In this post OP shows off his edit of Stratholme and he says he made the game use a m2 instead of the normal wmo.
I'd love to know how he does that and if there's any guides around for doing such things. A massive +1 rep awaits you!
In this post OP shows off his edit of Stratholme and he says he made the game use a m2 instead of the normal wmo.
I'd love to know how he does that and if there's any guides around for doing such things. A massive +1 rep awaits you!
each instance is made up of many wmo's
for instance
World\wmo\Dungeon\KL_DireMaul\KL_Diremaul.wmo
World\wmo\Dungeon\KL_DireMaul\KL_Diremaul_000.wmo
World\wmo\Dungeon\KL_DireMaul\KL_Diremaul_001.wmo
World\wmo\Dungeon\KL_DireMaul\KL_Diremaul_002.wmo
World\wmo\Dungeon\KL_DireMaul\KL_Diremaul_003.wmo
and so on and so on
all he did was find the WMO of the place where the door was and replaced it
[Beta] Model swapper 4.0.1
I can make WMOs into MAXScript and then identify/mod the .wmo I'm looking for. But how do I get them 'back into the game'? Convert them back to wmo somehow? Thanks for your time.
No way to convert them back atm.
[Beta] Model swapper 4.0.1
Dinosaurs once again roam the earth.![]()