Hi,
I followed the guides here perfectly, found a reportedly working ME Fix for 2.3.3, made my .mpq, but the reskinned model still appears in its original state in game. What am I doing wrong?
Hi,
I followed the guides here perfectly, found a reportedly working ME Fix for 2.3.3, made my .mpq, but the reskinned model still appears in its original state in game. What am I doing wrong?
Upload the .mpq you worked with, abit hard to know what you did wrong when none can see exactly what you did ;)
http://www.x3d-hosting.com/wow/patch-3.mpq
Also, here are these:
http://www.x3d-hosting.com/wow/Helm_...loween_DrF.png
http://www.x3d-hosting.com/wow/Helm_...loween_DrF.blp
Noob edits, I know. I'm trying to learn the process so I can work on better stuff and earn +rep
Last edited by xixao; 02-18-2008 at 03:39 AM.
I have really no idea what you've intended to do with that ;)
Change the "Halloween-special-dreanei-female-mask" to -? Or change something to the mask?
* You haven't put in the .m2-yet, so unless you wanted to just change the colors of the texture on it, then that's the problem.
Last edited by Violence; 02-18-2008 at 03:55 AM.
Alright, did you use the BLP-converter (BLP Convertors.7z) to get the .png > .blp, or did you just rename the file to .blp? Otherwise I dunno really.
Yes. Here are the steps I followed:
- Found the item in MyWarcraftStudio
- Right-click -> Extract File To...
- Ran through BLP Converter
- Edited .png in PS
- Ran back through converter
- Created new MPQ archive in MyWarcraftStudio
- Added new .blp file with the path info Item\ObjectComponents\HEAD\
- Placed new patch-3.mpq into \Data\ folder
- Emptied cache folder
- Launched WoW using ME Fix
...nadaThe mask still shows its original texture...
You shouldn't place it in \Data\Folder
Just in \Data
Where the Common.MPQ and Patch.MPQ is.
I kinda have a feeling that he ain't using the config to load the mpq into MEF <.<
Texturechanges dont even need MEfix...
1: You don't need MEFix for texture edits.
2:Are you sure the path info is correct? Should be something like3: Make sure the character you actually have the item which you are re-texturing! If not, you will need to make another file path with the item you need, but with the name of the helm you are wearing right now.Code:patch-3/Item/ObjectComponents/HEAD/NAME-OF-HEAD-ITEM.blp
For example: I have Mask of XXX, but I want it to look like Helm of YYY. I would extract Helm of YYY's .m2 and .blp, ( and whatever else, ) and put it in a .MPQ with the file path for Mask XXX ( the helm I already have. )
I suck at explaining... hope you understand, and good luck!
-Reshnaak