I have Exported A dungeon from Zelda OOT to .wrl ,I converted the .wrl to 3DS in 3DS max 9, tried using it in the 3DS To M2 ,but 3DS To M2 crashes after mesh 0 or something, Can anybody help?
I have Exported A dungeon from Zelda OOT to .wrl ,I converted the .wrl to 3DS in 3DS max 9, tried using it in the 3DS To M2 ,but 3DS To M2 crashes after mesh 0 or something, Can anybody help?
Upload the 3ds file and I'll see what I can do.
Download below
zeldaDODDONGO.3DS
Not possible I'm afraid, the model has to many vertices/triangles.
Ok
Does it work to convert to WMO or something then?
Unsure, the WMO converter is very buggy.
Where do i get the WMO converter then?