[Question] 4.3.4: Garbled model after importing from 3dsMax menu

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  1. #1
    Optical1985's Avatar Member
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    [Question] 4.3.4: Garbled model after importing from 3dsMax

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    Last edited by Optical1985; 06-01-2025 at 02:04 AM.

    [Question] 4.3.4: Garbled model after importing from 3dsMax
  2. #2
    Android32's Avatar Banned
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    game cant read mdl. on .m2 files.

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    Optical1985's Avatar Member
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    //redacted for privacy.
    Last edited by Optical1985; 06-01-2025 at 02:05 AM.

  4. #4
    [Soul Eater]'s Avatar The God King of Tails
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    Haven't modded for a long time, but as far as I remember as soon as you import a model into 3DS Max and export it, it will always looks like that because of the conversion. I don't know if it is a model that should have contained bones and animations and such, but if it does contain that, the obj > m2 converter will not work since it won't remember which animations, bones etc. it must use. The obj > m2 converter back when I used it was for the sole use of creating solid M2 files.

    But as far as your step considered, exporting a model with no animations, but including bones won't work. Or well, it didn't worked for me, because it has "forgotten" what animations he must use (and the fact that exporting bones/animations on its own isnt possible as far as I remember)

    What I don't get is, what do you mean with that you exported the model as OBJ with no animations, but with bones? I mean, if you got no animations, then you can just remove the bones and have that model as a solid, non-moving standard object. Something like a weapon.

    What Android said, MDL files do not function within an MPQ of WoW. You need M2 files for models. But I will say this beforehand, if you are trying to edit a model that got animation in it, it will not work. As far as I remember it was only possible to make custom, solid M2 files and swap it with existing WoW models. Never have I seen anyone being able to import a custom animation into WoW.

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