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  1. #1
    Lancex's Avatar Member
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    Taliis .wmo ---> Noggit ?

    So I was able to add doodads to noggit ´from taliis, but I would like bigger objects, .wmo that would be. How do I add them. When .m2 must be changed to .mdx, do I have to change the .wmo to something else, and do I paste the treepath to Taliis'es section "Doodad Files" or "Object Files". Because I added it (with .wmo in treepath) to Object Files and Then it appeared to "Appearing Objects" and I saved. Then I try to go to my new island where I had made it to appear (.adt) and Noggit wont let me get there. There Always comes some error that it had happen a mistake and Noggit must be closed. And now I cant get to my island because I dont know how to delete the object from Taliis!!
    Help! +rep

    Taliis .wmo ---> Noggit ?
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    MadameGrip's Avatar Contributor

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    OFCOURSE IT WON'T LET YOU GET THERE WHEN YOU SAVE THE FILE WITH A WRONG .NAME LOOOOOOOOOOOOOOL


    .mdx files are not the same files as WMO's.. So WMO files are literally as the word says.. wmo files, you find them in your wow model viewer

    I suggest you check toyoka's guide, or elou's guide They cut it into pieces.

    Anyway, I suggest you keep naming the m2 files for m2 files, and the wmo files for wmo files.. Wmo files are objects like houses etc, houses etc can't be saved as mdx's.. Noggit simply wont load it (which is why it's not working for you). The only way to delete the object from talliis (since taliis is a douché) is by renaming the treepath into a correct treepath. Or by deleting the doodad in noggit (which is impossible for you atm)

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