Trouble with World Building. All Objects disappear. menu

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  1. #1
    BanzBoyz77's Avatar Contributor
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    Trouble with World Building. All Objects disappear.

    I am currently working on a new orgrimmar. I have deleted the wooden fences cause me and my admins put down metal barriers in their place. When i went into noggit, i just deleted a few street lights and the fences but when I make a Mpq file and add to my data, the whole area dimmed and all props are gone ex: Trees, carts, the canyon rocks. Only thing left at the wmos. I even tried to replace the wall of the orc starting area when you leave it and it doesnt disappear, same with zep towers and the original orgrimmar, i put the adt files in offsetfix to see if that would help. I deleted the objects with noggit. Im also using CryectsTools. Does anyone have any idea why it deletes all the mdxs. It even deletes water. If you have any idea, plz help.

    Trouble with World Building. All Objects disappear.
  2. #2
    mononavideño's Avatar Member
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    Some Wmo are coded in more than one ADT, for instance, if it is near to the edge of the Adt you could find it in both adt, same for the M2s. So if you erase it in one but there is still in other you would still be able to see them in game.

    If all the go's dissapear maybe your adt file got corrupted or there is a something wrong with the numbers on it.

  3. #3
    Eluo's Avatar Member
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    Nope that a problem with the mcrf chunks with noggit.
    You have three bugs in your adts atm when you save them with noggit:
    1.A sort of "shadow"lays over your terrain of the adt. Solution: Save adt and reload it , so that you see the shadow. Now save the same adt again with noggit and the shadow will be gone. (Note: everytime you save the shadow switches)
    2.Disapperaing doodads ingame. Solution: Save the adt one time with taliis.
    3.No water. Solution: Add water afterwards with allwater.exe of cryects tools or taliis.

  4. #4
    BanzBoyz77's Avatar Contributor
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    how do i rep u Eluo, YOU ARE GOD!

    ---------- Post added at 10:43 AM ---------- Previous post was at 10:41 AM ----------

    Kk just rep u

    ---------- Post added at 10:44 AM ---------- Previous post was at 10:43 AM ----------

    One last question here, after i did the switch of shadows, a little area near my wall- about 3 small tiles big, is still in shadow. How do i fix that?

    ---------- Post added at 10:57 AM ---------- Previous post was at 10:44 AM ----------

    Alright so I got my Doodads back and i got the shadows to go, but im still stuck with the boring old boney starter area orc wall, any idea how i can get right of that, it says in the data of the adt thats its not there but still shows up ingame.

  5. #5
    Eluo's Avatar Member
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    Originally Posted by DeathToDeathwing77 View Post
    One last question here, after i did the switch of shadows, a little area near my wall- about 3 small tiles big, is still in shadow. How do i fix that?
    To make sure that every shdaow is gone:
    Change raising size to maximum(1000 or sth.) and the speed to 0. Now shift+click on the ground. All the shadows are gone. Save adt, reload and save again to have normal lighted adts innoggit & ingame.

    Alright so I got my Doodads back and i got the shadows to go, but im still stuck with the boring old boney starter area orc wall, any idea how i can get right of that, it says in the data of the adt thats its not there but still shows up ingame.[/QUOTE]
    World\wmo\kalimdor\collidabledoodads\durotar\stonegate\durotargate.wmo is there in the wmo treepaths of the adt...

  6. #6
    BanzBoyz77's Avatar Contributor
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    Originally Posted by Eluo View Post
    To make sure that every shdaow is gone:
    Change raising size to maximum(1000 or sth.) and the speed to 0. Now shift+click on the ground. All the shadows are gone. Save adt, reload and save again to have normal lighted adts innoggit & ingame.

    Alright so I got my Doodads back and i got the shadows to go, but im still stuck with the boring old boney starter area orc wall, any idea how i can get right of that, it says in the data of the adt thats its not there but still shows up ingame.
    World\wmo\kalimdor\collidabledoodads\durotar\stonegate\durotargate.wmo is there in the wmo treepaths of the adt...[/QUOTE] But thats the problem, when i check the adt file all it has is a troll building, and 2 centuar tents, thats it for the wmos, and i checked mdxs, nothing in them to show a stonegate in the name.

    ---------- Post added at 02:51 PM ---------- Previous post was at 02:50 PM ----------

    Should i try a new noggit, i have 3.x.x version and i keep hearing people use 2.4.3 for some reason and I dont know why.

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