helm of YYY's .m2 and .blp, ( and whatever else, ) and put it in a .MPQ with the file path for Mask XXX ( the helm I already have. )


    I suck at explaining... hope you understand, and good luck!

    -Reshnaak


  14. #14
    xixao's Avatar Member
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    Originally Posted by Reshnaak View Post
    Code:
    patch-3/Item/ObjectComponents/HEAD/NAME-OF-HEAD-ITEM.blp
    Ah! The tutorial never mentioned placing the patch name in the path. The only mention of the patch name was in the ME Fix's config file (which apparently is not needed). I'll give this a shot.

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