[Question]is it possible to edit light's in m2s menu

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  1. #1
    ownpeer's Avatar Member
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    [Question]is it possible to edit light's in m2s

    i have this , but the ligtfall is stilll like its dark .... is there anyway to change it in the mpq?




    +rep for anybody to tell me and +rep and a cookie for anybody that helps me

    [Question]is it possible to edit light's in m2s
  2. #2
    Dartex's Avatar Contributor
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    i am not very experienced with this, but i think you need to reskin it. Sorry if i am wrong

  3. #3
    Pullefjun's Avatar Member
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    Yeah try finding the blp and changing the levels in photoshop or something..

  4. #4
    ownpeer's Avatar Member
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    Originally Posted by Pullefjun View Post
    Yeah try finding the blp and changing the levels in photoshop or something..
    nu uh dont work , i made it white but it even turned out dark - grey

  5. #5
    schlumpf's Avatar Retired Noggit Developer

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    Fukken nice. I love that one.

    Well. Lights in M2s.

    In the header:
    0x11C - nLights - number of lights
    0x120 - ofsLights - offset to lights

    at [0x120]:
    nLight entries of this structure:
    Offset - Type - Description
    0x00 - uint16 - Type
    0x02 - uint16 - Bone ID
    0x04 - float[3] - Coordinates
    0x10 - AnimationBlock (float, float, float) - Ambient color
    0x2C - AnimationBlock (float) - Ambient intensity
    0x48 - AnimationBlock (float, float, float) - Diffuse color
    0x64 - AnimationBlock (float) - Diffuse intensity
    0x80 - AnimationBlock (float) - Attenuation start?
    0x9C - AnimationBlock (float) - Attenuation end?
    0xB8 - AnimationBlock (int) - usually 1

    You have to find the light that is the global "black" one. Then change the colors to something blue or whatever.

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